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Library Research: An Online Learning at High School as Learning Media Monica Fransisca; Renny Permata Saputri; Yuliawati Yunus
The Indonesian Journal of Computer Science Vol. 11 No. 3 (2022): The Indonesian Journal of Computer Science
Publisher : AI Society & STMIK Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33022/ijcs.v11i3.3110

Abstract

Technology has begun to applied in the field of education, not only in universities but also in high school. The existence of technology for education encourages the development of learning media, especially online learning. The purpose of this research was to examine implementation of online learning at high school level. The method used is literature review research, which is the research results come from several sources. The data obtained comes from books, research, and articles related to online learning media. Based on the research’s results, it was concluded that the use of online learning media in high school can be applied appropriately and well if it meets certain criteria. The use of online learning as learning media can also directly improved student’s learning outcomes. This statement obtained from research articles related to the topic.
Implementasi Teknologi Artifical Intelligence (AI) sebagai Penunjang Pembelajaran Siswa di SMK Nusatama Kota Padang Yuliawati Yunus; Renny Permata Saputri; Monica Fransisca
KREATIF: Jurnal Pengabdian Masyarakat Nusantara Vol. 4 No. 2 (2024): Juni : Jurnal Pengabdian Masyarakat Nusantara
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/kreatif.v4i2.3562

Abstract

Community Service (PKM) is one of the tasks of the Tri Dharma of Higher Education which must be fulfilled by lecturers. The PKM activities carried out had the theme Implications of Artificial Intelligence (AI) Technology as a Support for Student Learning. The partner collaborating on this PKM activity is Nusatama Vocational School, Padang City. Initial observations found that the use of Artificial Intelligence (AI) technology was still very lacking. The aim of PKM activities is to introduce Artificial Intelligence (AI) technology to vocational high school students. It is hoped that this PKM activity can increase students' knowledge about Artificial Intelligence (AI) technology, and can raise children's motivation in learning, produce positive attitudes, as well as a strong commitment to learning and a good attitude towards teachers. This service uses presentations and simulations of the introduction and implications of learning Artificial Intelligence (AI) technology for students. Analysis, education and education methods are used in this service by the service implementation team. This PKM activity resulted in an increase in students' knowledge about Artificial Intelligence (AI) technology and its application as a support for student learning.
Needs Assessment of Artificial Intelligence in Education at Vocational High School Monica Fransisca; Renny Permata Saputri
The Indonesian Journal of Computer Science Vol. 14 No. 1 (2025): The Indonesian Journal of Computer Science (IJCS)
Publisher : AI Society & STMIK Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33022/ijcs.v14i1.4565

Abstract

This article aims to analyze the need for implementation of artificial intelligence in education at Vocational High School. Through technologies development and changing demands in industry, AI implementation in vocational high schools can be a solution to improve quality of education, prepare students with relevant skills, create more effective and personalized learning experience. This research uses quantitative approach with data collection through questionnaires distributed to teachers and students to identify perceptions and readiness towards the use of AI technology in learning process. The indicators analyzed include understanding of AI, perception of AI’s potential in education, readiness of technological infrastructure, challenges in AI implementation, readiness of human resources. The results shows that although there is great interest and potential to adopt AI in vocational high schools, there are challenges ahead. This article is expected to provide recommendations in planning an appropriate implementation of AI technology to improve the quality of education.
Literasi Teknologi Informasi sebagai Bekal Anak Sekolah Dasar di Era Digital Renny Permata Saputri; Monica Fransisca
Jurnal Imiah Pengabdian Pada Masyarakat (JIPM) Vol 3 No 1 (2025): Juli - September
Publisher : CV. ITTC INDONESIA

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This Community Service (PKM) activity aims to foster information technology literacy awareness from an early age among students at SD Negeri 31 Jati Tanah Tinggi Padang. Amidst the rapid development of the digital era, the skill of using technology wisely and productively has become an urgent need for the younger generation, including elementary school-aged children. This activity was conducted using an educative and interactive approach, including an introduction to basic ICT devices, safe internet practices, and the use of age-appropriate educational applications. Through enjoyable and participatory delivery methods, it is expected that students can understand the positive benefits of technology and utilize it to support their learning process. This program also contributes to the implementation of the Tri Dharma of Higher Education, specifically in the form of community service.
Comparative Study Of Android-Based Learning Media With Web-Based Learning Media Monica Fransisca; Renny Permata Saputri
The Indonesian Journal of Computer Science Vol. 13 No. 4 (2024): The Indonesian Journal of Computer Science (IJCS)
Publisher : AI Society & STMIK Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33022/ijcs.v13i4.4008

Abstract

Many choices of learning media were available, so it’s necessary to research which learning media are appropriate and suit the needs. Learning media are now technology-based, for example android-based and web-based learning media. The use of these two media was similar and widely used, so it’s necessary to examine the comparison of effectiveness. To conduct this research, a comparative analysis method with a literature study approach was used. Through the analysis, a comparison was carried out by comparing several research relevant with the themes. The research focuses on the level of effectiveness. The comparison of this research that comes from the research team itself, and several other studies. Based on comparison, the results showed that android-based learning media had a higher effectiveness percentage, 87.67%, while web-based learning media had average 80.39%. The conclusion of the research was that android-based learning media has a higher effectiveness compared to web-based learning media.