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The Influence of Customer Value and Designed Attributes on Tourist Experience at Wildlife Park Tourism Objects and Kinantan Culture, Bukittinggi City Suhery Suhery; Windi Khairiyyah. H; Muthia Roza Linda; Deni Suwandhani
Jurnal Pendidikan dan Konseling (JPDK) Vol. 4 No. 6 (2022): Jurnal Pendidikan dan Konseling: Special Issue (General)
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jpdk.v4i6.9927

Abstract

Tujuan dari penelitian ini adalah untuk mengetahui pengaruh Customer Value dan Atribut Didesain terhadap Pengalaman Wisata pada Objek Wisata Taman Margasatwa dan Budaya Kinantan Kota Bukittinggi. Sampel penelitian ini adalah seluruh pengunjung Taman Margasatwa dan Budaya Kinantan di Kota Bukittinggi. Sampel penelitian ini sebanyak 140 responden. Memanfaatkan kuesioner, informasi studi dikumpulkan. Data yang terkumpul kemudian dianalisis menggunakan perangkat lunak IBM SPSS Statistics 25. Menurut temuan penelitian ini, Nilai Pelanggan memiliki pengaruh yang besar terhadap Pengalaman Wisata di Taman Wisata Margasatwa dan Budaya Kinantan di Kota Bukittinggi. Di Taman Wisata Margasatwa dan Budaya Kinantan di Bukittinggi, Indonesia, Atribut yang Didesain berpengaruh signifikan terhadap Pengalaman Wisatawan. Di Taman Wisata Margasatwa dan Budaya Kinantan di Bukittinggi, Indonesia, Nilai Pelanggan dan Atribut Desain memiliki efek gabungan atau simultan yang cukup besar terhadap Pengalaman Wisatawan.
Pelatihan Pengenalan Sofware Edukasi Untuk Siswi SMP ISLAM TERPADU SABBIHISMA Padang Thesa Alif Ravelby; Sutiyem; Suhery; Deni Suwandhani; Riza Yonita
AMMA : Jurnal Pengabdian Masyarakat Vol. 1 No. 05 (2022): AMMA : Jurnal Pengabdian Masyarakat
Publisher : CV. Multi Kreasi Media

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Abstract

SABBIHISMA INTEGRATED ISLAMIC SMP, Padang City, is one of the choices for junior high schools in Padang City. The use of software as a source and medium of school learning in the future The COVID-19 pandemic is very important. The objectives to be achieved from this educational software introduction training are: Introducing training participants to the importance of Mastering Information Technology and Computers today and teaching how to use Microsoft Word, MS. Excel, Power Point which can be used to learn typing and others. The method used in this activity is Education to the Community in the form of lectures and training on introductions basic computer and application Microsoft Word, MS. Excel, Powerpoint. The result of this activity is to provide implications for adding participants' insight into Microsoft Word, MS. Excel, Powerpoint. In view of the educational activities that during the covid-19 pandemic were carried out regularly, online/online has made many limitations for school-age children in developing skills, especially the practice of using computers. This can be seen from the results of the evaluation that carried out before and after the training activities. Where there is improvement understanding and knowledge before and after the implementation of the activity. Keywords: Miscrosoft Word, MS. Excel, Power Point, covid-19