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Pengembangan Kreativitas Generasi Alpha Di Masa Covid-19 Melalui Yayasan Sanggar Genius Ziadatun Nabila; Ahmad Syamsudin
MATAPPA: Jurnal Pengabdian Kepada Masyarakat Volume 4 Nomor 4 Tahun 2021
Publisher : STKIP Andi Matappa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31100/matappa.v4i1.1365

Abstract

This community service activity aims to develop the potential of children by providing a forum for the development of creativity for the Alpha generation through the genius studio foundation in Brengkok Brondong Lamongan Village, as well as fostering children's learning motivation. This community service activity was carried out at the Sanggar Genius Cumpleng Brengkok Foundation in Brondong Lamongan. This activity lasted for 3 weeks, this activity was followed by participants from SD/MI students in Brengkok Village. The implementation time of this Alpha generation creativity development activity is on Saturday - Monday at 13.30 WIB to 15.00 WIB. The implementation of this creative development is carried out through various stages including providing learning motivation - learning assistance - evaluation through competitions. As a result of this creativity development activity, parents find it helpful to develop their children's creativity, this activity also makes children more active, interactive and has increased self-confidence and increases children's learning motivation.
Pengembangan Sistem Penentuan Prioritas Revisi Kriteria Akreditasi Prodi IAPS 4.0 dengan Metode Analytic Hierarchy Process di IAIN Kediri Ahmad Syamsudin
Jurnal Informatika Universitas Pamulang Vol 7, No 1 (2022): JURNAL INFORMATIKA UNIVERSITAS PAMULANG
Publisher : Teknik Informatika Universitas Pamulang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32493/informatika.v7i1.15655

Abstract

Good campus management or good university governance (GUG) is a mission written in the statutes of IAIN Kediri. This is because with GUG campus management can be carried out better, the implementation is more transparent and accountable. The preparation of study program accreditation forms is the responsibility of UPPS (Study Program Management Unit) which involves related parties and requires robust and complete data for filling out accreditation forms. UPPS formed an accreditation team to prepare data for filling out forms. The current condition of the study program can be a benchmark in determining the priority of accreditation standards that need to be addressed or improved. The conditions of different study programs make revision priorities different from one study program to another. The Decision Support System (DSS) can be used as a means to assist the accreditation team in setting priorities for the revision of accreditation standards. The AHP method as one of the DSS methods has a good ability to determine the weight of the criteria. The results of this study indicate that this decision support system can provide recommendations in the form of priority order for improving the accreditation criteria for the Mathematics Major. The results of functional testing using black-box testing show that the system is running well in accordance with functional requirements. The results of the ranking process analysis show that the percentage results are highly dependent on the weighting of the criteria entered by the respondents and the Head of Major.
Pengembangan Media Pembelajaran Berbasis Android pada Materi Suku Banyak (Polinomial) Zulinda Nur Saidah; Dewi Hamidah; Ahmad Syamsudin
Jurnal Tadris Matematika Vol 5 No 1 (2022): IN PRESS
Publisher : Universitas Islam Negeri Sayyid Ali Rahmatullah Tulungagung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21274/jtm.2022.5.1.29-46

Abstract

This study aims to develop android-based mathematics learning media on polynomial material that is valid, practical, and effective for use in learning. This type of research is research and development by applying a 4-D development model which has stages consisting of: define, design, develop, and disseminate. The data collection instruments used were an expert validation questionnaire, practicality questionnaire, and pretest-posttest questions. The subjects of this study were students of class XII SMAN Gogol. The results show that the assessments of material experts and media experts obtained valid criteria. In the practical aspect, the learning media are stated to be very practical to use as a support for learning from the assessment of teachers and students. In the pretest-posttest results of students, the increase in learning outcomes is at the "medium" level seen from the n-gain test scores so the "Pintar Polinomial" learning media is declared to be effectively used in learning polynomial material. It can be concluded that the "Pintar Polinomial" learning media is feasible to use in learning because it has met the criteria of validity, practicality, and effectiveness.
Pengembangan Media Pembelajaran Berbasis Android pada Materi Suku Banyak (Polinomial) Zulinda Nur Saidah; Dewi Hamidah; Ahmad Syamsudin
Jurnal Tadris Matematika Vol 5 No 1 (2022)
Publisher : Universitas Islam Negeri Sayyid Ali Rahmatullah Tulungagung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21274/jtm.2022.5.1.29-46

