Dhimas Fiqry Dani Pratama
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TINJAUAN KONSEP GREEN DESIGN PADA MEDIA TANAM LIMBAH PLASTIK TROPICAL WALL KARYA RIZAL Dhimas Fiqry Dani Pratama; Diah Asmarandani; R. Drajatno Widi Utomo
Jurnal Seni dan Reka Rancang: Jurnal Ilmiah Magister Desain Vol. 3 No. 1 (2020): Jurnal Seni & Reka Rancang: Jurnal Ilmiah Magister Desain
Publisher : Universitas Trisakti

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (280.475 KB) | DOI: 10.25105/jsrr.v3i1.8301

Abstract

Environmental problems are not new to us. In the past, environmental problems arose due to naturalevents that occurred outside human control, for example the eruption of Mount Tambura on Sumbawa(1815) and the Krakatau Mountain in the Sunda Strait (1883). Green design is often interpreted asan environmentally sound design, or design that friendly to the environment. In other words, greendesign is a design that integrates the entire process in one unit by considering the consequences for theenvironment. One of the local young Indonesian designers, alumni from Mercu Buana University, madean innovative work that was creative and extraordinary, he made a product that greatly influenced theenvironment. The products he made were hanging pot planting media, planting media made of plasticwaste, the main ingredient was plastic plastic in which plastic can be found everywhere Rizal TropicalWall products have implemented the principles of sustainability of a product in the field of design withpay attention to environmental factors, or better known as the concept of eco-design or green design.Achieving an ecologically conscious society must begin with ‘habits’ in every action. The ‘habit’ mustbe started from and fostered so that it can develop. Starting and nurturing must be together. Remindeach other, admonish each other, and teach one another, togetherness is needed to succeed. All of theseapplications are based on when there is a feeling of caring for nature, aware of the effects that are verydangerous for us because we just ignore the environment.
‘FUNKO POP’ DALAM ERA POSMODERNISME URBAN TOY Dhimas Fiqry Dani Pratama; Diah Asmarandani
Jurnal Seni dan Reka Rancang: Jurnal Ilmiah Magister Desain Vol. 2 No. 1 (2019): Jurnal Seni & Reka Rancang : Jurnal Ilmiah Magister Desain
Publisher : Universitas Trisakti

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (3135.501 KB) | DOI: 10.25105/jsrr.v2i1.10098

Abstract

AbstractInterest on the world of statues, chiseling art, and children’s toys have birthed a new concept in theindustry: toys for display, also known as action figures. In this era, children’s toys is in the peak of itsglory, taking the shapes of humans, animals, and vehicles, and from it, a line of thought to make statuebasedchildren’s “toys” was born. Funko is an American toy-making company that produces licensedpop-culture toys. Founded in 1988 by Mike Becker, this company produces various nostalgia-themedlow-technology toys. Pop creation nowadays is a deconstruction of its own past. Postmodernism maybe controversial to many people, but that’s where the aesthetics lie. This study uses the Kitsch theory onpostmodernism. Funko follows the basic rules in making urban toys, but at the same time they challengeexisting interpretations because Funko needs to follow the market’s demands instead of the wishes ofits own artists. In this industry, Funko is positioned as an art that was born from and controlled by themarket. The consumers just passively accepts it.Keywords: Funko pop, postmodern, urban toys AbstrakKetertarikan pada dunia patung, seni pahat, dan mainan anak, melahirkan sebuah konsepbaru dalam industri ini, yakni sebuah mainan pajangan atau disebut juga action figure. Padaera kini mainan anak-anak juga berada di puncak kejayaannya dengan bentuk manusia,binatang, dan kendaraan, sehingga lahirlah sebuah pokok pikiran untuk menciptakansebuah patung ”mainan” yang cocok untuk koleksi anak- anak. Funko adalah perusahaanmainan asal Amerika yang memproduksi mainan pop culture berlisensi. Didirikan pada tahun1998 oleh Mike Becker, perusahaan ini menciptakan berbagai mainan bertema nostalgiaberteknologi rendah. Karya pop yang ada saat ini merupakan dekonstruksi dari apa yangtelah dihadirkan di masa lalu. Posmodernisme mungkin mengundang kontroversi banyakpihak, tapi di sanalah nilai estetikanya. Pembahasan menggunakan pendekatan teori Kitschdalam posmodernisme. Funko mematuhi aturan-aturan dasar sebuah urban toys, namun disaat yang bersamaan juga menentang intrepretasi yang ada karena apa yang Funko produksi,harus sesuai dengan keinginan pasar, bukan keinginan murni para senimannya. Funkodalam industri dan bidang ini diposisikan sebagai sebuah seni yang lahir karena dibuatdan dikendalikan oleh kebutuhan pasar. Masyarakat atau peminat hanya bertindak sebagaikonsumen pasif yang menerimanya.Kata kunci: Funco Pop, postmoderen, urban toys