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ANALISIS SIKAP SISWA TERHADAP PEMBELAJARAN DARING DI KELAS X PH1 DI SMK N 2 BANGLI Ni Luh Ratna Rapiasih; Ni Made Ayu Purnami
Jurnal Education and Development Vol 10 No 3 (2022): Vol.10. No.3 2022
Publisher : Institut Pendidikan Tapanuli Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (375.041 KB) | DOI: 10.37081/ed.v10i3.3567

Abstract

Penerapan pembelajaran daring tentunya diiringi oleh permasalahan baru dalam proses pembelajaran maupun dalam mengevaluasi peserta didik. Dalam penerapan pembelajaran daring terdapat permasalahan terkait kesulitan guru dalam mengevaluasi sikap peserta didik terutama dalam menilai sikap siswa selama pembelajaran daring. Penelitian ini bertujuan untuk mengetahui bagaimana sikap peserta didik selama mengikuti pembelajaran daring selama masa pandemi. Teknik pengumpulan data menggunakan kuisioner terkait mengenai analisis teknik penilaian sikap siswa selama pembelajaran daring pada masa pandemi yang diisi oleh responden. Berdasarkan hasil penelitian yang telah dilakukan diperoleh hasil bahwa penilaian sikap dalam pembelajaran daring sulit dilakukan dan hasilnya kurang akurat. Penilaian sikap selama pembelajaran daring masih sebatas guru melihat respon peserta didik dalam hal mengerjakan tugas yang diberikan dan penilaian sikap menjadi hal yang perlu untuk dibenahi selama pembelajaran daring di era new normal dari segi kesiapan guru menyiapkan instrumen dan mengkondisikan siswa agar mengembangkan karakter selama pembelajaran daring.
Improving Students’ Vocabulary By Using Board Games With The Contextual Teaching And Learning Method At SD Bali Bilingual School Ni Luh Ratna Rapiasih; Luh Made Dwi Wedayanti; Pande Agus Adiwijaya
PRAGMATICA : Journal of Linguistics and Literature Vol. 2 No. 1 (2024): PRAGMATICA: Journal of Linguistics and Literature
Publisher : CV. Tirta Pustaka Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.60153/pragmatica.v2i1.57

Abstract

This research is a classroom action research (PTK) which aims to improve students' vocabulary through learning media using board games in class IV A of Bali Bilingual School elementary school. The subjects of this research were all students of class IV A which amounted to 17 students. While the object of this research is to improve students' vocabulary by using board games with contextual teaching and learning methods at Bali Bilingual School elementary school. This research was carried out with steps namely planning, implementing, observing and reflecting. The data of the research were analyzed descriptively with 2 types of data, namely quantitative data and qualitative data. The results of the initial test showed that the average score of students' vocabulary skills was only 64 which was in the low category with a classical 42%. After the research was conducted in cycle I, there was an increase in the students' average score to 79 which is included in the sufficient category with 88% classical in cycle II. Based on the result, it can be concluded that board game technique can improve students' vocabulary skill in class IV A of Bali Bilingual School.