Ginanda Azahra Va Arni
Universitas Mataram

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Generation Z's Perception of the Preservation of the Sasak Script Ginanda Azahra Va Arni; Umar; Arif Widodo
LEGAL BRIEF Vol. 11 No. 5 (2022): Desember: Law Science and Field
Publisher : IHSA Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (546.476 KB) | DOI: 10.35335/legal.v11i5.521

Abstract

This study aims to determine the perception of generation Z on the preservation of Sasak characters. The research respondents considered 25 people aged 14-22 years. This research is designed in quantitative quantitative form. Data collection using a questionnaire and the results of the questionnaire were analyzed using descriptive statistics. The results showed that the interest in creating Z in preserving the Sasak script was quite high but it made Z difficult to preserve the Sasak script because he only learned it in elementary school (SD). Generation Z has minimal knowledge and skills as well as limited access in developing Sasak characters. Sasak script preservation program needs to get attention and support from the government and society in order to create Z's access to learn, develop, and be able to preserve Sasak script.
Pengaruh Model Pembelajaran Scramble Berbantuan Media Puzzle Terhadap Penguasaan Kosakata Siswa Kelas I SDN Gugus 1 Kecamatan Gerung Ginanda Azahra Va Arni; Nurul Kemala Dewi; Arif Widodo
Journal of Classroom Action Research Vol. 5 No. SpecialIssue (2023): Mei
Publisher : Program Studi Magister Pendidikan IPA, Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jcar.v5iSpecialIssue.3873

Abstract

This study aims to determine the effect of the Scramble learning model assisted by Puzzle media on the language acquisition of first grade students at SDN Gugus 1, Gerung District. The population of this research was all of the first grade students at SDN Gugus 1, Gerung District, totaling 218 students. The sample in this study were 44 students who were determined by the Placement Test. This type of research is a Quasi Experiment with the Nonequivalent Control Group Design type. Data collection is done by testing. Data analysis used Anakova with a significance level of 0.05. The Anakova test results obtained a value of 0.023 <0.05 which indicated that Ha was accepted and H0 was rejected. Based on this, it can be interpreted that the Scramble learning model assisted by Puzzle media has a positive effect on the vocabulary mastery of first grade students at SDN Gugus 1, Gerung District. In addition to increasing vocabulary mastery using the Scramble learning model for students assisted by Puzzle media, it also increases student learning activities