Miftahul Jannah
Universitas Pendidikan Indonesia

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EFEKTIVITAS APE MAZE TERHADAP PERKEMBANGAN KOGNITIF ANAK USIA 5-6 TAHUN Ruslige Juliarti Br.Silitonga lige; Audia Sianipar; Marshanda Octavia Fatma Yuslia; Meyliana Nursihab; Miftahul Jannah; Rr. Deni Widjayatri
Abata : Jurnal Pendidikan Islam Anak Usia Dini Vol. 2 No. 2 (2022): September
Publisher : Nahdlatul Ulama University Sunan Giri Bojonegoro, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32665/abata.v2i2.559

Abstract

This study aims to determine whether the Maze educational game tool is effective in improving the cognitive development of children aged 5-6 years. Cognitive aspect is one aspect of development in children that is important to be developed, which this aspect refers to the stage of the child's ability. The cognitive ability of children aged 5-6 years is where children can know numbers, so that children can determine the picture of numbers, can deal with problems seen in everyday life, children have understood the conditions and consistent results, and children can show exploratory exercises. The method used in this research is systematic literature or literature study, the literature used in the past 6 years. This research consists of 6 stages including: determining the title, exploring information, determining the direction of the research, collecting data, presenting data, and compiling reports. Based on the results of the literature above, it can be concluded that the effectiveness of the Maze Educational Game Tool (APE) is quite effective in helping to improve the Cognitive Development of Adult Children 5-6 years. It can be concluded that APE maze is able to help children's cognitive development well, such as helping children to practice problem solving skills, recognizing and knowing numbers, recognizing and mentioning number symbols and children can know various alphabets.
EFEKTIVITAS APE MAZE TERHADAP PERKEMBANGAN KOGNITIF ANAK USIA 5-6 TAHUN Ruslige Juliarti Br.Silitonga lige; Audia Sianipar; Marshanda Octavia Fatma Yuslia; Meyliana Nursihab; Miftahul Jannah; Rr. Deni Widjayatri
Abata : Jurnal Pendidikan Islam Anak Usia Dini Vol. 2 No. 2 (2022): September
Publisher : Nahdlatul Ulama University Sunan Giri Bojonegoro, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32665/abata.v2i2.559

Abstract

This study aims to determine whether the Maze educational game tool is effective in improving the cognitive development of children aged 5-6 years. Cognitive aspect is one aspect of development in children that is important to be developed, which this aspect refers to the stage of the child's ability. The cognitive ability of children aged 5-6 years is where children can know numbers, so that children can determine the picture of numbers, can deal with problems seen in everyday life, children have understood the conditions and consistent results, and children can show exploratory exercises. The method used in this research is systematic literature or literature study, the literature used in the past 6 years. This research consists of 6 stages including: determining the title, exploring information, determining the direction of the research, collecting data, presenting data, and compiling reports. Based on the results of the literature above, it can be concluded that the effectiveness of the Maze Educational Game Tool (APE) is quite effective in helping to improve the Cognitive Development of Adult Children 5-6 years. It can be concluded that APE maze is able to help children's cognitive development well, such as helping children to practice problem solving skills, recognizing and knowing numbers, recognizing and mentioning number symbols and children can know various alphabets.
Challenges of the Science EduXplore Program and Alternative Solutions in Biology Learning through Outdoor Learning and Digital Transformation Miftahul Jannah; Syafira Defni; Juju Juwita; Bambang Supriatno; Sariwulan Diana
BIO-EDU: Jurnal Pendidikan Biologi Vol. 11 No. 1 (2026): BIO-EDU: Jurnal Pendidikan Biologi - April 2026
Publisher : Jurusan Pendidikan Biologi, Fakultas Keguruan dan Ilmu Pendidikan, Universitas Timor

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32938/jbe.v11i1.10385

Abstract

This study aims to analyze the implementation challenges of the Science EduXplore 2025 program and identify alternative solutions for its future development. The program represents an innovative biology learning model that integrates outdoor learning and digital transformation approaches. This research employed a descriptive quantitative method with a cross-sectional design. Data were collected through questionnaires completed by 30 junior high school participants and analyzed using descriptive statistics. The results indicate that participants generally responded positively to the program, particularly in terms of engagement, meaningfulness, and facilities. However, several challenges were identified, including limited exploration time, difficulties in using scientific tools, and the perceived relevance of the material. Based on these findings, alternative solutions were proposed, such as utilizing QR codes, mobile-based scientific sensor applications, and developing interactive e-modules. In addition, a differentiated approach based on educational levels (junior and senior high school) was implemented to align the complexity of the material. These findings suggest that integrating outdoor learning with digitalization holds significant potential to foster active, contextual, and reflective biology learning, and can serve as a foundation for sustainable educational program development.