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Troops Preparation Policy On A World Peace Mission Rujito Dibyo Asmoro; Guntur Saputro; T.S. Lumban Toruan; Syaiful Anwar; Luhut Simbolon
Eduvest - Journal of Universal Studies Vol. 4 No. 10 (2024): Journal Eduvest - Journal of Universal Studies
Publisher : Green Publisher Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59188/eduvest.v4i10.38471

Abstract

Indonesia’s involvement in peacekeeping missions has long been a key part of its foreign policy, contributing to world peace as outlined in Republic of Indonesia Law Number 37 of 1999 concerning Foreign Relations. This study aims to analyze the government's policy implementation regarding troop preparation for world peace missions, particularly in relation to Indonesia's role as a Troops Contributing Country (TCC) to the United Nations (UN). The research utilizes a qualitative descriptive approach to understand the intricacies of the troop preparation process through George Edward III's policy implementation model, which emphasizes the importance of disposition, communication, resources, and bureaucracy. Data were collected through document analysis, interviews, and observation of relevant practices in Indonesian military operations. The findings highlight that the personnel selection process for peacekeeping missions is highly structured, requiring compliance with rigorous standards set by both the Indonesian government and the UN. The pre-deployment training, supervised by the TNI (Indonesian National Army) Headquarters, ensures that selected personnel are adequately prepared for their assignments. This comprehensive preparation includes mental and physical readiness, as well as the necessary technical and language skills. The results also emphasize the importance of strong inter-agency coordination, particularly between the Ministry of Defense and the Ministry of Foreign Affairs, to ensure the success of these missions. Furthermore, the study reveals that budgetary and resource constraints remain significant challenges in sustaining peacekeeping operations. In conclusion, Indonesia's contribution to global peacekeeping missions underscores the nation's commitment
COMPARATIVE ANALYSIS OF PATHFINDING ARTIFICIAL INTELLIGENCE USING DIJKSTRA AND A* ALGORITHMS BASED ON RPG MAKER MV Riska Nurtantyo Sarbini; Irdam Ahmad; Romie Oktovianus Bura; Luhut Simbolon
Jurnal Riset Informatika Vol. 4 No. 3 (2022): June 2022
Publisher : Kresnamedia Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (931.458 KB) | DOI: 10.34288/jri.v4i3.186

Abstract

In most games, an artificial pathfinding intelligence is required for traversing the fastest discovery. It is essential for many video games, particularly Role Playing Games (RPGs). The algorithm pathfindings implemented in this game are A* and Dijkstra Algorithms. This study aims to test an artificial intelligence system for discovering routes using the A* and Dijkstra algorithms based on RPG Maker MV. The result showed that from the time obtained, in the experiment on eight nodes using the Pathfinding mechanism of A* algorithm has faster result in discovering the nearest route with the time 08:15:23 with format (mm:ss: ms) whereas Dijkstra Algorithm has a 34:47:43 time result. The time record needed represents the distance between the search nodes. It indicates that the multiple weighting in the impassable nodes caused the cost calculation process becomes faster and more efficient.