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Journal : Jurnal Mantik

Movement analysis 3D Character Animation Assisted On Kinect XBOX One Devices Charles De Haan
Jurnal Mantik Vol. 5 No. 4 (2022): February: Manajemen, Teknologi Informatika dan Komunikasi (Mantik)
Publisher : Institute of Computer Science (IOCS)

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Abstract

The technology of Motion Capture is used to produce motion animation by capturing the movement of the artist, then recorded and applied on virtual 3D. This is especially helpful in animation movements that are difficult to work with conventionally, as imitating human body movements realistically is quite difficult for some animators. The use of Kinect Xbox One to overcome various human limitations in creating animated movements on virtual 3D objects in the form of humans or animals. The purpose of this study is to describe how to use the Kinect Xbox One and explore its ability to detect basic human movements that can be used by animators to be applied to virtual 3D objects. The results of this study indicate that the use of Kinect Xbox One as a Motion Capture is good enough to be used to produce animated movements, especially basic human movements in the type of basic locomotor movements, namely walking, running, jumping and jumping, basic movements of balance skills, namely bending, stretching, twisting and swing and basic manipulative movements, namely throwing, punting and kicking.
Website Prototype Design Animation Study Program Based Content Management System Wordpress Charles De Haan
Jurnal Mantik Vol. 6 No. 2 (2022): August: Manajemen, Teknologi Informatika dan Komunikasi (Mantik)
Publisher : Institute of Computer Science (IOCS)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35335/mantik.v6i2.2716

Abstract

The availability of information through information and communication technology (ICT) in the world of education is not only supported in operations but has become a necessity and an obligation that must be implemented. One of the application products on the internet that utilizes the development of communication and information technology is a website application. The problem of the lack of information from the main website for animation study program students, plus the Covid-19 pandemic which requires online lectures, causes direct communication and submission of data or documents from study program management to students will experience several problems. We need a website that can bridge the information needs. the most possible way, and can quickly be developed is to use a Web Content Management System. The website is developed in an initial form or often called a prototype, by submitting a questionnaire to prospective website users. The goal is to obtain an overview of what information should be on the website. The results of this study are in the form of a website prototype for an animation study program that is relevant to the needs of users, namely lecturers, students, and the general public.