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Journal : Journal of Digital Learning and Distance Education

Learning Based on Higher Order Thinking Skills (HOTS) in the Era of Society 5.0 DENI OKTA NADIA; YENI ERITA; RAHMI YULIA; RICKY GUSTIAWAN
JOURNAL OF DIGITAL LEARNING AND DISTANCE EDUCATION Vol. 1 No. 6 (2022): Journal of Digital Learning and Distance Education (JDLDE)
Publisher : RADINKA JAYA UTAMA PUBLISHER

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56778/jdlde.v1i6.36

Abstract

Dunia pendidikan memiliki tanggung jawab dan peran penting agar peserta didik dapat mengembangkan ilmunya di era masyarakat 5.0. Di era ini, kompetensi keahlian yang dibutuhkan siswa adalah keahlian yang ada di abad 21. Kompetensi keterampilan abad 21 ini penting diajarkan kepada siswa untuk menghadapi tantangan dan tuntutan hidup di era society 5.0. Siswa tidak hanya dibekali pengetahuan tetapi juga harus dilatih keterampilan berpikir kritis agar terbiasa berpikir kritis, analisis, dan kreativitas. Cara berpikir ini dikenal sebagai Keterampilan Berpikir Tingkat Tinggi. Penelitian ini bertujuan untuk menganalisis dan mendeskripsikan pembelajaran berbasis HOTS dalam menyongsong era society 5.0. Metode penelitian ini adalah studi literatur, mengumpulkan dan menganalisis informasi dari publikasi seperti buku, artikel penelitian, atau pemikiran penulis lain. Pendekatan penelitian ini adalah pendekatan deskriptif kualitatif. Kata kunci: HOTS, Masyarakat 5.0
The Effect of the Steam Approach on Student Social Science Learning Outcomes in Elementary School Nofia Henita; Yeni Erita; Deni Okta Nadia; Rahmi Yulia
JOURNAL OF DIGITAL LEARNING AND DISTANCE EDUCATION Vol. 1 No. 9 (2023): Journal of Digital Learning and Distance Education
Publisher : RADINKA JAYA UTAMA PUBLISHER

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56778/jdlde.v1i9.52

Abstract

Community intelligence efforts can be pursued by continuing education. In Indonesia, it is very sophisticated for educators in choosing a creative and effective learning approach. One of them uses the STEAM (Science, Technology, Engineering, Arts, and Mathematics) approach. The purpose of this study is to determine the influence of this STEAM (Science, Technology, Engineering, Arts, and Mathematics) approach on the learning outcomes of grade IV elementary school students. This STEAM (Science, Technology, Engineering, Arts, and Mathematics) approach has a positive impact on student learning outcomes because there is a significant influence on the learning of Social Sciences using this approach. Student learning outcomes using the STEAM (Science, Technology, Engineering, Arts, and Mathematics) approach are higher than learning outcomes with conventional approaches. Keywords: STEAM Approach, Learning Outcomes, Social Sciences, Elementary School.