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Analisis Quality of Service Video Conference Berbasis Web pada Jaringan VPN Menggunakan Telkom Speedy Fitro Nur Hakim; Rafael A.G.Soares
JURNAL TEKNIK INFORMATIKA DAN MULTIMEDIA Vol 1 No 2 (2021): Oktober : JURNAL INFORMATIKA DAN MULTIMEDIA
Publisher : LPPM Politeknik Pratama Kendal

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51903/jtim.v1i2.124

Abstract

Telkom Speedy is one of the companies engaged in the field of internet services. In the tight competition to attract and retain customers make Telkom Speedy need to know the level of customer satisfaction with the services provided by Telkom Speedy Internet in meeting the needs of Internet users as send and receive data, share information to conduct face-to-face through virtual worlds such as video conference that uses internet access. This study aims to analyze the Quality of Service on the Web-based video conferencing services using Telkom Speedy pass VPN network in order to know the performance and quality of video conferencing using the services of Telkom Speedy. The parameters used are Delay, Packet Loss, and Throughput
Desain Media Bantu Berbasis Multimedia untuk Pengoperasian Mesin ID Card pada 75 Center Design Graphic Studio Fitro Nur Hakim; M. Abdurrahman Bahyhaq Andica P
Pixel :Jurnal Ilmiah Komputer Grafis Vol 15 No 2 (2022): Vol 15 No 2 (2022): Jurnal Ilmiah Komputer Grafis
Publisher : STEKOM PRESS

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51903/pixel.v15i2.890

Abstract

The company 75 Center Design Graphic Studio is a provider of printing services and design services that serve the manufacture of various printing products. One of the problems that often arise when working on orders from customers is that there are many orders while there is only one expert, so there is not enough time to do it. Using technological advances, learning aids are made, which can later be used by employees to operate the ID Card machine. This learning aid media will display an autoplay program containing the process of making product from beginning to end. This learning aid media is made based on Multimedia.
IMPLEMENTASI TEKNOLOGI INFORMASI DALAM MENINGKATKAN SDM REMAJA MASJID DI KECAMATAN GAJAHMUNGKUR Fitro Nur Hakim; Achmad Solechan; Toni Wijanarko AP; Haryo Kusumo; Yuli Fitrianto
Community : Jurnal Pengabdian Pada Masyarakat Vol 2 No 3 (2022): November : Jurnal Pengabdian Pada Masyarakat
Publisher : LPPM Sekolah Tinggi Ilmu Ekonomi - Studi Ekonomi Modern

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (366.301 KB)

Abstract

Permasalahan-permasalahan yang dihadapi oleh mitra pengabdian remaja masjid antara lain : Masih minimnya pengetahuan remaja masjid berkaitan dengan perkembangan teknologi informasi yang semakin cepat, Terjadi peralihan tren dalam mendapatkan informasi dari konvensional (offline) seperti media cetak ke media digital (online) kemudian kemampuan para remaja masjid dalam tehnik design grafis dan fenomena penggunaan internet saat ini sudah menjadi kebutuhan yang harus dipenuhi. Pelaksnaan kegiatan pengabdian ini dilakukan di remaja masjid di Kecamatan Gajah Mungkur tepatnya di masjid MTA Gajahmungkur yang meliputi pelatihan yang diberikan secara langsung dan pendampingan langsung step by step. Kegiatan ini dilaksanakan dalam waktu 2 hari dan di hadiri sebanyak 13 peserta dari remaja masjid MTA Gajahmungkur dan dipandu oleh 7 orang pemateri / dosen dari Universitas Sains dan Teknologi Komputer. Pelaksanaan kegiatan ini menggunakan beberapa metode pembelajaran. antara lain: metode ceramah, metode praktik dan metode tanya jawab. Setelah diadakannya kegiatan pengabdian masyarakat berupa ceramah dan pelatihan di bidang pelatihan bagi para peserta (remaja masjid) di MTA Kecamatan Gajahmungkur, dapat disimpulkan bahwa: Ceramah dan pelatihan pembuatan desain, dasar-dasar pengenalan Input/Output dan peripheral, dasar-dasar pembuatan website bagi remaja masjid, pembagian bandwidth di lingkungan masjid, serta Transfer pengetahuan terkait dengan membuat poster, logo, featured image blog, infografik, newsletter, konten media sosial, desain kemasan produk, invoice, thumbnail youtube, banner merupakan salah satu strategi untuk meningkatkan kualitas SDM remaja masjid. Antusias para peserta sangat besar dalam mengikuti ceramah dan pelatihan, sehingga ilmu yang disampaikan diarapkan dapat diterima dan diaplikasikan dengan baik. Menambah softskills remaja masjid MTA Kecamatan Gajahmngkur dalam bidang troubleshooting sistem komputer, serta menambah pengetahuan dan ketrampilan remaja masjid dalam bidang teknologi informasi menjadi lebih baik.
Desain Media Pembelajaran Struktur Bumi Dan Batuan Berbasis Interaktif Fitro Nur Hakim; Eko Wahyu Wibowo
Pixel :Jurnal Ilmiah Komputer Grafis Vol 16 No 1 (2023): Vol 16 No 1 (2023): Jurnal Ilmiah Komputer Grafis
Publisher : STEKOM PRESS

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51903/pixel.v16i1.1116

Abstract

The development of information technology brought a lot of impact on education, both positive and negative impacts. One positive impact is involved the development of instructional media for school students. This study takes a case study at SMK Grafika Bakti Nusantara Semarang.Proses data collection using interviews, observation and literature study. Dsesign in this study using ADDIE method approach. Results of this research is an interactive multimedia used by students to study the structure of earth and rock interactively. The animation and music will help the students to reduce boredom in the learning process. In learning media earth and rock structure is also equipped with a quiz that can be accessed directly by students to measure the level of students' understanding of the material structure of the earth and rocks are studied. Material quiz built using database that allows administrators to update the material question.