This study was conducted based on problems identified in Grade V of SDS Islam Al-Mahmoed Gempolan Tulungagung, where students tended to become easily bored during Indonesian language learning activities due to the use of conventional learning media and lecture-based teaching methods. As a result, students showed low interest and participation in understanding fact and opinion materials. Therefore, an innovative and interactive learning medium was needed. This study employed a Research and Development (R&D) method using the ADDIE model, which consists of analysis, design, development, implementation, and evaluation stages. The subjects were Grade V students of SDS Islam Al-Mahmoed Gempolan Tulungagung. Data were collected through observation, interviews, and validation questionnaires administered to media experts, material experts, and language experts. Student response questionnaires were also used to determine the practicality of the media. The collected data were analyzed using descriptive quantitative techniques. The results showed that the developed learning media obtained a validation score of 90% from the media expert, 80% from the material expert, and 91% from the language expert, indicating that the media was highly valid. The practicality test conducted through student responses obtained a score of 91%, categorized as highly practical. The developed application integrates learning materials, educational games, videos, audio, and interactive exercises. Based on the validation and practicality results, the application was considered feasible for use in learning activities and was able to increase students’ interest, participation, and understanding of fact and opinion materials more effectively.