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Analisis Efektifitas Rigging Karakter Animasi “Teater Merah Putih” Menggunakan Dua Metode ilham albana; Hellik Hermawan; Muhammad Abdul Kafi Thosien
Jurnal Komputer Terapan Vol. 8 No. 2 (2022): Jurnal Komputer Terapan
Publisher : Politeknik Caltex Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (434.425 KB) | DOI: 10.35143/jkt.v8i2.5411

Abstract

Many animation industry players, especially animated films, are oriented toward the television industry. Therefore, the term "catch up" requires animation film industry players to produce animated films quickly. Industry players are certainly looking for various ways to speed up the process of making animated films, but they still want good and consistent quality. Rigging is an important part of the animated film process, as it is difficult for animators to animate without rigs in animated characters. Rigging isn't just about adding rigs to characters. In the process of making rigs, it is not just making rigs, but the animators can easily animate 3D characters to speed up the animation process. This will speed up your production process by speeding up the animation process because of the convenient controls. Researchers tested two commonly used rigging methods for 3D characters. From this test, it can be shown which rigging method is more effective and faster, to be used on animated characters so that it is faster in the production stage.
Pelatihan Teknis Media Streaming Dan Recording Dalam Memaksimalkan Program Kegiatan Ekstrakurikuler Mading Bunaken Di MAN 2 Banyumas Argiyan Dwi Pritama; Rida Purnama Sari; Muhammad Abdul Kafi Thosien; Hafidz Wibisono; Saeful Hidayat
Jurnal Pengabdian kepada Masyarakat Radisi Vol 2 No 3 (2022): Desember
Publisher : Yayasan Kajian Riset dan Pengembangan RADISI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55266/pkmradisi.v2i3.165

Abstract

The purpose of this activity is to provide training to students who are members of the Mading Bunaken MAN 2 Banyumas extracurricular activities in technically conducting live streaming in every activity carried out. Implementation of training using lecture methods, discussions, and hands-on practice using Open Broadcaster Software (OBS) studio software as well as training on shooting techniques and equipment settings as well as techniques for using cameras in taking pictures during live streaming. From the results of the activities carried out, it was concluded that 30 trainees were able to use the Open Broadcaster Software (OBS) studio and were able to record images properly while doing live streaming.