Muhibbah Suraiya Irham
UIN SUNAN KALIJAGA YOGYAKARTA

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Literasi dan Steam Pada Kurikulum Merdeka Belajar Melalui Taksonomi Bloom Muhibbah Suraiya Irham
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Publisher : AR-RASYID : Jurnal Pendidikan Agama Islam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30596/arrasyid.v2i2.10319

Abstract

The cognitive domain of intellectual potential consists of knowledge, understanding, application, analysis, synthesis, evaluation, analysis, synthesis, evaluation in the learning process and learning evaluation found by a researcher, namely. These are all related to the task of the teacher or instructor and are very important in learning, achievement. One of the learning outcomes that must be developed in early childhood education is literacy and STEAM (Science, technology, engineering the arts of mathematics), so that the material is delivered effectively. This research effectively. This research is a literature study Methods of collecting basic reference data and books to study literacy and STEAM in the Independent Learning Curriculum through Bloom Taxonomy.
PERAN ORANG TUA DALAM MEMBANGUN LITERASI DIGITAL MELALUI PENERAPAN METODE STEAM Muhibbah Suraiya Irham; Erni Munastiwi; Ahmad Syukri Sitorus
Kurikula : Jurnal Pendidikan Vol 7 No 2 (2023): Kurikula: Jurnal Pendidikan Vol 7 No 2 Tahun 2023
Publisher : Fakultas Tarbiyah Institut Agama Islam Ngawi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56997/kurikula.v7i2.807

Abstract

This study uses the Arikunto PTK Model, namely the role of parents in builing digital literacy trough the application of the steam method. In cycle I, it begins with planning, then carries out the introduction of digital literacy and the application of steam. Research makes observations, then reflection after that improvement. After being corrected in cycle II, it strengthens to check the progress of children’s digital literacy and makes observations again and then makes reflection. In cycle III, strengthening digital literacy and steam application. So the researchers found the results of the classrostoom action research model. In the first cycle, it was 3.2667 (Start Appearing) with an sd value of 0.7988, in the second cycle, 6.2 (Developing as expected) with an sd value of 0.7746, and in the third cycle, obtained 7.6 (developing very well) wih an sd value of 0.5071. This proves that the role of parents in building digital literacy throught steam in early childhood has a significant influence on digital literacy on the application of steam.