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PEMANFAATAN GOOGLE CLASSROOM SEBAGAI MEDIA PEMBELAJARAN INTERAKTIF DI TENGAH DAMPAK PENYAKIT VIRUS CORONA 19 BAGI PENGAJAR Fauzan, Fauzan Asrin
JURNAL BORNEO AKCAYA Vol 6 No 1 (2020): Jurnal Penelitian dan Pengembangan Pelayanan Publik
Publisher : Badan Penelitian dan Pengembangan Provinsi Kalimantan Barat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51266/borneoakcaya.v6i1.159

Abstract

ABSTRACT The Corona Virus Diseas 19 (COVID 19) pandemic has become a global health problem today. Almost the whole world feels the effects of this deadly disease, either in the economic, governmental, and educational sectors. The Republic of Indonesia has endeavored to invite all educational institutions starting from the elementary schools to the tertiary education to study at home. It is deemed the appropriate government policy at this time to make the students always active with online education services. The aim is to break the chain of massive spread of the corona virus in the education areas. One solution for online learning at home is using Google classroom as an interactive learning media. It makes the teachers and students easy to do the teaching and learning process through the use of information and communication technology. Google classroom is currently so effective and efficient in space and time, that the teachers can provide the students with online-based teaching materials, ether in texts, images, audios, or videos. Such teaching materials enable the students to repeat the teaching materials distributed by the teacher continuously. Keywords: Corona Virus Diseas 19, Google Classrom, E-Learning, Teacher
User Satisfaction Assessment of Final Project Supervisor Monitoring Information System Using User Experience Design Method Fauzan Asrin; Yus Sholva
Journal of Information System and Informatics Vol 4 No 4 (2022): Journal of Information Systems and Informatics
Publisher : Universitas Bina Darma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51519/journalisi.v4i4.368

Abstract

Completing the final project takes a guiding process n the final project where the concept of final project guidance itself is an effort to help students to provide direction, assistance, suggestions, and criticisms that arise from the preparation of the final project by the supervisor. However, sometimes the guidance process is not optimal. Lecturers or students themselves can cause this. The difficulty for lecturers to help students during tutoring is the limited communication time that is too narrow on campus and the difference in busy schedules between students and supervisors. Managing the time for the final independent project is also an obstacle that causes the completion of the final project to be delayed. Some students tend to be less active in carrying out guidance if the supervisor does not provide a fixed guidance schedule or does not provide a target time for students to complete the revision of the final project from the supervisor. So, it is necessary to build an information system for monitoring the final project supervisor to monitor the existence of supervisor. This study uses the User Experience Design Process to increase user satisfaction in interacting with the product. And at the final stage, a Usability Testing evaluation is carried out to test the product's usefulness. The results of this study are in the form of an assessment of how satisfied and comfortable a user is with a product, system, and service using an interface
PERANCANGAN SISTEM INFORMASI PEMASARAN HASIL PERTANIAN (SIRAHAN) DI DINAS PERTANIAN TANAMAN PANGAN DAN HORTIKULTURA PROVINSI KALIMANTAN BARAT Fauzan Asrin; Maswadi
JURNAL BORNEO AKCAYA Vol 8 No 2 (2022): Borneo Akcaya : Jurnal Penelitian dan Pengembangan Pelayanan Publik
Publisher : Badan Penelitian dan Pengembangan Provinsi Kalimantan Barat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51266/borneoakcaya.v8i2.254

Abstract

The agricultural products of food crops and horticulture in West Kalimantan Province need to be marketed or published to the broader community even though they have great potential. As the era of the industrial revolution 4.0 requires all areas of human life to move from conventional activities to digital activities, a digitalization effort is urgently needed to expand the marketing of agricultural products. The Agricultural Product Marketing Information System (SIRAHAN) of the West Kalimantan Food Crops and Horticulture Service is here to respond to the industrial revolution era 4.0. This system was designed to promote and inform quickly, precisely and accurately existing agricultural products and offer farming convenience in the digital era to create a food-secure society. The research was conducted using a qualitative descriptive approach with literature studies on SIRAHAN. The SIRAHAN design is an information system business process that will provide services in cultivating food crops and horticulture. The system development life cycle waterfall method with unified modelling language (UML) will help see user behaviour in using the information system. SIRAHAN is a marketplace that provides services for all farming business needs. Seeing the potential benefits of SIRAHAN, which are significant to support the expansion of marketing of various agricultural products, the Regional Government, through the Provincial Agent of Food Crops and Horticulture of West Kalimantan, is expected to continue to develop and optimize this information system.
Implementing Website-Based School Information Systems in Public Elementary Schools Using Waterfall Model Fauzan Asrin; Geby Vici Utami
Journal of Information System and Informatics Vol 5 No 2 (2023): Journal of Information Systems and Informatics
Publisher : Universitas Bina Darma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51519/journalisi.v5i2.495

