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Sistem Pengendali Otomatis Debit Air Pada Simulasi Bendungan Menggunakan Mikrokontroler Atmega 32 Dan Komunikasi Serial Zulfachmi; Wanhendra; Danandjaya Saputra
Jurnal Bangkit Indonesia Vol 9 No 1 (2020): Bulan Maret 2020
Publisher : LPPM Sekolah Tinggi Teknologi Indonesia Tanjungpinang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (819.474 KB) | DOI: 10.52771/bangkitindonesia.v9i1.111

Abstract

Dam is a construction that is built to restrain rate of water into a reservoir, lake, or recreation area. Often dams are also used to drain water to a hydroelectric power plant. Most dams also have a section called the water gate to remove unwanted water gradually or continuously. Based on the existing problems, the author analyzes and designs a new system that anticipates weaknesses in the running system without causing new problems. The automatic control system for water discharge in the dam simulation uses the ATMEGA 32 microcontroller and the serial communication that the author proposes has answered the problems that arise. The automatic control system for water discharge in the dam simulation using the ATMEGA 32 microcontroller and serial communication can give good results in providing water level data in the aquarium container tested. The software used as a tool in this research is Borland Delphi7 and Arduino and the methodology used for the development of this application is the Spiral method. The results of the development of this system are expected to make it easier for the government to fix waterways.
Model Pengembangan Media Pembelajaran Pendidikan Kewarganegaraan Berbasis Aplikasi Augmented Reality Sejarah Proklamasi di STT Indonesia Tanjungpinang Naufal Muhammad Kautsar; Zulfachmi; Wanhendra
Jurnal Bangkit Indonesia Vol 10 No 02 (2020): Bulan Oktober 2020
Publisher : LPPM Sekolah Tinggi Teknologi Indonesia Tanjung Pinang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (433.495 KB) | DOI: 10.52771/bangkitindonesia.v10i02.152

Abstract

This study aims to: (1) Determine the conditions of learning and teaching activities in Citizenship Education courses prior to the implementation of the development of Android-based learning media. (2) Knowing the development of IT-based learning media in STT Indonesia. The type of research used in this research is research and development research. The data source was chosen by the head of the study program, lecturers of civic education, and 8th semester students at STT Indonesia. This research was conducted in approximately 6 months. This development research resulted in the final product of learning media based on augmented reality of the history of the proclamation. Media development is developed through five stages (analysis, design, development, implementation and evaluation). Based on the results of field trials conducted in small and large classes. The small class trial was carried out in the SI class with a random sample of 5 students, obtaining a result of 82.6%, it was concluded that this product was suitable for use. The results of the extensive trial were carried out to the IF class, SI.KA. The results obtained by 29 IF students got a response with a percentage of 78.2%, it was concluded that this product was feasible to use. Extensive trials conducted on 28 students of SI STT Indonesia Tanjungpinang received a response with a percentage of 74.7%, it was concluded that this product was quite feasible to use. Extensive trials were carried out on 29 students of the STT Indonesia Tanjungpinang KA received a response with a percentage of 87.6%, it was concluded that this product was very suitable for use. Finally, the field trial was carried out on citizenship education lecturers of STT Indonesia Tanjungpinang who received a response with a score of 92, 7%, concluded This product is very feasible to use.
Sistem Pendukung Keputusan Penentuan Bonus Karyawan Menggunakan Metode Weighted Product Pada Toko Mitra Solution Wanhendra; Yafri; Yogi Aris Pratama
Jurnal Bangkit Indonesia Vol 7 No 2 (2018): Bulan Oktober 2018
Publisher : LPPM Sekolah Tinggi Teknologi Indonesia Tanjung Pinang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (956.93 KB) | DOI: 10.52771/bangkitindonesia.v7i2.166

Abstract

Dalam setiap perusahaan, instansi, organisasi atau badan usaha akan memberikan gaji sebagai kompensasi dari kerja seorang karyawan, disamping pemberian gaji pokok pada karyawannya, setiap instansi seringkali memberikan bonus disamping gaji pokok untuk memacu kinerja dan produktifitas kerja karyawannya dikarenakan seorang karyawan yang menerima bonus tersebut harus memenuhi beberapa kriteria tertentu yang berhubungan dengan kedisiplinan, kinerja, dan produktifitas sesuai yang ditentukan oleh masing-masing instansi atau perusahaan. Bagi setiap usaha yang telah menggunakan sistem informasi berbasis komputer dalam kegiatan usahanya maka memerlukan sistem pendukung keputusan untuk menentukan karyawan manakah yang memiliki prioritas untuk mendapatkan bonus berdasarkan dengan kinerja dan produktifitasnya serta dapat menentukkan besarnya bonus yang pantas untuk diterima karyawan tersebut. Sistem pendukung keputusan ini juga dapat berguna untuk memonitor kinerja karyawan dari waktu ke waktu. Sistem ini juga dapat digunakan sebagai acuan dalam penentuan langkah selanjutnya bagi karyawan yang berprestasi maupun tidak. Dalam penelitian ini akan diangkat sebuah kasus yaitu membuat sebuah aplikasi yang dapat diterapkan dalam penentuan bonus karyawan dengan metode weighted prodiuct yang dibuat dalam satu bentuk sistem informasi berbasis website. Penelitian ini dilakukan dengan metode kualitatif dan pengumpulan data yang dapat membantu dalam membangun aplikasi ini. Kemudian dilakukan pula tinjauan keperluan pengguna dalam proses input dan output. Sehingga didapatlah sebuah sistem yang tidak hanya dapat melakukan penyimpanan data dan perhitungan bonus, namun juga dapat mengedit, menghapus data. Aplikasi ini dibuat dengan bahasa pemrograman PHP dan HTML dengan tools berupa aplikasi visual studio code, MSQL sebagai database serta XAMPP sebagai server untuk menjalankan aplikasi ini.