Ika Kusuma Wijaya
IAIN Kediri

Published : 2 Documents Claim Missing Document
Claim Missing Document
Check
Articles

Found 2 Documents
Search

A culture-based development of mathematics learning: A case on the Muhammad Cheng Hoo Mosque of Surabaya Nur Fadilatul Ilmiyah; Zulinda Nur Sa’idah; Ifatun Nisa'; Ika Kusuma Wijaya
International Journal on Teaching and Learning Mathematics Vol 4, No 1 (2021): June (This issue published papers with authors/co-authors from 3 countries [Sing
Publisher : Universitas Islam Negeri Maulana Malik Ibrahim

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.18860/ijtlm.v4i1.10980

Abstract

Learning mathematics in schools aim to make students able to make mathematics as a solution or approach in simplifying or solving daily problems. To achieve this goal, it is necessary to have a culture-based mathematics learning which expected to be able to help students understand and master mathematics better. The purpose of this study is to identify the mathematical elements contained in the ornament and architecture of the Muhammad Cheng Hoo Mosque in Surabaya. This research is qualitative research with an ethnographic approach. Data collected by using a literature study, observation, documentation, and interviews. Data analysis is classified into several stages, namely domain and taxonomic analysis, componential analysis, and cultural theme analysis. The results showed that there are mathematical elements in the ornament and architecture of the Muhammad Cheng Hoo Mosque in Surabaya included the concepts of plane geometry, solid geometry, and transformational geometry. Mathematical elements in this mosque may be used as material for the development of culture-based mathematics learning at the primary and secondary school levels.
Pengembangan Game Edukasi Berbasis Web Pada Materi Bangun Ruang Dengan Construct 2 Ahmad Syamsudin; Risca Mufti; M Ilham Habibie; Ika Kusuma Wijaya; Nuriza Sofiastuti
Journal Focus Action of Research Mathematic (Factor M) Vol. 4 No. 1 (2021)
Publisher : IAIN Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (842.431 KB) | DOI: 10.30762/factor_m.v4i1.3355

Abstract

Penelitian ini bertujuan untuk membangun game edukasi pada materi geometri bangun ruang untuk siswa tingkat SD. Penelitian yang dilakukan di MI Al Hikmah Kediri ini termasuk dalam penelitian pengembangan yang menggunakan metode penelitian Research and Development (R&D). Penelitian ini dimulai pada Maret dan berakhir pada Agustus 2020 di MI Al Hikmah Kediri dengan subjek penelitian siswa jenjang kelas VI sebanyak 20 orang untuk melakukan pengujian. Game edukasi ini dibangun menggunakan model pengembangan Multimedia Development Life Cycle (MDLC) yang dikembangkan oleh Luther-Sutopo dengan tahap pengembangan game yang terdiri dari concept, design, material collecting, assembly, testing dan distribution. Construct 2 dapat digunakan untuk mengembangkan game edukasi dengan baik. Hasil uji materi dan multimedia terkait dengan kelayakan game mendapatkan skor 4.025 dan 4.4 yang termasuk dalam intepretasi kuat. Sementara dalam uji kemenarikan game mendapat skor 3.8 yang termasuk dalam kriteria sangat menarik. Dengan demikian game edukasi bangun ruang ini dapat dikatakan layak untuk digunakan sebagai media pembelajaran matematika khususnya topik bangun ruang untuk siswa kelas VI.