Alex Jhon, Alex
Unknown Affiliation

Published : 4 Documents Claim Missing Document
Claim Missing Document
Check
Articles

Found 4 Documents
Search

Vocabulary Learning in Digital-Game Based Learning Using Sega Genesis Video Games Jhon, Alex
Proceeding of International Conference on Teacher Training and Education Vol 1, No 1 (2016): Proceeding of International Conference on Teacher Training and Education
Publisher : Sebelas Maret University

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (109.916 KB)

Abstract

Abstract:       Digital game is not only a tool of entertainment, but it can also be used in pedagogical setting, making it an interesting issue of unconventional technology-integrated learning experience. This research aims to explore the respondents’ vocabulary learning which mainly focuses on the use of four Sega Genesis video games, within the Digital Game-Based Learning experience. The research was conducted in Binus University which the respondents were 75 non-English departments’ students whose BNEPT (Bina Nusantara English Proficiency Test) scores were ≥ 500. The instruments used were four Sega Genesis video games (ESWAT: City Under Siege, Dick Tracy, Stargate and Demolition Man) and a Keywords Vocabulary Assignment. The video games were the main instruments of the hypothesis whether DGBL could help the respondents to acquire or reproduce sets of vocabulary specifically based on each of the video game. The vocabulary assignment is in a form of keyword listing for each of the game, there are ten words or phrases for each of the game, ranging from character design, first level design and gameplay. In result, based on the analysis of the filtered ten keywords from each four video games, it is proven that by playing video games, such as the four Sega Genesis video games indeed helps the EFL learners to have certain sets of vocabulary. Keywords:    vocabulary learning, digital game-based learning, sega genesis, video game
Vocabulary Learning in Digital-Game Based Learning Using Sega Genesis Video Games Jhon, Alex
Proceeding of International Conference on Teacher Training and Education Vol 1, No 1 (2016): Proceeding of International Conference on Teacher Training and Education
Publisher : Sebelas Maret University

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (70.03 KB)

Abstract

Digital game is not only a tool of entertainment, but it can also be used in pedagogical setting, making it an interesting issue of unconventional technology-integrated learning experience. This research aims to explore the respondents’ vocabulary learning which mainly focuses on the use of four Sega Genesis video games, within the Digital Game-Based Learning experience. The research was conducted in Binus University which the respondents were 75 non-English departments’ students whose BNEPT (Bina Nusantara English Proficiency Test) scores were ≥ 500. The instruments used were four Sega Genesis video games (ESWAT: City Under Siege, Dick Tracy, Stargate and Demolition Man) and a Keywords Vocabulary Assignment. The video games were the main instruments of the hypothesis whether DGBL could help the respondents to acquire or reproduce sets of vocabulary specifically based on each of the video game. The vocabulary assignment is in a form of keyword listing for each of the game, there are ten words or phrases for each of the game, ranging from character design, first level design and gameplay. In result, based on the analysis of the filtered ten keywords from each four video games, it is proven that by playing video games, such as the four Sega Genesis video games indeed helps the EFL learners to have certain sets of vocabulary.
The Meanings of Vittorio’s Dreams in Vittorio, The Vampire Jhon, Alex
Humaniora Vol 2, No 2 (2011): Humaniora
Publisher : Bina Nusantara University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21512/humaniora.v2i2.3171

Abstract

The novel Vittorio, the Vampire has a deep interest in dream. Using Freudian Dream Theory, it can be classified for Vittorio’s dreams. The focuses are Vittorio’s dreams for the meanings. Vittorio is the protagonist of Anne Rice’s novel, ‘Vittorio, the Vampire’ and the novel is a vampire romance genre. The article is analyzing the novel through library research. The main classifications of dreams are focused on the symbols from Vittorio’s dreams. Using the Dream-work processes, the symbols then classified into more specific contents classifications. Each symbol in the Flower Meadow dream then classified thoroughly. There is another dream which is his Siblings’ Severed Heads but, the focus will be more to the meadow. From the symbols, then Vittorio’s feelings throughout the novel are classified. The findings of the classifications are more on Vittorio’s love with the female protagonist, Ursula.
The Influence of Cosplaying in Increasing Japanese Language and Culture Learning at Binus University Wishnoebroto, Wishnoebroto; Prabowo, Roberto Masami; Jhon, Alex
Humaniora Vol 8, No 4 (2017): Humaniora
Publisher : Bina Nusantara University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21512/humaniora.v8i4.3872

Abstract

This research was intended to see the prospect of whether the significance of cosplay subculture had given certain influence towards these colorful communities. The target population was Bina Nusantara University students who were either in Japanese Department or those who were interested in Japanese culture. By utilizing the online questionnaire, this research used qualitative random sampling approach and expected to be used as a reference in designing the future curriculum since it was quite applicable and relevant to the condition in Indonesia. Based on the findings, cosplaying has been proven to be a beneficial activity that may help and motivate the learners to understand Japanese language and culture. Finally, the researchers suggest building Japanese language curricula based on the cosplaying activity that may be implemented soon to attract Japanese enthusiasts.