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Penerapan Pewarnaan Graf Pada Penjadwalan Mata Kuliah Program Studi Matematika UIN Imam Bonjol Padang Novita Hasanah; Raudhatul Jannah; Mohamad Syafii; Lilis Harianti Hasibuan
Journal of Science and Technology Vol 2, No 2: September 2022
Publisher : UIN Imam Bonjol Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15548/jostech.v2i2.4349

Abstract

A graph is a discrete structure consisting of vertices and edges connecting these vertices. One of the discussions in graph theory is graph coloring. In this research, graph coloring will be applied in making the schedule for the Mathematics study program at UIN Imam Bonjol Padang by assuming the subject as a vertice and the lecturer as an edge. One of the benefits of applying graph coloring in scheduling makes scheduling arrangements easier. The graph coloring algorithm use the Welsh Powell Algorithm. Based on the application of graph coloring with the Welsh Powell Algorithm obtained the lecturer's teaching schedule according to the SKS, time and classroom given.
Pembelajaran Tipe Team Games Tournament: Upaya Peningkatan Kemampuan Komunikasi dan Hasil Belajar Peserta Didik setria milda putri; Raudhatul Jannah
Tarbiyah al-Awlad Vol 13, No 1 (2023): Vol 13 Nomor 1 (2023)
Publisher : Universitas Islam Negeri Imam Bonjol Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15548/alawlad.v13i1.6700

Abstract

Penelitian menyebutkan beberapa keterampilan memiliki peran penting dalam perkembangan dunia anak seperti keterampilan komunikasi dan berkolaborasi. Melalui komunikasi, anak dapat berbagi ide dan mengklarifikasikan pemahamannya tentang sebuah informasi yang didapat. Dewasa ini, beragam model pembelajaran yang memiliki kelebihan dan kekurangan dapat diterapkan dalam mengelola pembelajaran sesuai dengan kebutuhan, termasuk kebutuhan peserta didik. Salah satu model pembelajaran yang sudah banyak dikenal adalah model pembelajaran kooperatif tipe Team Games Tournament (TGT). Penelitian ini termasuk jenis penelitian kualitatif dengan data bersifat deskriptif. Semua data yang diperoleh dalam penelitian yaitu berupa data wawancara, data pengamatan langsung, maupun dokumen diolah secara deskripsi berupa kata-kata tertulis. Angket yang disebarkan kepada siswa setelah melaksanakan pembelajaran TGT terhadap tingkat komunikasi dan hasil pembelajaran dalam pembelajaran tematik yaitu 14 siswa menyukai pembelajaran tematik menggunakan model pembelajaran kooperatif tipe Team Games Tournament (TGT) atau 80 % siswa memiliki termotivasi dan 4 siswa kurang menyukai pembelajaran tematik model pembelajaran kooperatif tipe Team Games Tournament (TGT) atau 20 % siswa kurang termotivasi. Dengan kondisi hasil refleksi tersebut mengenai penerapan model pembelajaran kooperatif tipe Team Games Tournament (TGT) pada pembelajaran tematik siswa kelas II ternyata dapat menjadikan pembelajaran lebih baik, kreatif, dan menyenangkan.
Trends in Research and Development (R&D)  Using the Inquiry Model in Science Learning: A Systematic Literature Review raudhatul jannah; Asrizal; Festiyed; Mega ELVIANASTI
ISER (Indonesian Science Education Research) Vol. 7 No. 2 (2026): Vol. 7 No. 2 (2026): Indonesian Science Education Research (ISER) (In Press)
Publisher : UNIVERSITAS NEGERI MEDAN

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/2vxb0s12

Abstract

This study is a systematic literature review (SLR) that maps trends in research and development (R&D) using inquiry-based approaches in science learning. The review protocol was prepared a priori, and reporting follows PRISMA 2020, with procedures adapted from Kitchenham and Charters’ systematic review guidelines. In the context of 21st-century education and the growing use of digital learning, inquiry-based learning has been promoted as a way to cultivate higher-order thinking and scientific practices. The mapping synthesis draws on 43 eligible studies and shows that inquiry models are widely used to guide students in investigating problems through structured questioning, experimentation, and evidence-based reasoning.