Abstract

This research focuses on implementing a web-based school information system at SDN 14 Pontianak City, a renowned public elementary school with a rich historical background. The study aims to address challenges related to ineffective internal information delivery within the school. Currently, reliance on group chats for school-related activities poses obstacles in efficiently disseminating crucial information, including new student registration, extracurricular activities, competition achievements, vision and mission statements, and important updates. To overcome these challenges, a website-based school information system is proposed. It aims to seamlessly deliver essential school-related information to a wider audience, including parents and prospective parents. The system ensures easy access to information that was previously confined to the school's internal environment. The research employs the structured development process of the waterfall model, utilizing context diagrams, data flow diagrams (DFD), and entity relation diagrams (ERD) for a well-defined system design. Rigorous testing using the black box approach ensures website functionality and reliability. Implementation of this web-based school information system is expected to substantially improve information dissemination, benefiting the entire school community by providing convenient access to vital information for parents and prospective parents. This improvement will foster enhanced communication and engagement within the school ecosystem.
Aplikasi Penggalangan Dana dengan Menggunakan Metode Location Based Service (LBS) Berbasis Progressive Web App (Studi Kasus : Kota Pontianak) Gusti Afdillah Ramadhani; Yus Sholva; Morteza Muthahhari; Fauzan Asrin
Jurnal Ilmiah ILKOMINFO - Ilmu Komputer & Informatika Vol 6, No 2 (2023): Juli
Publisher : Akademi Ilmu Komputer Ternate

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47324/ilkominfo.v6i2.203

Abstract

Abstrak: Indonesia kembali dikukuhkan sebagai negara paling dermawan di dunia versi World Giving Index 2021. Laporan World Giving Index (WGI) yang dirilis Senin (14/6/2021) oleh CAF (Charities Aid Foundation) menempatkan Indonesia di peringkat pertama dengan skor dari 69%. Melihat cukup tingginya tingkat filantropi masyarakat di Indonesia, maka sudah wajar masyarakat Indonesia membutuhkan tempat atau wadah sebagai penampungan dan penyaluran bantuan yang aman dan amanah. Maka dari itu tujuan dari penelitian ini adalah memberikan alternative metode penggalangan dana dengan sistem penggalangan dana yang aman dan amanah di Kota Pontianak.  Aplikasi dibangun dengan menggunakan metode Location Based Service (LBS) dan berbasis Progressive Web App (PWA). LBS digunakan untuk menampilkan titik penggalangan dana. Sedangkan penggunaan PWA, bertujuan untuk memberikan pengalaman baru dalam mengakses aplikasi karena PWA bersifat fleksibel, sehingga aplikasi ini dapat diakses melalui website, maupun dalam bentuk seperti mobile app di semua perangkat baik itu smartphone atau personal computer. Perancangan sistem dibangun dengan menggunakan Unified Modelling Language (UML), untuk pengujian aplikasi dilakukan dengan dua cara, yaitu pengujian dengan metode Black Box dan Skala Likert. Hasil yang diperoleh dari penelitian ini yaitu, aplikasi dapat menampilkan titik lokasi program donasi dan persebarannya di halaman pengguna atau donatur dan di halaman admin, serta menampilkan semua detail informasi terkait penggalangan dana yang sudah divalidasi maupun yang belum divalidasi oleh admin aplikasi. Hal ini juga menunjukan bahwa peran LBS pada aplikasi berjalan dengan baik.Kata kunci: Penggalangan Dana, Donasi, Location Based Service, Progressive Web AppAbstract: Indonesia is again confirmed as the most generous country in the world according to the 2021 World Giving Index. The World Giving Index (WGI) report released Monday (6/14/2021) by CAF (Charities Aid Foundation) placed Indonesia in first place with a score of 69%. Seeing the high level of philanthropy of the people in Indonesia, it is natural for the Indonesian people to need a place or container as a shelter and distribution of safe and trustworthy assistance. Therefore, the purpose of this research is to provide an alternative fundraising method with a safe and trustworthy fundraising system in Pontianak City. The application is based on a Progressive Web App and was created utilizing the Location-Based Service (LBS) technique (PWA). LBS is used to display fundraising points, and PWA aims to provide a new experience in accessing the application due to its flexibility.Therefore, this application can be accessed through the website or in the form of a mobile app on all devices, whether through a smartphone or a personal computer. The application system is built using Unified Modeling Language (UML). The application testing is done in two ways, namely, with the black box method and the Likert scale. The result of Black Box testing is that the system can work with LBS and PWA as expected. The results obtained from this research are that the application can display the location point of the donation program and its distribution on the user or donor page and on the admin page, as well as display all detailed information related to fundraising that has been validated or not validated by the application admin. This also shows that the role of LBS in the application runs well.Keywords: Fundarising, Donation, Location-Based Service, Progressive Wep App
Sistem Informasi Marketplace Penyewaan Lapangan Futsal di Kota Singkawang Berbasis Website ammar alvi hidayatullah; Novi Safriadi; Enda Esyudha Pratama; Fauzan Asrin
Jurnal Ilmiah ILKOMINFO - Ilmu Komputer & Informatika Vol 6, No 2 (2023): Juli
Publisher : Akademi Ilmu Komputer Ternate

