Indah Triana Aprillia, Indah Triana
Jurusan Kimia FMIPA Universitas Negeri Semarang Gedung D6 Lantai 2 Kampus Sekaran Gunungpati Semarang, 50229, Telp. (024)8508035

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PENGEMBANGAN MEDIA FLASH BERBASIS PEMBELAJARAN INKUIRI UNTUK MENINGKATKAN HASIL BELAJAR SISWA Nuswowati, Murbangun; Susilaningsih, Endang; Aprillia, Indah Triana
Jurnal Inovasi Pendidikan Kimia Vol 9, No 2 (2015): July 2015
Publisher : Jurusan Kimia, Fakultas Matematika dan Ilmu Pengetahuan Alam, Universitas Negeri Semarang

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Abstract

Penelitian ini merupakan penelitian Research and Development (R&D). Tahapan rancangan pengembangan media flash ini menggunakan langkah prosedural oleh Borg and Gall. Tujuan penelitian ini adalah untuk mengetahui keefektifan pada ranah kognitif, afektif dan psikomotorik dalam penggunaan media flash berbasis pembelajaran inkuiri. Pengumpulan data pada penelitian ini menggunakan metode observasi, tes, angket dan dokumentasi. Data hasil penelitian dianalisis menggunakan metode analisis deskriptif kuantitatif. Produk pengembangan dinyatakan valid dan layak apabila telah memenuhi kriteria baik atau sangat baik dari validator. Produk pengembangan teruji untuk meningkatkan hasil belajar siswa yaitu diuji berdasarkan penggunaan media flash pada proses pembelajaran. Hasil pengembangan produk media flash berbasis pembelajaran inkuiri dinyatakan valid dengan kategori baik dan layak diterapkan berdasarkan uji kelayakan oleh ahli media dan ahli materi dengan skor rata-rata ahli media 73.5 dan ahli materi 37. Media flash dinyatakan efektif karena 36 siswa mencapai nilai KKM pada hasil tes, dengan nilai n-gain 0,71 dan pada aspek afektif dan psikomotorik termasuk dalam kategori baik, serta mendapat respon positif dari penggunanya dilihat dari angket tanggapan siswa, sehingga media flash efektif meningkatkan hasil belajar siswa. The research include in Research and Development (R&D). This step of flash media development uses procedural step by Borg and Gall. The purpose of this research is to know the effectiveness in the cognitive, afective, and psychomotoric domain in using flash media based on inquiry learning. Data accumulation in this research uses observation, test, questionaire and documentation methods. The result data of this research is analyzed by using quantitative descriptive analysis method. Development product is called valid and proper if it has fullfilled good or very good criteria from the validator. The development product proved to improve the learning outcome that is proved base on the using of flash media in learning process. The development result of flash media product based inquiry learning is called valid with good and proper category is implemented base on properness test by media and matery expert with average score of media expert is 73,5 and matery expert is 37. The flash media is called effective because 36 students gain minimum campetence criteria (KKM) score in test result, with n-gain score is 0,71 and afective and psychomotoric aspect include in good category, and also get a positive respond from user that can be seen by the students responds questionare, so flash media is effective to improve the students learning outcome.
PENGEMBANGAN MEDIA FLASH BERBASIS PEMBELAJARAN INKUIRI UNTUK MENINGKATKAN HASIL BELAJAR SISWA Aprillia, Indah Triana; Nuswowati, Murbangun; Susilaningsih, Endang
Jurnal Inovasi Pendidikan Kimia Vol 9, No 2 (2015): July 2015
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Penelitian ini merupakan penelitian Research and Development (R&D). Tahapan rancangan pengembangan media flash ini menggunakan langkah prosedural oleh Borg and Gall. Tujuan penelitian ini adalah untuk mengetahui keefektifan pada ranah kognitif, afektif dan psikomotorik dalam penggunaan media flash berbasis pembelajaran inkuiri. Pengumpulan data pada penelitian ini menggunakan metode observasi, tes, angket dan dokumentasi. Data hasil penelitian dianalisis menggunakan metode analisis deskriptif kuantitatif. Produk pengembangan dinyatakan valid dan layak apabila telah memenuhi kriteria baik atau sangat baik dari validator. Produk pengembangan teruji untuk meningkatkan hasil belajar siswa yaitu diuji berdasarkan penggunaan media flash pada proses pembelajaran. Hasil pengembangan produk media flash berbasis pembelajaran inkuiri dinyatakan valid dengan kategori baik dan layak diterapkan berdasarkan uji kelayakan oleh ahli media dan ahli materi dengan skor rata-rata ahli media 73.5 dan ahli materi 37. Media flash dinyatakan efektif karena 36 siswa mencapai nilai KKM pada hasil tes, dengan nilai n-gain 0,71 dan pada aspek afektif dan psikomotorik termasuk dalam kategori baik, serta mendapat respon positif dari penggunanya dilihat dari angket tanggapan siswa, sehingga media flash efektif meningkatkan hasil belajar siswa. The research include in Research and Development (R&D). This step of flash media development uses procedural step by Borg and Gall. The purpose of this research is to know the effectiveness in the cognitive, afective, and psychomotoric domain in using flash media based on inquiry learning. Data accumulation in this research uses observation, test, questionaire and documentation methods. The result data of this research is analyzed by using quantitative descriptive analysis method. Development product is called valid and proper if it has fullfilled good or very good criteria from the validator. The development product proved to improve the learning outcome that is proved base on the using of flash media in learning process. The development result of flash media product based inquiry learning is called valid with good and proper category is implemented base on properness test by media and matery expert with average score of media expert is 73,5 and matery expert is 37. The flash media is called effective because 36 students gain minimum campetence criteria (KKM) score in test result, with n-gain score is 0,71 and afective and psychomotoric aspect include in good category, and also get a positive respond from user that can be seen by the students responds questionare, so flash media is effective to improve the students learning outcome.
Penerapan Model Student Teams Achievment Division Berbantuan Media Kalipus Untuk Meningkatkan Hasil Belajar Matematika Kelas I SD 1 Jati Wetan Aprillia, Indah Triana; Aditia Ismaya, Erik; Indah Fajarwati Purwaningrum, Indah; Handayani, Redjeki
Tunas Nusantara Vol 7, No.1 (2025)
Publisher : Universitas Islam Nahdlatul Ulama Jepara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34001/jtn.v7i1.7984

Abstract

Education has a crucial role in developing quality human resources, using increase learning being a key factor. However, mathematics learning in lower elementary grades often faces challenges, such as low student achievement due to limited variation in teaching methods and lack of media suited to young learners' characteristics. This study aims to improve mathematics learning outcomes specifically on addition and subtraction of numbers 1–20 for first grade students at SD 1 Jati Wetan by using the Student Teams Achievment Division cooperative learning model assisted by kalipus. The research used a collaborative Classroom Action Research (CAR) method, carried out in two cycles following the Kemmis and McTaggart model, involving 11 students. Data collection methods included observation and achievement tests, analyzed both qualitatively and quantitatively. This research was conducted from February 12 to May 12, 2025, the results showed a significant increase in student achievement, with average scores rising from 66.4 (pre-cycle) to 75.45 (Cycle I) and 88.18 (Cycle II). Mastery learning improved from 54% to 92%. These findings indicated that the STAD model with Kalipus media can improve students' arithmetic abilities and supports interactive learning aligned with early childhood cognitive development, contributing to innovative and engaging mathematics instruction in early education.