Abstract

This study aims to develop android-based mathematics learning media on polynomial material that is valid, practical, and effective for use in learning. This type of research is research and development by applying a 4-D development model which has stages consisting of: define, design, develop, and disseminate. The data collection instruments used were an expert validation questionnaire, practicality questionnaire, and pretest-posttest questions. The subjects of this study were students of class XII SMAN Gogol. The results show that the assessments of material experts and media experts obtained valid criteria. In the practical aspect, the learning media are stated to be very practical to use as a support for learning from the assessment of teachers and students. In the pretest-posttest results of students, the increase in learning outcomes is at the "medium" level seen from the n-gain test scores so the "Pintar Polinomial" learning media is declared to be effectively used in learning polynomial material. It can be concluded that the "Pintar Polinomial" learning media is feasible to use in learning because it has met the criteria of validity, practicality, and effectiveness.
Pengembangan Game Edukasi Berbasis Web Pada Materi Bangun Ruang Dengan Construct 2 Ahmad Syamsudin; Risca Mufti; M Ilham Habibie; Ika Kusuma Wijaya; Nuriza Sofiastuti
Journal Focus Action of Research Mathematic (Factor M) Vol. 4 No. 1 (2021)
Publisher : IAIN Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (842.431 KB) | DOI: 10.30762/factor_m.v4i1.3355

Abstract

Penelitian ini bertujuan untuk membangun game edukasi pada materi geometri bangun ruang untuk siswa tingkat SD. Penelitian yang dilakukan di MI Al Hikmah Kediri ini termasuk dalam penelitian pengembangan yang menggunakan metode penelitian Research and Development (R&D). Penelitian ini dimulai pada Maret dan berakhir pada Agustus 2020 di MI Al Hikmah Kediri dengan subjek penelitian siswa jenjang kelas VI sebanyak 20 orang untuk melakukan pengujian. Game edukasi ini dibangun menggunakan model pengembangan Multimedia Development Life Cycle (MDLC) yang dikembangkan oleh Luther-Sutopo dengan tahap pengembangan game yang terdiri dari concept, design, material collecting, assembly, testing dan distribution. Construct 2 dapat digunakan untuk mengembangkan game edukasi dengan baik. Hasil uji materi dan multimedia terkait dengan kelayakan game mendapatkan skor 4.025 dan 4.4 yang termasuk dalam intepretasi kuat. Sementara dalam uji kemenarikan game mendapat skor 3.8 yang termasuk dalam kriteria sangat menarik. Dengan demikian game edukasi bangun ruang ini dapat dikatakan layak untuk digunakan sebagai media pembelajaran matematika khususnya topik bangun ruang untuk siswa kelas VI.
Analisis Kesalahan Coding Pemrograman Java pada Matakuliah Algoritma Pemrograman Mahasiswa Tadris Matematika IAIN Kediri Ahmad Syamsudin
Journal Focus Action of Research Mathematic (Factor M) Vol. 2 No. 2 (2020)
Publisher : IAIN Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (227.68 KB) | DOI: 10.30762/factor_m.v2i2.1711

