Agus Cahyo Nugroho
Soegijapranata Catholic University

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Journal : Journal of Business and Technology

Business Plan for StartUp Business Mentoring Service Stephen Jonathan Gustav; Ridwan Sanjaya; Agus Cahyo Nugroho
Journal of Business and Technology Vol 2, No 3: Desember 2022
Publisher : Soegijapranata Catholic University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24167/jbt.v2i3.4989

Abstract

Startups in Indonesia are currently experiencing rapid growth, along with an increase in the number of internet network service users and the purchasing power of their consumption. The popularity of online or internet services is able to make Indonesia's market share not only a target market for sales but also a place for startups. Startups are often starting or growing businesses that have recently been started and are synonymous with technology. However, the level of achievement of startups in Indonesia is still low. The failure of a startup is caused by a managerial factor such as lack of experience and a clear vision from the founders of the company, lack of company focus in running the business or running out of funds, and other factors like the absence of market needs (no market need). Based on the above background, further research was made on the development of application service startups that will be designed with a scope at UNIKA Soegijapranata, as UNIKA Soegijapranata has an entrepreneurial forum called the Center for Student Entrepreneurship (CSE). The application development method used is the Waterfall method which has 5 stages, namely defining and analyzing requirements, designing software and systems, implementing and unit testing.The impact of planning the MentorKu application shows that users plan will use the MentorKu application in order to increase productivity in developing startup businesses and plan to use the MentorKu application in the future. This is shown based on the results of statistical tests obtained after conducting a survey of 60 respondents with 5 variables, namely PE, EE, FC, HM where all of these variables were assessed for their correlation with the BI variable or Behavioral Intention.
Design and Build Online Store Website at Toko Mas Djanoko JImmy Wiyanto; Albertus Dwiyoga Widiantoro; Agus Cahyo Nugroho
Journal of Business and Technology Vol 2, No 3: Desember 2022
Publisher : Soegijapranata Catholic University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24167/jbt.v2i3.5132

Abstract

Sources of information and media for communication are incredibly simple for us to obtain and use in the development of technology in the era of digital transformation as it is today. The internet is one example of how quickly information and communication technology has advanced. There is little doubt that this has a significant impact on many areas, including the business sector. Businesses can expand quickly in their ability to perform trading activities thanks to technology improvements. Even though technology has evolved and changed, many firms are still unable to keep up with new developments. Toko Mas Djanoko is one illustration. This jewelry store continues to sell its goods using traditional strategies. Toko Mas Djanoko is undoubtedly not benefiting from this too much. By developing a store website that is connected to the marketplace, this study aims to offer Toko Mas Djanoko a solution for marketing and introducing their items. It is intended that this website would make Toko Mas Djanoko more successful at selling their goods. adopting the System Development Life Cycle (SDLC) approach to system development. The study's findings show that Toko Mas Djanoko's items may be successfully and widely marketed thanks to the website system that was developed.
Tank Battle And Trivia Quiz Games Development Using Construct 2 To Improve Critical Thinking Ability Ariel Edmundo Han Kurniawan; Agus Cahyo Nugroho; FX. Hendra Prasetya
Journal of Business and Technology Vol 3, No 2: Agustus 2023
Publisher : Soegijapranata Catholic University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24167/jbt.v3i2.10128

Abstract

Game is something that is fun and entertaining 'of all time' and will always be in this world and can be enjoyed by both children, and adults. There are various types of games that are often played, including shooting and quiz games. Shooting Game has the main theme of shooting where players will beat each other to become the winner. While Quiz Game or often called Trivia Quiz is a game where players try to answer the questions given to get various kinds of prizes and become a winner. Construct 2 is a program for making games without writing programming code, because most of the game's logic can be arranged via the menu.This study aims to create a game design that is a combination of Shooting Game and Trivia Quiz where players can play both types of games simultaneously. While the program used is construct 2. And the sample used is 16 years and over. The methodology used is object-oriented design methodology. The modeling tools used are use case diagrams, activity diagrams and class diagrams. The results of making this game show that combining more than one type of game can be done and make a game more interesting.