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STUDENTS’ SCHEMATA ACTIVATION IN EXTENSIVE READING AT STAIN PONOROGO Susilo, Andi; Ahmadi, Ahmadi; Widiyawati, Wiwin
Kodifikasia Vol 7, No 1 (2013)
Publisher : Kodifikasia

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Abstract

This study was aimed at investigating the extent to which the lecturer employedstrategy and occupied effective classroom language to assist students’ schemataactivation on Extensive Reading class at English Department-STAIN Ponorogo. Tomeet with the objectives, qualitative case study formed the methodological basis ofthis present research involving an extensive reading lecturer as the researchsubject with one of her respective classes consisted of 32 students of fourthsemester. The data were derived from lecturer’s utterances (verbal) and bodylanguage (nonverbal). Those data were obtained from the transcripts of therecorded lecturer’s utterances during two periods of meeting, and note-takingtaken from observations and interviews. The results revealed that the lecturer usedto employ questioning technique to activate students’ schemata. Various strategieswere predominantly occupied in lecturer’s questioning behaviors to engagestudents in question-answer activities, such as probing, redirecting andreinforcement. Generally, those strategies were observed not only to providemotivation and focus students’ attention towards the topic being discussed, but alsoto give a wide chance of opportunity for them to recall their prior knowledge andease them to predict the content of reading texts they were going to read. Besides,the language the lecturer used under this investigation was fairly fulfilled therequirements to be communicative as some communicative features of talks wereutilized properly, such as referential questions, content feedback, and speechmodification to optimize students participation and performance in the process ofreading.
Analisis Penerapan Game Wordwall Dalam Pembelajaran IPAS Materi Gaya di sekitar kita Di Sekolah Dasar Rosani, Talitha Fadhilah; Heryadi, Yadi; Widiyawati, Wiwin; Yunanto, Rio Putra
Jurnal Inovasi dan Teknologi Pendidikan Vol. 3 No. 3 (2025): Jurnal Inovasi dan Teknologi Pendidikan
Publisher : LPPM Universitas Bina Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46306/jurinotep.v3i3.121

Abstract

This study aims to analyze the application of Wordwall educational games as a learning medium in increasing students' understanding and involvement in the material. The method used is qualitative descriptive with a case study approach in one of the elementary schools, involving observation, interviews, and documentation as data collection techniques. Participants consisted of one teacher and 25 students of grade IV. The results of the study show that the use of Wordwall is able to significantly increase the understanding of style concepts, strengthen students' active involvement in the learning process, and foster higher learning motivation. This medium helps bridge abstract concepts into more concrete and enjoyable experiences, in accordance with the principles of constructivistic learning. However, there are challenges such as the limitations of technological devices and the need to develop teachers' competencies in managing digital game-based learning. This research reinforces the importance of integrating technology in basic learning to create an effective and enjoyable learning process. In conclusion, the application of the Wordwall game is a relevant and potential learning strategy for the Style material around us in elementary school students, which supports the achievement of optimal student understanding and engagement.