Iwing Ade Miranda
Universitas Panca Marga

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Socialization of Utilize Study Depent On Animal Stick Media For Learning To Account in Elementary School Kareng Kidul Probolinggo Ribut Prastiwi Sriwijayanti; Uswatun Hasanah; Iwing Ade Miranda; Adelia Meira Widirini Prayogi; Wulan Agustin
GANDRUNG: Jurnal Pengabdian Kepada Masyarakat Vol. 3 No. 2 (2022): GANDRUNG: Jurnal Pengabdian Kepada Masyarakat
Publisher : Fakultas Olahraga dan Kesehatan, Universitas PGRI Banyuwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36526/gandrung.v3i2.2055

Abstract

The Abdimas activity is aimed at Parents in Elementary School Karen Kidul Probolinggo, who is generally affected by the Covid-19 pandemic so the study in their school with online. The existence of this Abdimas activity is to help their parents to learn their children in the house. Abdias activities Based on the collection of information on learning Mathematics 1stClass In Kareng Kidul Elementary School, Probolinggo Regency, Found problems namely : (1) Students still not control count a sum,(2) In the process of learning Teachers still do not use Media that can be Help in clarifying Students understanding of the subject. the conclusion of Animal Stick media addition Can suggest (1) Teachers have to understand Well guide Media products Animal Stick (3) product development further You would better get off update image A contrasting ornament of fine more.
Pengaruh Media Pembelajaran “Educaplay” terhadap Hasil Belajar Siswa dalam Konsep Sumber Energi dan Perubahannya di Kelas III SDN Brumbungan Lor Iwing Ade Miranda; Ribut Prastiwi Sriwijayanti; Ani Anjarwati
Jurnal Kajian Ilmu Pendidikan, Bahasa dan Komunikasi Vol. 1 No. 3 (2025): Agustus : Jurnal Kajian Ilmu Pendidikan, Bahasa dan Komunikasi
Publisher : Asosiasi Periset Bahasa Sastra Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/jkaipbaku.v1i3.143

Abstract

The purpose of this study was to understand the impact of using the digital educational tool Educaplay on student learning outcomes, specifically in learning the concept of energy sources and their transformations in third-grade students at Brumbungan Lor Elementary School. The main question examined was whether the use of this interactive platform significantly impacts student learning outcomes. The method used was a quantitative approach with a pre-experimental one-group pretest-posttest design. The subjects were all 17 third-grade students at Brumbungan Lor Elementary School. The research instrument consisted of a pretest and a posttest, consisting of 15 multiple-choice questions structured according to basic competencies regarding energy sources and their transformations. Data were analyzed using a paired sample t-test. The analysis showed a two-tailed significance value of 0.000, less than 0.05. This finding indicates that the null hypothesis (H0), which states there is no difference in learning outcomes before and after the treatment, is rejected. Conversely, the alternative hypothesis (H1), which states there is a significant difference after the treatment, is accepted. Thus, the study proves that the interactive learning media Educaplay has a significant impact on improving student learning outcomes. Students experienced improved understanding and academic achievement after participating in learning using this media. This demonstrates that technology integration, specifically Educaplay, can create engaging, interactive learning experiences and motivate students to be more active in the learning process. The final results of the study confirm that Educaplay is a suitable alternative learning media for improving student academic achievement. Therefore, educators and teachers are encouraged to utilize it as part of their learning strategies to support improved student learning outcomes.