Abstract

Tujuan dari penelitian ini adalah untuk mengetahui tingkat kesalahan yang dilakukan oleh mahasiswa Tadris Matematika dalam menulis sintaks Bahasa pemrograman Java. Penelitian ini termasuk dalam model studi kasus bersifat kuratif, atau Studi Kasus Retrospektif dengan analisis penelitian menggunakan model Miles dan Huberman. Subjek dari penelitian ini adalah mahasiswa Tadris Matematika semester ganjil Angkatan 2019/2020 sebanyak tiga kelas. Setelah dilakukan analisis data, diketahui bahwa terdapat tujuh kelompok kesalahan yang sering dilakukan oleh mahasiswa tersebut antara lain kesalahan variable, kesalahan operator sambung, kesalahan blok program, kesalahan operator prefix dan postfix, kesalahan import package dan input data. Faktor-faktor yang mempengaruhi tingkat kesalahan tersebut adalah kemampuan dasar komputer yang masih kurang, mahasiswa kurang teliti dalam penulisan sintaks, belum adanya semangat kompetitif dikalangan mahasiswa dalam belajar algoritma pemrograman, mayoritas mahasiswa belajar membuat program ketika di laboratorium saja, Mutu isi panduan praktikum yang relatif sulit untuk dipahami oleh mahasiswa sebagai pemula dalam belajar algoritma, materi perkuliahan algoritma dan pemrograman java belum memiliki korelasi secara langsung terhadap materi perkuliahan matematika yang sudah dipelajari oleh mahasiswa. Solusi yang diperlukan untuk mengatasi masalah tersebut adalah dengan memberikan tugas setiap pertemuan, mengaitkan materi perkuliahan dengan matakuliah lain dan mendesain metode pembelajaran kooperatif dan kompetitif.
Pendampingan Belajar Baca Tulis Pegon bagi Santri Baru MTs di Pondok Pesantren Al-Amien Ngasinan Rejomulyo Kediri Ningrum Mahmudah; Ahmad Syamsudin
Literasi: Jurnal Pengabdian Masyarakat dan Inovasi Vol 1 No 2 (2021)
Publisher : Pengelola Jurnal Politeknik Negeri Ketapang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (374.53 KB) | DOI: 10.58466/literasi.v1i2.149

Abstract

Islamic boarding schools have a variety of learning methods used in educating their students, both of formal and non-formal education. In addition, Islamic boarding schools also have a curriculum that mostly uses the yellow book, bald and without vowels, so it takes a long time and serious effort to really understand it. There are many sciences that must be passed, starting from writing, reading and even translating. Therefore, there are many scholars who make scientific contributions to come up with easy methods so that students can use them well. One of them is the publication of a small and simple book, namely the Pegon Book, which is a small book that provides the instructions and guidance on writing Arabic letters in Javanese (pegon) in a method that is easily understood by new students. This study aims to improve the literacy skills of new students who are still unfamiliar with Pegon. To achieve the above objectives, researchers used descriptive qualitative research methods, which is a method to describe the collected data clearly and in detail as they are. While the data collection techniques using observation, interviews and documentation as well as data sources that come from boarding school administrators and researchers themselves who go directly to the field. The results of this study indicate that students can write, read, interpret, and understand the yellow book in Arabic without vowels properly and correctly.
Pengembangan Game Edukasi Etnomatematika Tenun Ikat Bandar pada Materi Transformasi Ahmad Syamsudin; Dewi Hamidah; Indah St Aminah
Jurnal Equation: Teori dan Penelitian Pendidikan Matematika Vol 6, No 2 (2023)
Publisher : UIN FAS BENGKULU

