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Pemanfaatan Aplikasi Virtual Meeting dan Permainan Digital pada Webinar Edukasi PHBS Masyarakat di Masa Pandemi Covid-19 Riza Hayati Ifroh; Alamsyah
ABDIKESMAS MULAWARMAN : Jurnal Pengabdian Kepada Masyarakat Vol.1 No.1 Oktober (2021) : ABDIMAS MULAWARMAN
Publisher : Universitas Mulawarman

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (640.536 KB)

Abstract

Gaya hidup masyarakat sebelum dan di saat pandemi mengalami perubahan contohnya rendahnya aktivitas fisik, peningkatan konsumsi makanan berkalori tinggi, merokok, dan perilaku berisiko lainnya yang dapat meningkatkan angka prevalensi penyakit tidak menular. Strategi edukasi kesehatan berbasis digital masih dibutuhkan guna mendukung peningkatan kesadaran dan kemauan masyarakat untuk hidup lebih sehat. Adapun tujuan kegiatan yaitu meningkatkan pemahaman dan kesadaran masyarakat untuk hidup sehat dan mengembangkan strategi pendidikan kesehatan yang dapat dimanfaatkan di masa pandemi yaitu aplikasi virtual zoom meeting dan permainan digital quizizz. Metode pelaksanaan mengadaptasi model Laswell dan Shannon Weavers’s dengan tahapan 1) persiapan, 2) pelaksanaan dan pengembangan metode pendidikan kesehatan, 3) aktivitas fisik, 4) evaluasi dalam bentuk permainan digital. Adapun hasil kegiatan yaitu pemahaman mengenai perilaku hidup bersih dan sehat peserta pada beberapa konsep PHBS sudah berada di atas 70% yaitu konsep dan manfaat germas, manfaat konsumsi air putih, perilaku mencuci tangan dan upaya menjaga lingkungan. Perlu di lakukan intervensi edukasi lebih lanjut pada aspek yang masih rendah yaitu konsep aktivitas fisik, gizi sehat dan seimbang yang lebih mendalam. Diharapkan adanya kolaborasi multisektor dan kombinasi strategi preventif lainnya agar keterlibatan berbagai pihak dalam menyukseskan perubahan perilaku kesehatan masyarakat dapat berjalan maksimal.
The Main Character Development in The King of Staten Island Film Aditya Rizky Ramadhan; Mardliya Pratiwi Zamruddin; Alamsyah Tawakkal
Ilmu Budaya: Jurnal Bahasa, Sastra, Seni, dan Budaya Vol 7, No 2 (2023): Vol 7, No 2 (2023): April 2023
Publisher : Fakultas Ilmu Budaya Universitas Mulawarman

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30872/jbssb.v7i2.11073

Abstract

The research aimed to analyze the main character development in The King of Staten Island film by using Roberts and Zweig character change theory and Sigmund Freud's structure of personality theory. The researcher used The King of Staten Island film which was released in 2020 by Universal Pictures in association with Perfect World Pictures, and the film script as the source of data. This research used Roberts and Zweig’s character change theory, Sigmund Freud’s structure of personality theories, and Petrie and Boggs film characterization theory to analyze Scott Carlin's character. This research used qualitative method and content analysis approach also Mikos film analysis theory. The researcher confirmed Scott's structure of personality changed before Scott's character developed. Those three elements (id, ego, and superego) supported the character development of Scott Carlin. The result showed the id as the most frequently appeared structure with five data, followed by ego with three data, and lastly followed by superego with three data. It confirmed the id as the part which hinders Scott's development and the ego as the part which influenced Scott's development with the help of certain events in the story as the trigger. The researcher concluded Scott's character development became more courageous, composed, emotionally stable, mature, truthful about his feeling, could heed to other people's advice, control his emotion and anger, overcome his trauma, his hatred towards fireman is gone and admire this profession. On the other hand, the implication was that Scott's relationship with his family was restored, people's view towards Scott changed, and forgiveness of his past mistakes. Key words: Character development, (id, ego, and superego), structure of personality