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Feasibility Assessment of Interactive Multimedia as an Innovation for Mathematics Learning in Elementary Schools Sri Winarni; Muhammad Akhyar; Sudiyanto Sudiyanto
AL-ISHLAH: Jurnal Pendidikan Vol 14, No 4 (2022): AL-ISHLAH: Jurnal Pendidikan
Publisher : STAI Hubbulwathan Duri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35445/alishlah.v14i4.2279

Abstract

Mathematics is a subject that is full of challenges and practical tasks that students must be able to do, this of course must be in line with the availability of various appropriate and innovative learning tools and resources which can then be used by students to deepen the material. Through research that aims to develop an interactive multimedia, it is hoped that it can become one of the appropriate learning media for students to use. This type of research is a Research and Development (RnD) method that adopts a 4D development model (Define, Design, Develop, Disseminate), with a focus on extracting data on Development (D) which contains an assessment of the feasibility of media products, with data collection techniques, namely non- test through a questionnaire, accompanied by a questionnaire instrument validation sheet. The data will be analyzed descriptively using percentage conversion in order to describe the feasibility of multimedia products. The results show that interactive multimedia that has gone through an assessment process from each evaluator with details, namely the assessment of media experts 90.1%, material expert assessments 83.3%, linguistic experts assessment 98%, media developer assessments 89.9% and assessment of elementary school teachers 97%. Through the results of the assessment, it can be concluded that the product of innovation in the form of interactive multimedia for learning in elementary schools is included in the category suitable for use as learning media
Potential Implementation of Android-Based Interactive Multimedia for Student Learning Activities Khotimatunnisa Utami; Muhammad Akhyar; Sudiyanto Sudiyanto
AL-ISHLAH: Jurnal Pendidikan Vol 15, No 1 (2023): AL-ISHLAH: Jurnal Pendidikan
Publisher : STAI Hubbulwathan Duri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35445/alishlah.v15i1.2641

Abstract

The development of technology in the field of 21st century education has become the main complement in the teaching and learning process. Various innovations were created to support learning activities such as the use of android technology. The emergence of COVID-19 makes interactive multimedia based on Android very important to help students and teachers achieve maximum learning. The purpose of this study was to determine students' perceptions of the use of Android-based interactive multimedia in learning mathematics during the covid-19 period. This study used a survey research method using a questionnaire which involved 53 randomly selected fifth grade elementary school students. The data collection technique was carried out using a questionnaire which was distributed to a sample of the fifth grade elementary school student population. From the results of the study, it showed that 91% of students had never used interactive multimedia based on Android while 9% had used it. Data on student perceptions of the use of media during online learning shows that 85% of students agree to adopt interactive multimedia, 9% of students agree to adopt audio-visual media, and 6% agree to adopt visual media. The results of this research succeeded in identifying that most students had never used interactive multimedia during learning activities, even though in fact and interest, it turned out that students were willing to carry out the learning process using interactive multimedia, as evidenced by the results of a survey conducted regarding the types of media they agreed to adopt. The results of this research can be used as a basis for developing an instructional product in an interactive multimedia format.