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Students’ opinions on the need for interactive multimedia development for entrepreneurship learning Mochamad Kamil Budiarto; Triana Rejekiningsih; Sudiyanto Sudiyanto
International Journal of Evaluation and Research in Education (IJERE) Vol 10, No 4: December 2021
Publisher : Institute of Advanced Engineering and Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.11591/ijere.v10i4.21411

Abstract

The use of information technology in education has the potential to have positive outcomes in the face of globalization. This study aimed to identify various needs in order to integrate technology into learning. The study employed a quantitative approach with a survey method to senior high schools. The questionnaire was used as a data collection instrument which was distributed to a research sample of 60 students who were randomly selected. The results revealed that students' attitudes toward the integration of technology into the learning process are inversely proportional to their use of learning media, which is still limited to the printed module. Students would like to create interactive multimedia as a medium for learning craftsmanship and entrepreneurship, based on the needs of students who are technologically literate and efforts to optimize the use of facilities that available at school.
ANALISIS KEBUTUHAN PEMBELAJARAN ILMU PENGETAHUAN SOSIAL DI SEKOLAH DASAR Anang Yulianto Nugroho; Hartono Hartono; Sudiyanto Sudiyanto
Jurnal Kependidikan Vol 4, No 1 (2020)
Publisher : Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (2832.319 KB) | DOI: 10.21831/jk.v4i1.19736

Abstract

Tujuan dari penelitian ini adalah untuk mengeksplorasi hambatan dan kebutuhan dalam proses pembelajaran ilmu pengetahuan sosial (IPS) di sekolah dasar. Penelitian ini mengunakan pendekatan deskriptif. Pengumpulan data dilakukan dengan observasi proses pembelajaran IPS, analisis bahan ajar, dan mencermati rata-rata nilai tes peserta didik. Penelitian dilakukan selama lima bulan mulai dari April 2017 sampai dengan Agustus 2017. Data yang terkumpul di lakukan trianggulasi teknik untuk mengetahui keterkaitan dan kesepadanan data. Setelah itu data dianalisis menggunakan analisis miles interaktif menurut Miles Huberman. Hasil penelitiannya yaitu buku pelajaran yang digunakan kurang menarik karena banyak tulisan dan sedikit gambar yang memacu peserta didik untuk berpikir kritis; guru cenderung ceramah dan tanya jawab dalam proses pembelajaran; peserta didik dalam belajar cenderung menghafalkan daripada menguasai materi pelajaran; keterbatasan penggunaan media pembelajaran oleh guru materi pembelajaran menjadi abstrak bagi peserta didik padahal pembelajaran peserta didik sekolah dasar harus memperhatikan perkembangan cara berpikir peserta didik dari konkret ke abstrak. Inovasi pembelajaran yang sesuai dengan karakteristik peserta didik sekolah dasar akan mampu menciptakan pembelajaran yang bermakna. NEEDS ANALYSIS IN SOCIAL SCIENCE LEARNING AT PRIMARY SCHOOLThis study was aimed at exploring the obstacles and the needs in teaching social science at the primary school level. A descriptive approach method was used in this study. The data was obtained by observing the learning process, analyzing the teaching materials and media in learning, and analyzing the students’ test scores. The study was conducted for 5 months starting from April 2017 to August 2017. The collected data were examined by triangulation techniques to determine the relationship and comparability of the data. Data were then analyzed using the interactive-miles analysis according to Miles Huberman. The results show that the hand books were not interesting enough as there were too many theories but few pictures which would not encourage students to think critically; teachers tended to adopt a teacher-centered approach of teaching in which they dominated the class with their explanation and there were limited interactive sessions; the students tended to memorize more than master the theories; having limited teaching medias, the teachers made the learning process become abstract, while primary-school students needed to have activities which encouraged their way of thinking from concrete into abstract. An innovation which suits primary school students’ character is needed to create a meaningful learning process.
PENERAPAN VIDEO BLOG QUESTION AND ANSWERS (Q&A) UNTUK MENINGKATKAN HASIL BELAJAR SISWA: PENDEKATAN PENELITIAN TINDAKAN KELAS Novia Dani Pramusinto; Dini Octoria; Sudiyanto Sudiyanto; Rena Zonaifi
JURNAL PENDIDIKAN EKONOMI: Jurnal Ilmiah Ilmu Pendidikan, Ilmu Ekonomi dan Ilmu Sosial Vol 14 No 1 (2020): JPE: Jurnal Pendidikan Ekonomi (Jurnal Ilmiah Ilmu Pendidikan, Ilmu Ekonomi, dan
Publisher : Economic Education, University of Jember

