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Sistem Pengendali Otomatis Debit Air Pada Simulasi Bendungan Menggunakan Mikrokontroler Atmega 32 Dan Komunikasi Serial Zulfachmi; Wanhendra; Danandjaya Saputra
Jurnal Bangkit Indonesia Vol 9 No 1 (2020): Bulan Maret 2020
Publisher : LPPM Sekolah Tinggi Teknologi Indonesia Tanjungpinang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (819.474 KB) | DOI: 10.52771/bangkitindonesia.v9i1.111

Abstract

Dam is a construction that is built to restrain rate of water into a reservoir, lake, or recreation area. Often dams are also used to drain water to a hydroelectric power plant. Most dams also have a section called the water gate to remove unwanted water gradually or continuously. Based on the existing problems, the author analyzes and designs a new system that anticipates weaknesses in the running system without causing new problems. The automatic control system for water discharge in the dam simulation uses the ATMEGA 32 microcontroller and the serial communication that the author proposes has answered the problems that arise. The automatic control system for water discharge in the dam simulation using the ATMEGA 32 microcontroller and serial communication can give good results in providing water level data in the aquarium container tested. The software used as a tool in this research is Borland Delphi7 and Arduino and the methodology used for the development of this application is the Spiral method. The results of the development of this system are expected to make it easier for the government to fix waterways.
AUGMENTED REALITY MOBILE APPLICATION AS AN ANIMAL INTRODUCTION LEARNING MEDIA FOR ELEMENTARY SCHOOL STUDENTS WITH MENTALLY DISABLED Nanny Raras Setyoningrum; Hendi Setiawan; Danandjaya Saputra
Jurnal Media Elektrik Vol. 22 No. 1 (2024): MEDIA ELEKTRIK
Publisher : Jurusan Pendidikan Teknik Elektro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59562/metrik.v22i1.6201

Abstract

Mental disability is a disorder in mental development that is usually characterized by a level of intelligence that is below the average of normal children, so mentally disabled children require a different learning approach because of their unique characteristics. The disability rate statistics for children aged 5-19 years is 3.3%. Meanwhile, the total population at that age (2021) is 66.6 million. Data from the Ministry of Education and Culture as of August 2021 states that the number of students attending SLB or inclusion schools is 269,398 children. The obstacle complained about by teachers in providing learning for children with special needs (with mentally disabled) is that teachers have difficulty delivering learning material because children with special needs find it difficult to understand what the teacher is conveying so they need help using effective and efficient learning media, for example learning media that uses augmented reality technology. This research aims to design a mobile-based application as a learning medium for animal recognition for mentally disabled students using augmented reality technology. This research method uses research and development research. The results of the research are an augmented reality application called ARAnimal which can visualize pets from two-dimensional images into 3D objects, besides that it can also provide a description of the animal's physical characteristics using audio. There is a quiz feature in the form of completing animal names and pairing animal names with types of pets or wild animals. With this application, student learning becomes interactive and interesting and helps teachers in delivering animal introduction material.