Ismail Daud, Ismail
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PERKAWINAN USIA MUDA DI KELURAHAN SOASIO KOTA TIDORE KEPULAUAN PROPINSI MALUKU UTARA Daud, Ismail
HOLISTIK, Journal Of Social and Culture HOLISTIK, Tahun IX No. 17 / Januari - Juni 2016
Publisher : Universitas Sam Ratulangi

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Abstract

One of the most important transition in human life is the passage from adolescence to adulthood and raise a family which is marked by marriage. Marriage young age generally was an institution to bind two humans the opposite sex in the ground in one family bonds. Marriage in terms of culture the community Tidore and especially Kelurahan Soasio is an obligatory for every man as a form of gratitude them for Allah SWT who created man in pairs creatures believe and fear, and holding firmness of will values marriage and responsibilities for those who will family and involved in one whole a large family and the unification of family. Research aims to understand the marriage a young age because the intercommunication that causes pregnant out of wedlock and there are also because a specific factor of a pair who performs marriage a young age, the majority of which teenager who are both in are out of school we have dropped out of school. Methods used is a description of qualitative. Promiscuity factor in this case is that teens who performs making love out of wedlock and then pregnant and to cover their deeds parents forced to fecundate to close disgrace that they have done and to keep the good name of the family. Freedom intercommunication between different of the sexes in a juvenile Kelurahan Soasio easily usual witnessed in daily life. Keywords: marriage, teenager, pregnant
PENGEMBANGAN GAME EDUKASI BERBASIS ANDROID TIK KELAS X DI SMA NEGERI 6 GORONTALO UTARA Mulyanto, Arip; Pakaja, Jemmy A.; Dwinanto, Arif; Hemila, Hemila; Daud, Ismail
Jurnal Pendidikan Teknologi Informasi dan Vokasional Vol 7, No 1 (2025): Jurnal Pendidikan Teknologi Informasi dan Vokasional
Publisher : Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23960/jptiv.v7i1.31624

Abstract

Penelitian ini bertujuan untuk merancang dan membangun game edukasi berbasis android sebagai media pembelajaran untuk membantu siswa dalam meningkatkan minat belajar pada materi Teknologi Informasi & Komunikasi (TIK). Game edukasi berisi konten berupa materi TIK, tantangan permainan, dan quiz. Metode yang digunakan dalam penelitian ini adalah metode pengembangan (ADDIE) Analysis, Design, Development, Implementation dan Evaluation. Hasil pengujian kelayakan ahli media menunjukan presentase kelayakan sebesar 94,17% dengan kategori “sangat layak”, dan ahli materi dengan presentase kelayakan sebesar 91,4% dengan kategori “sangat layak”. Hasil uji kepraktisan menunjukan presentase sebesar 95,7% dengan kategori “sangat praktis”. Adapun uji efektifitas yang dilaksanakan oleh 29 siswa kelas X-4 memperoleh nilai rata-rata pre test 61,72 dengan kriteria “cukup”, dan nilai rata-rata post test sebesar 85,5 dengan kriteria “sangat baik”Kata kunci: Game Edukasi, Android, ADDIE, TIK