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REDESIGN USER INTERFACE APLIKASI IPUSNAS BERDASARKAN USER EXPERIENCE DENGAN METODE DESIGN THINKING Intan Tresna Lestari; Dian Permata Sari; Rian Andrian
JURNAL ILMIAH BETRIK : Besemah Teknologi Informasi dan Komputer Vol 13 No 2 (2022): JURNAL ILMIAH BETRIK : Besemah Teknologi Informasi dan Komputer
Publisher : LPPM Sekolah Tinggi Teknologi Pagar Alam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36050/betrik.v13i2.485

Abstract

: User Interface redesign is the process of redesigning an existing design with the aim of improving application performance and user experience. The purpose of redesigning the iPusnas application user interface is to improve the User Interface design according to user needs based on real user experience. This is in order to improve the quality of the iPusnas application to be better in terms of the User Interface and User Experience. This redesign was carried out by means of collecting documentation data, where the method of searching for data related to research. The authors took these data from reviews of the iPusnas application on one of the store application platforms, namely the Play Store, because judging by the reviews or feedback given by some users to the iPusnas application, it requires an improvement, both in terms of features, or appearance design. . The system development method used in the redesign process for this iPusnas application is the Design Thinking Method. Design Thinking is a design method that provides a solution-based approach to solving problems. That way, the design thinking method is considered very suitable for the application redesign development process, because with this method, we can understand the user's needs. Based on the test results on the redesign of the iPusnas application prototype, the redesigned prototype is fairly understandable by users, judging from the rating given by 5 testers with an average of 5 and 4.2 out of 5 with very easy descriptions. Therefore, the UI design redesign process based on UX is fairly good where users can complete the flow easily. With the redesign of the iPusnas application, it is hoped that it can improve the quality of the performance of the iPusnas application itself, both in terms of the User Interface or in terms of User Experience.
Pengembangan Sistem Pencatatan Kerusakan Infrastruktur dan Inventaris di Dinas Komunikasi dan Informatika Provinsi Jawa Barat Anggun Pratiwi; Rian Andrian
Jurnal Ilmiah Wahana Pendidikan Vol 9 No 4 (2023): Jurnal Ilmiah Wahana Pendidikan
Publisher : Peneliti.net

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (163.24 KB) | DOI: 10.5281/zenodo.7677136

Abstract

Almost all systems in Diskominfo Jawa Barat have involved technology in it. But some systems, especially in the field of recording damage and inventory (archive) are still not well organized that make all history of damage to goods or goods that have been repaired do not have recording data. Coordinator of the First Expert Computer Pranata Diskominfo Jawa Barat, one of which is responsible for managing the recording of the recording of damage to the goods, find it difficult to see what items must be repaired and what items have been repaired. Given the need for recording as an archive of every work done. Based on the problems described above, the use of information technology systems will support the problem. Therefore, the author will design a website -based information system that can recap data with a system and data storage using a computerized database. In designing this system the author applies the design thinking.
The Impact of Chatgpt In Front-End Development With A Focus On Reactjs Abubakar Bachtiar; Rian Andrian
Jurnal Media Computer Science Vol 3 No 1 (2024): Januari
Publisher : Fakultas Ilmu Komputer Universitas Dehasen Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37676/jmcs.v3i1.4361

Abstract

This article analyzes the impact of using ChatGPT in front-end development with a focus on the ReactJS framework. Through interviews with front-end developers who have used ChatGPT, we evaluate their experience implementing ChatGPT in web application development with ReactJS.The results of the analysis show that using ChatGPT in front-end development, especially with ReactJS, has a positive impact. Developers report significant improvements in development speed, a wider range of idea exploration capabilities, and an increase in overall productivity. They appreciated ChatGPT's ability to provide coding suggestions and solutions that helped speed up the development process.However, several challenges were also identified. Developers find it difficult to control the output generated by ChatGPT, especially when it comes to understanding context and user preferences. In addition, depending completely on the ChatGPT model can be a risk if the model does not fully understand the demands of the project or generates inappropriate code.The implication of this research is that the use of ChatGPT in front-end development with ReactJS can increase the efficiency and creativity of developers, but it is necessary to consider the challenges and risks associated. Implementing ChatGPT in front-end development can provide huge advantages, provided developers are able to leverage it effectively and manage the resulting output.
Pengembangan Media Belajar yang Interaktif Berbasis Web untuk Mengatasi Masalah Buta Aksara pada Siswa SD di Kabupaten Bekasi Alief Iksan Al Ghani; Rian Andrian
EduInovasi:  Journal of Basic Educational Studies Vol. 4 No. 2 (2024): EduInovasi:  Journal of Basic Educational Studies (In Press)
Publisher : Intitut Agama Islam Nasional Laa Roiba Bogor

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47467/edu.v4i2.4508

Abstract

This research project is concerned with the development of web-based interactive learning media with the objective of reducing illiteracy among elementary school students in the Bekasi District. In light of the pivotal role of literacy in the era of society 5.0 and the ambitious "Indonesia Emas 2045" goal set by the Indonesian government, as well as the persistently high illiteracy rate, particularly in Bekasi District, the use of interactive learning media is seen as an effective solution. This study employed the Research and Development (R&D) method with the Luther-Sutopo MDLC model, comprising six stages: concept, design, material collection, assembly, testing, and distribution. The developed interactive learning media was rated highly feasible by media experts, with an average validation score of 98%. It is anticipated that the implementation of this web application will assist in reducing the illiteracy rate in Bekasi District and enhancing the overall quality of education.
Implementation of a Web-Based Student and Teacher Attendance System With QR Code Integration using the RAD Ganesh Lindung Nusantara; Rian Andrian; Nuur Wachid Abdulmajid
INOVTEK Polbeng - Seri Informatika Vol. 10 No. 1 (2025): March
Publisher : P3M Politeknik Negeri Bengkalis

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35314/f2qvfs64

Abstract

This study aims to implement a web-based student and teacher attendance system with QR Code integration at SMK Muhammadiyah Campaka, Purwakarta. Currently, the school still uses a manual attendance system that is proven to be inefficient, time-consuming, prone to human error, and difficult to monitor in real-time. The proposed system is expected to overcome these problems by increasing the efficiency of managing and monitoring student attendance data. The Rapid Application Development (RAD) approach is used in developing this system, which allows for a faster and more flexible development process. QR Code was chosen as the attendance method because it can speed up attendance recording and reduce data input errors. The results showed that the new system succeeded in reducing attendance recording time by 50%, from an average of 10 minutes to only 5 minutes per class. In addition, the recording error rate was reduced by more than 70%, from the previous 36% to only 9% after the system was implemented. This system also allows attendance reports that can be accessed in real-time, supporting increased efficiency in the school environment. With the implementation of this system, it is hoped that the attendance process will be faster, more accurate, and easier to monitor, which in turn can improve the quality of education management at SMK Muhammadiyah Campaka.