Claim Missing Document
Check
Articles

Found 4 Documents
Search

PELATIHAN PEMBUATAN MEDIA PEMBELAJARAN BERBASIS GAME BAGI GURU-GURU MADRASAH IBTIDAIYAH Uswatun Khasanah; Fatma Sukmawati; Meti Fatimah; Mujibburohman
JURNAL PENGABDIAN MANDIRI Vol. 1 No. 4: April 2022
Publisher : Bajang Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (305.514 KB)

Abstract

Di era teknologi, pemanfaatan media pembelajaran telah banyak inovasi yang dilakukan. Salah satu inovasi media yang dapat mambantu pendidik dalam mengajar yaitu media pembelajaran berbasis games dengan bantuan aplikasi Kahoot. Namun, masih terdapat pendidik di sekolah mitr belum memanfaatkan teknologidalam media pebelajaran yang digunakannya. Tujuan dari kegiatan Pengabdian Kepada Masyarakat (PkM) adalah: (1) Memperkenalkan media pembelajaran berbasis games, (2) meningkatkan keterampilan pengajar guru dalam menggunakan media berbasis games seperti aplikasi Kahoot!. Metode yang digunakan pada kegiatan ini yaitu metode ceramah, demonstrasi dan penugasan. Data diperoleh dari angket kepuasan kegiatan pelatihan. Dari hasil analisis data diperoleh bahwa 92,30% kegiatan ini menambah wawasan pendidik mengenai pembuatan media berbasis games, 92,00% materi yang disampaikan sesuai dengan kebutuhan, 85,50% kegiatan menambah keterampilan pendidik dalam memanfaatkan media pembelajaran. Ada dua simpulan pada kegiatan ini, yaitu: (1) kegiatan PkM ini menjadikan pengajar atau pendidikan lebih mengenal aplikasi Kahoot sebagai media pembelajaran berbasis games dan memberikan manfaat untuk pendidik untuk melakukan inovasi dalam pembuatan media pembelajaran, (2) kegiatan pengabdian kepada masyarakat ini meningkatkan keterampilan pendidik dalam menggunakan media games seperti aplikasi Kahoot!
Pelatihan Pembuatan Media Pembelajaran Berbasis Game Bagi Guru-Guru Madrasah Ibtidaiyah Fatma Sukmawati; uswatun khasanah; meti fatimah; mujibburohman mujibburohman
IJECS: Indonesian Journal of Empowerment and Community Services Vol 3, No 2 (2022)
Publisher : Universitas Veteran Bangun Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32585/ijecs.v3i2.1654

Abstract

Di era teknologi, pemanfaatan media pembelajaran telah banyak  inovasi yang dilakukan. Salah satu inovasi media yang dapat mambantu pendidik dalam mengajar yaitu media pembelajaran berbasis games dengan bantuan aplikasi Kahoot. Namun, masih terdapat pendidik  di sekolah mitra  belum memanfaatkan teknologidalam media pebelajaran yang digunakannya. Tujuan dari kegiatan Pengabdian Kepada Masyarakat (PkM)adalah: (1) Memperkenalkan media pembelajaran berbasis games, (2) meningkatkan keterampilan pengajar  guru dalam menggunakan media berbasis games seperti aplikasi Kahoot!. Metode yang digunakan pada kegiatan ini yaitu metode ceramah, demonstrasi dan penugasan. Data diperoleh dari angket kepuasan kegiatan pelatihan. Dari hasil analisis data diperoleh bahwa 92,30% kegiatan ini menambah wawasan pendidik mengenai pembuatan media berbasis games, 92,00% materi yang disampaikan sesuai dengan kebutuhan, 85,50% kegiatan menambah keterampilan pendidik dalam memanfaatkan media pembelajaran. Ada dua simpulan pada kegiatan ini, yaitu: (1) kegiatan PkM ini menjadikan pengajar atau pendidikan lebih mengenal  aplikasi Kahoot sebagai media pembelajaran berbasis games dan memberikan manfaat untuk pendidik untuk melakukan inovasi dalam pembuatan  media pembelajaran, (2) kegiatan pengabdian kepada masyarakat  ini  meningkatkan keterampilan pendidik dalam menggunakan media games seperti aplikasi Kahoot!
IMPLEMENTASI METODE AL-HUSNA DALAM MENINGKATKAN MOTIVASI DAN HASIL BELAJAR MEMBACA AL-QUR'AN Lulu Lamaa Rohadatul Aisy; Mukhlis Fathurrahman; Uswatun Khasanah
Al'Ulum Jurnal Pendidikan Islam Vol. 2, No. 1 Maret 2022
Publisher : Institut Islam Mamba'ul 'Ulum Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (794.05 KB) | DOI: 10.54090/alulum.116

