Syamsul Hadi
Sekolah Tinggi Ilmu Ekonomi Pariwisata Indonesia, Semarang

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PENGARUH JOB INSECURITY TERHADAP KOMITMEN ORGANISASI SERTA IMPLIKASINYA PADA KINERJA KARYAWAN SELAMA PANDEMI COVID 19 VARIAN OMICRON Muhammad Ainan; Syamsul Hadi; Nova Widjoyo Aryo Wisanggeni
EKOBIS Vol 10 No 2 (2022)
Publisher : Universitas Boyolali

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36596/ekobis.v10i2.841

Abstract

The Covid 19 pandemic has hit Indonesia since March 2020, in early 2021 a new variant appeared called the Omicron variant, with a very fast spread rate. The deployment of the Omicron Variant led to an increase in Job Insecurity. This study aims to determine the effect of job insecurity on organizational commitment and its implications for performance during the Omicron Variant Covid 19 Pandemic. 100 (one hundred) employees of Hotel Patra Jasa became respondents in this study. Case studies are used to answer the research objectives. Data collection was done by interview with the help of a questionnaire. This study uses path analysis. The results of the study show that during Covid 19 the Omicron Variant the perception of Job Insecurity increased. To reduce the increase in job insecurity, recommendations that can be made by Patra Jasa Convention Hotel management are the need to implement good health protocols so that the Job Insecurity of Patra Jasa Hotel employees does not decrease.
Artificial Intelligence-Moderated Gamification Apps: Elevating Gen Z’s English Vocabulary Mastery Shella Gherina Saptiany; Syamsul Hadi; Benedectta Arsenia Nanda Hardian; Muhammad Madchan Nashir
AL-ISHLAH: Jurnal Pendidikan Vol 16, No 4 (2024): AL-ISHLAH: JURNAL PENDIDIKAN
Publisher : STAI Hubbulwathan Duri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35445/alishlah.v16i4.5957

Abstract

Generation Z students are increasingly adopting gamification in language learning, often enhanced by Artificial Intelligence (AI). Gamified language learning applications are touted for their ability to improve vocabulary acquisition effectively. This study aimed to evaluate the efficacy of AI-assisted gamification in vocabulary learning among Generation Z students in Semarang, Indonesia. A descriptive cross-sectional survey design was employed, involving 400 participants. Data were collected via questionnaires and analyzed using Structural Equation Modeling (SEM) to identify the effectiveness of gamified applications and their components in vocabulary acquisition. The findings revealed that gamified vocabulary instruction using AI-assisted applications is highly effective. Specifically, AI applications demonstrated rapid impacts on learning outcomes, while gamified computer software required less sustained effort. However, the synergistic use of both technologies showed no significant additional improvement in learning outcomes. Key gamification elements such as avatars, badges, points, leaderboards, feedback, and storytelling were analyzed. Among these, game components, including avatars and badges, had the strongest influence on vocabulary acquisition. The study underscores the effectiveness of gamified applications in vocabulary learning among Generation Z, with a particular emphasis on the contribution of AI. While both AI and gamification independently enhance learning, their combined use does not yield a noticeable synergistic effect. The prominent role of game components suggests their prioritization in designing gamified educational tools. AI-assisted gamified language learning applications are effective for vocabulary acquisition, with game components playing a pivotal role. Future research should explore the long-term implications of integrating AI and gamification for sustained learning outcomes.