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.19184/jpe.v14i1.17362

Abstract

Inovasi berkelanjutan merupakan suatu keharusan dalam penyelenggaraan pembelajaran dalam pendidikan formal. Hal tersebut juga didorong dengan kemajuan dan perkembangan teknologi yang sangat pesat sehingga mengharuskan pendidik memiliki kreatifitas dan inovasi tinggi dalam memberikan layanan dalam bentuk pembelajaran. Artikel ini membahas peningkatan hasil belajar siswa dalam penggunaan video blog question and answers (Q&A) pada pembelajaran siklus akuntansi perusahaan jasa. Artikel ini merupakan hasil classroom Action Research. Data yang digunakan meliputi data kualitatif berupa informasi pelaksanaan kegiatan pembelajaran dengan menggunakan video blog Q & A dan data kuantitatif berupa data hasil belajar baik kognitif, afektif dan psikomotorik. Sumber data diperoleh dari informan, peristiwa dan dokumen. Teknik pengumpulan data menggunakan observasi, wawancara dan tes. Hasil penelitian menunjukkan bahwa penerapan video blog Q & A pada pembelajaran siklus akuntansi perusahaan jasa dapat meningkatkan hasil belajar peserta didik.
Feasibility Assessment of Interactive Multimedia as an Innovation for Mathematics Learning in Elementary Schools Sri Winarni; Muhammad Akhyar; Sudiyanto Sudiyanto
AL-ISHLAH: Jurnal Pendidikan Vol 14, No 4 (2022): AL-ISHLAH: Jurnal Pendidikan
Publisher : STAI Hubbulwathan Duri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35445/alishlah.v14i4.2279

Abstract

Mathematics is a subject that is full of challenges and practical tasks that students must be able to do, this of course must be in line with the availability of various appropriate and innovative learning tools and resources which can then be used by students to deepen the material. Through research that aims to develop an interactive multimedia, it is hoped that it can become one of the appropriate learning media for students to use. This type of research is a Research and Development (RnD) method that adopts a 4D development model (Define, Design, Develop, Disseminate), with a focus on extracting data on Development (D) which contains an assessment of the feasibility of media products, with data collection techniques, namely non- test through a questionnaire, accompanied by a questionnaire instrument validation sheet. The data will be analyzed descriptively using percentage conversion in order to describe the feasibility of multimedia products. The results show that interactive multimedia that has gone through an assessment process from each evaluator with details, namely the assessment of media experts 90.1%, material expert assessments 83.3%, linguistic experts assessment 98%, media developer assessments 89.9% and assessment of elementary school teachers 97%. Through the results of the assessment, it can be concluded that the product of innovation in the form of interactive multimedia for learning in elementary schools is included in the category suitable for use as learning media
Potential Implementation of Android-Based Interactive Multimedia for Student Learning Activities Khotimatunnisa Utami; Muhammad Akhyar; Sudiyanto Sudiyanto
AL-ISHLAH: Jurnal Pendidikan Vol 15, No 1 (2023): AL-ISHLAH: Jurnal Pendidikan
Publisher : STAI Hubbulwathan Duri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35445/alishlah.v15i1.2641

Abstract

The development of technology in the field of 21st century education has become the main complement in the teaching and learning process. Various innovations were created to support learning activities such as the use of android technology. The emergence of COVID-19 makes interactive multimedia based on Android very important to help students and teachers achieve maximum learning. The purpose of this study was to determine students' perceptions of the use of Android-based interactive multimedia in learning mathematics during the covid-19 period. This study used a survey research method using a questionnaire which involved 53 randomly selected fifth grade elementary school students. The data collection technique was carried out using a questionnaire which was distributed to a sample of the fifth grade elementary school student population. From the results of the study, it showed that 91% of students had never used interactive multimedia based on Android while 9% had used it. Data on student perceptions of the use of media during online learning shows that 85% of students agree to adopt interactive multimedia, 9% of students agree to adopt audio-visual media, and 6% agree to adopt visual media. The results of this research succeeded in identifying that most students had never used interactive multimedia during learning activities, even though in fact and interest, it turned out that students were willing to carry out the learning process using interactive multimedia, as evidenced by the results of a survey conducted regarding the types of media they agreed to adopt. The results of this research can be used as a basis for developing an instructional product in an interactive multimedia format.
Innovation of E-Learning Based Google Site on Islamic Lesson For High School Students an Effort To Facilitate Self-Control Farida Saifulloh; Sudiyanto Sudiyanto; Mohammad Muchtatom
Edukasi Islami : Jurnal Pendidikan Islam Vol 12, No 04 (2023): Edukasi Islami: Jurnal Pendidikan Islam
Publisher : Sekolah Tinggi Agama Islam Al Hidayah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30868/ei.v12i04.5265

Abstract

The national education system needs to develop a more innovative learning system in order to improve the ability of graduates with 21st-century skills. Contrarily, the lack of educational media development in Islamic education lowers student interest in studying, which has an impact on academic performance and self-control. This study aims to develop an e-learning-based Google Sites media in Islamic Lesson for High School Students. This research was a type of Research and Development (R&D) using the Alessi and Trollip development model, which consists of 3 stages; planning, design, and development. The research subjects were 33 students and 2 teachers. Data were collected using questionnaires, tests, and interview guidelines. The data collection instrument uses a questionnaire sheet. Data analysis techniques using qualitative and quantitative descriptive analysis. The research results showed that two media experts gave an average score of 3.48, two material experts gave an average score of 3.63, and two instructional design experts gave a score of 3.74. It was concluded that e-learning-based Google Sites media were declared valid and feasible. E-learning-based Google Site media can be used in Islamic Lessons at once to facilitate self-control student of High School students.