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47324/ilkominfo.v6i2.207

Abstract

Abstrak: Pada Kota Singkawang proses penyewaan lapangan futsal masih menggunakan sistem konvensional. Untuk mengetahui jadwal lapangan penyewa lapangan futsal harus menanyakan ketersediaan jadwal lapangan futsal dengan cara datang langsung ke lokasi tempat futsal yang lapangannya ingin dipesan atau dengan cara menghubungi pengelola lapangan futsal melalui telepon. Permasalahan juga dialami oleh pengelola lapangan futsal dalam melakukan pendataan. Informasi yang disediakan oleh pengelola lapangan futsal juga masih manual, sehingga informasi yang didapatkan oleh penyewa tidak akurat. tujuan dari penelitian ini adalah bagaimana sistem informasi marketplace penyewaan lapangan futsal di kota Singkawang berbasis web dapat membantu penyewa lapangan dalam mendapatkan informasi dan mempermudah dalam melakukan penyewaan dan membantu pengelola lapangan dalam melakukan pendataan dan mempromosikan lapangan futsal yang dikelolanya. Untuk proses pengembangan aplikasi menggunakan metode pengembangan perangkat lunak yaitu metode waterfall. pengujian aplikasi dilakukan dengan dua cara, yaitu pengujian dengan metode Black Box dan UAT. Hasil dari pengujian Black Box adalah sistem dapat bekerja dengan sesuai yang diharapkan. Hasil UAT dari setiap pengguna aplikasi dapat disimpulkan sebuah rata-rata tingkat kepuasan terhadap aplikasi adalah 95,4%.Kata kunci: marketplace, futsal, penyewaan, pembayaranAbstract: In Singkawang City, the futsal field rental process still uses a conventional system. To find out the field schedule, futsal field tenants must ask the availability of the futsal field schedule by coming directly to the location of the futsal place whose field they want to book or by contacting the futsal field manager by telephone. Problems are also experienced by futsal field managers in collecting data. The information provided by the futsal field manager is also still manual, so the information obtained by the tenant is not accurate. the purpose of this study is how the web-based futsal field rental marketplace information system in Singkawang city can help field tenants in getting information and making it easier to rent and help field managers in collecting data and promoting the futsal field they manage. For the application development process using the software development method, namely the waterfall method. application testing is done in two ways, namely testing with the Black Box and UAT methods. The result of Black Box testing is that the system can work as expected. UAT results from each application user can be concluded an average level of satisfaction with the application is 95.4%.Keywords: marketplace, futsal, rental, payment
Black Box Testing of Futsal Field Rental Information Systems Using Automated Testing Method Fauzan Asrin
Journal of Information System and Informatics Vol 5 No 3 (2023): Journal of Information Systems and Informatics
Publisher : Universitas Bina Darma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51519/journalisi.v5i3.540

Abstract

A pivotal aspect of software development is testing, which serves as the final phase preceding the release of a software or information system. The realm of software testing encompasses a diverse array of methods, and within the scope of this investigation, the focus is on black box testing. In pursuit of this objective, the study leverages the capabilities of the Katalon Studio for Automated Testing. Its application is directed towards evaluating the functionality of an information system dedicated to the rental of futsal fields in the city of Singkawang. The essence of this examination lies in affirming the integrity of each feature and menu that constitutes the futsal field rental information system. This validation process is integral to ensuring that the system aligns seamlessly with the requisites of its users. The culmination of these testing endeavors culminates in the confirmation that the information system harmoniously resonates with user expectations. Consequently, it stands primed for implementation and subsequent release, signifying the attainment of a pivotal milestone in its development journey.