arief rahman
Telkom University

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Performance Analysis of the Hybrid Voting Method on the Classification of the Number of Cases of Dengue Fever arief rahman; Sri Suryani Prasetiyowati
International Journal on Information and Communication Technology (IJoICT) Vol. 8 No. 1 (2022): June 2022
Publisher : School of Computing, Telkom University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21108/ijoict.v8i1.614

Abstract

Dengue hemorrhagic fever (DHF) is a health problem in Indonesia. The region in Indonesia that has the highest number of cases in West Java with the highest ranking with 10,772 cases. The city of Bandung is recorded to have the highest number of cases at this time, namely 4,424 cases. Dengue fever can be caused by high rainfall. Judging from the high number of cases and fluctuations that occur, it is necessary to predict the spread of the disease so that in the future it can be anticipated by the government. Prediction of the spread of dengue fever in the city of Bandung using various classification algorithms has been done. Therefore, the author wants to make a new breakthrough by using hybrid ensemble learning using a hard voting method from three classification methods, namely Support Vector Machine (SVM), K-Nearest Neighbor (KNN), and Decision Tree (DT). Using the Bandung City DHF disease dataset from 2012 to 2018. The results obtained using the Support Vector Machine (SVM), K-Nearest Neighbor (KNN) and Decision Tree (DT) were 84%, 87%, 79%. to improve the classification accuracy of the three methods using a hybrid classification with the hard voting method to get 91% results.
Petualangan Koding Kreatif: Penguatan Keterampilan Teknologi Anak Usia Dini melalui Scratch Muhammad Al Makky; Satria Akbar Mugitama; Daffa Adjie Refanda; Sahrul Gunawan; Salsabila Julianti Virna Joffana; Arief Rahman; Damara Athallah Rafi Anaudri
JAPATUM: Jurnal Pemanfaatan Teknologi untuk Masyarakat Vol 2 No 4 (2023): Desember 2023
Publisher : MATRADIPTI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59328/JAPATUM.2023.2.4.69

Abstract

Kegiatan workshop pemrograman ini bertujuan untuk memperkenalkan konsep dasar pemrograman kepada siswa SDN Cipagalo 2 melalui platform Scratch. Menggunakan pendekatan pembelajaran berbasis proyek yang interaktif dan menyenangkan, anak-anak diajak memahami logika pemrograman dasar, seperti urutan perintah, pengulangan, dan percabangan. Workshop dilaksanakan dalam sesi tatap muka, yang melibatkan praktik langsung, kerja kelompok, serta presentasi proyek. Hasil observasi dan evaluasi menunjukkan adanya peningkatan signifikan dalam pemahaman konsep, kepercayaan diri, dan minat anak terhadap teknologi. Kegiatan ini membuktikan bahwa intervensi edukatif sejak dini berpotensi membangun fondasi berpikir komputasional dan literasi digital secara efektif pada anak-anak sekolah dasar.