Abstract

The purpose of this study was to determine the implementation of the Al-Husna method in increasing motivation and learning outcomes to read the Qur'an. The subject of this research is MIN 1 Sukoharjo. This research is aqualitative research. Observations, interviews and documentation are tools for data collection. Meanwhile, data analysis uses data reduction, data presentation and data verification. The result of this study is that the implementation of the Al-Husna method in increasing motivation and learning outcomes to read the Qur'an is by using the Al-Husna method book media. In order to make it easier for teachers to guide students, the teacher divides them into several groups. Then the Al-Husna method that was applied was very effective with an average of students reaching the target of 90% of the 29 total students. In addition to the Al-Husna method that can be said to be effective, it can also be seen that the motivation of students has increased, which can be proven by the enthusiasm of students who do not give up easily and are enthusiastic in participating in learning.
Implementasi Pembelajaran Pendidikan Agama Islam (PAI) Kelas Digital di SMP IT Al Huda Wonogiri Ilham Khoirudin; Uswatun Khasanah; Ahans Mahabie
MODELING: Jurnal Program Studi PGMI Vol 9 No 4 (2022): Desember
Publisher : Program Studi PGMI Sekolah Tinggi Ilmu Tarbiyah Nahdlatul Ulama Al Hikmah Mojokerto

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36835/modeling.v9i4.1485

Abstract

This study discusses the Implementation of Digital Islamic Religious Education Learning at SMP IT AL HUDA Wonogiri. The purpose of this study was to find out how the process of implementing Islamic religious education learning in digital classes, the supporting factors and obstacles faced by teachers and students in implementing digital classes as well as advantages and disadvantages during the implementation of digital classes in learning. This study uses a qualitative approach. Data collection uses observation techniques, interviews with the head of the digital class organizer, Islamic religious education subject teachers, 8th grade male and female students, and documentation. The results of research conducted by researchers are as follows: 1). The implementation of Islamic religious education learning using digital classes at SMP IT AL HUDA is a learning model using digital supporting tools, such as laptops, LCDs, projectors, sound systems, etc. The media used in learning such as Ms. Teams, Quizizz, Teacher Room, Youtube, ZoomMeet etc. The goal in the form of digital classes in addition to following technological developments is also to welcome the golden generation in the industrial revolution 4.0. Introducing technology to students, how to use the technology, as well as how to learn at school using technology properly and correctly. 2). The advantages of implementing a digital classroom are that it generates new enthusiasm, a new learning atmosphere for students, makes it easier for students to accept learning, and adds insight. For teachers, it makes it easier to deliver material to students, makes it easier to work on grades and others. The shortcomings that are felt by both teachers and students are new habits that demand to be able to operate digital media, especially laptops, need to learn and also habituation from teachers and students so that the implementation of digital classes can run as expected. In terms of infrastructure, the shortcomings in implementing digital classes are when there is a power outage, it certainly interferes with the teaching and learning process using digital classes. Although the material can be searched in e-books which do not need to use the internet, teachers often search via google, teacher's room, etc. to update learning materials.