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29300/equation.v6i2.10225

Abstract

This paper is a Research and Development to make an educational game learning called Puzzle TEKAD (Tenun Ikat Bandar), which is aimed at transforming material for 9th grade students. The software developed using Construct 2 by applying the ADDIE development model which includes 5 main stages, namely Analysis, Design, Development, Implementation, and Evaluation.  The tools used in this paper include expert verification forms, practitioner questionnaires, black box tests, student response questionnaires, and student assessment forms. The results show that the product validity is in a very good category, with an average score of 4.95 for media experts, 4.15 for materials experts, and 4.66 for field practitioners.  Based on group experiments, educational games fall into the utility category, as all aspects of functional testing using black-box testing work well. The product effectiveness aspect falls under the effective category based on student assessment results, which shows that all scores are higher than KKM. It can be concluded that the TEKAD educative game meets the aspects of feasibility, practicality, and effectiveness in teaching transform materials in 9 school grade.
syamsudin Penggunaan Logika Fuzzy untuk Diagnosa Penyakit Pernafasan Syamsudin, Ahmad
Generation Journal Vol 1 No 1 (2017): Generation Journal
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (69.756 KB) | DOI: 10.29407/gj.v1i1.528

Abstract

Abstrak–Seiringperkembanganteknologi yang sangatpesat, padabidangkedokteransaatinijugatelahmemanfaatkanteknologiuntukmembantupeningkatanpelayanan yang lebihbaikkepadamasyarakatluas. Pekerjaan yang sangatsibukdariseorangdoktermengakibatkanbidangsistempakarmulaidimanfaatkanuntukmembantuseorangpakar/ahlidalammendiagnosaberbagaimacampenyakit, sepertiginjal, stroke, kanker, gigi, kulitdanjugaparu-paru. Sistempakarpenyakitpernapasanpadamanusianmerupakansalahsatu media yang diciptakangunamenggantikemampuanseorangpakar. Sisteminidiciptakangunamempermudahmanusiauntukmengetahuianekapenyakitpernafasanpadamanusiamelaluigejalanyatanpaharusdatanglangsungkepadaseorangdokter. Dari penelitiandihasilkansebuahperangkatlunakbaru yang mampumendiagnosapenyakitpernafasanberdasarkangejala yang dimasukkandandapatmemberikaninformasitentangpenyakit yang terdiagnosa. Perangkatlunak yang dihasilkanmampumendiagnosapenyakitdalamdenganmenggunakanmetode Tsukamotosertamenggunakanbahasapemograman Java NetBeans IDE 6.8 yang dapatberaksilayaknyapakarinternis. Sisteminidapatdigunakansebagai media konsultasi. Kata Kunci—SistemPakar, Pernafasan, Fuzzy Tsukamoto
Pendampingan Belajar Baca Tulis Pegon bagi Santri Baru MTs di Pondok Pesantren Al-Amien Ngasinan Rejomulyo Kediri Mahmudah Fitriani Ningrum, Siti; Syamsudin, Ahmad
Literasi Jurnal Pengabdian Masyarakat dan Inovasi Vol 1 No 2 (2021)
Publisher : Pengelola Jurnal Politeknik Negeri Ketapang Jl. Rangga Sentap, Dalong Sukaharja, Ketapang 78813. Telp. (0534) 3030686 Kalimantan Barat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58466/literasi.v1i2.1285

Abstract

Islamic boarding schools have a variety of learning methods used in educating their students, both of formal and non-formal education. In addition, Islamic boarding schools also have a curriculum that mostly uses the yellow book, bald and without vowels, so it takes a long time and serious effort to really understand it. There are many sciences that must be passed, starting from writing, reading and even translating. Therefore, there are many scholars who make scientific contributions to come up with easy methods so that students can use them well. One of them is the publication of a small and simple book, namely the Pegon Book, which is a small book that provides the instructions and guidance on writing Arabic letters in Javanese (pegon) in a method that is easily understood by new students. This study aims to improve the literacy skills of new students who are still unfamiliar with Pegon. To achieve the above objectives, researchers used descriptive qualitative research methods, which is a method to describe the collected data clearly and in detail as they are. While the data collection techniques using observation, interviews and documentation as well as data sources that come from boarding school administrators and researchers themselves who go directly to the field. The results of this study indicate that students can write, read, interpret, and understand the yellow book in Arabic without vowels properly and correctly.