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PENERAPAN QR-CODE DALAM PROSES PEMBAYARAN DIGITAL DI KAMPUS Mohamad Arif Suryawan; La Ode Muhammad Jihad Al Faris
JURNAL INFORMATIKA Vol 11, No 2 (2022): Jurnal informatika
Publisher : Prodi Teknik Informatika Unidayan Baubau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55340/jiu.v11i2.801

Abstract

The payment system at Dayanu Ikhsanuddin University (Unidayan) is done manually by taking a payment slip at the financial counter, then making payments at the designated bank, such as payment of tuition fees, KKN, graduation, PBL, PPL, and final project or thesis. Payment methods like this make students often experience difficulties in making payments, causing discomfort and tend to delay payments. This study aims to apply the QR Code system in the digital payment process on campus. The research method used is the waterfall model. The method implements a sequential software life flow, starting from analysis, design, coding, and testing. This research produces a digital payment application on the Unidayan campus by implementing a QR Code system which can later make it easier for students to make payments by making a top-up and then scanning the QR code. thus it can help the finance department get data on students who have or have not paid tuition fees, namely SPP, KKN, Graduation, PBL, and Final Projects or Thesis.
SISTEM INFORMASI GEOGRAFIS BERBASIS ANDROID KANTOR DINAS PEMERINTAH KOTA BAUBAU Mohamad Arif Suryawan; La Raufun La Raufun; Herlin Herlin
JURNAL INFORMATIKA Vol 11, No 2 (2022): Jurnal informatika
Publisher : Prodi Teknik Informatika Unidayan Baubau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55340/jiu.v11i2.1101

Abstract

The Baubau City regional office is one of the regional apparatuses as an assistant element to the mayor and the Regional People's Representative Council (DPRD) in the administration of government affairs which are the regional authority of Baubau City. The Baubau City government office has 23 service offices spread throughout the Baubau City area with their respective roles and duties. The spread of office locations can make it difficult for the people of Baubau City and immigrant communities to find the location of the official office and information on the official office. Therefore, a geographic information system for mapping the Baubau City government office is needed. This study aims to design an android-based geographic information system application for mapping the Baubau City government office. The data used in this study is collected data on maps of the Baubau City area using Mapbox and leaflets js, interviews at each office address, collecting data on coordinate points, and some other supporting data. This research produces an application that can make it easier for users to find the location of official offices and display office information in the form of office names, addresses, coordinate points, telephone numbers, emails, websites, office pictures, and routes to the Baubau City government offices.
Sistem Informasi Geografis Tempat Wisata di Pulau Wangi-Wangi Berbasis Android Mohamad Arif Suryawan; Fithriah Musadat; Dickey Ansharullah Hamid
JURNAL INFORMATIKA Vol 12, No 1 (2023): Jurnal Informatika
Publisher : Prodi Teknik Informatika Unidayan Baubau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55340/jiu.v12i1.1414

Abstract

Potensi wisata yang ada di pulau Wangi-Wangi, Kabupaten Wakatobi sangat menarik wisatawan. Obyek wisata yang ada di pulau Wangi-Wangi terdiri dari wisata budaya, wisata alam, wisata religi, wisata kulner dan ekowisata.  Informasi lokasi wisata tersebut masih belum memadai, sehingga dibutuhkan Sistem Informasi Geografis (SIG) berbasis android untuk memudahkan pengguna mendapatkan lokasi wisata. Penelitian ini bertujuan untuk merancang bangun aplikasi Sistem Informasi Geografis tempat wisata di pulau Wangi-Wangi berbasis android. Metodologi penelitian yang dilakukan dengan teknik wawancara pada pihak yang bersangkutan dengan obyek wisata, pengamatan langsung pada obyek wisata yang ada di pulau Wangi-Wangi dan studi literature didapatkan dari jurnal penelitian dan artikel yang berhubungan dengan obyek wisata. Penelitian ini menghasilkan aplikasi SIG tempat wisata di pulau Wangi-Wangi Berbasis Android yang dapat memberikan informasi kepada wisatawan informasi wisata berbasis minat yang telah dikategorikan yaitu wisata budaya yang memiliki 17 objek wisata, wisata alam yang memiliki 16 objek wisata, wisata religi yang memiliki 13 objek wisata, wisata kuliner yang memiliki 12 objek  wisata dan Ekowisata yang memiliki 14 objek wisata. Obyek wisata yang ditampilkan berisi informasi wisata dan rute menuju tempat wisata tersebut.