Nadya Arini Atmaja
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Efektivitas Pembelajaran Secara Daring Kaitannya Dengan Motivasi Belajar Siswa SMAN 1 Tanjunganom I Ketut Mahardika; Siti Nur Bahiroh; Ayu Putri Wulandari; Thoriq Wildan; Nadya Arini Atmaja; Rizka Elan Fadilah; Firdha Yumar
Jurnal Ilmiah Wahana Pendidikan Vol 8 No 24 (2022): Jurnal Ilmiah Wahana Pendidikan
Publisher : Peneliti.net

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (123.864 KB) | DOI: 10.5281/zenodo.7494627

Abstract

Along with the times, the development of Information Technology (IT) is also growing rapidly. The need for IT-based teaching and learning concepts and mechanisms is inevitable. When the Covid-19 pandemic hit, information technology was inevitably forced to move forward to meet the needs in the world of education. The concept which was later known as e-learning brought the influence of the transformation process of conventional education into digital form, both content and system. In the research that has been carried out, it is expected to be able to determine the level of motivation in online or distance learning in students majoring in Mathematics and Natural Sciences. This research is a quantitative descriptive study with a total sample of 9 students. Data collection techniques by distributing online questionnaires. The results of the study showed that 66.67% of students were unmotivated to learn online and 33.33% were motivated by online learning. So it can be said that learning is less able to motivate students.
PENGARUH GAME EDUKATIF TERHADAP KEMAMPUAN LITERASI DAN NUMERASI PESERTA DIDIK TINGKAT SEKOLAH DASAR Lailiatul Qomariah; Nadya Arini Atmaja; Imana Bellany Filianti; Syazwina Ramaita Awra S; Finandya Putri Hanifatun Nurrohmah; Sri Wahyuni
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02` (2025): Volume 10 No. 2 Juni 2024 In Built
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i2.16011

Abstract

Literacy and numeracy are thinking activities that involve learning symbols and the language that expresses them orally or in writing. Data from PISA 2018 shows significant challenges in improving these capabilities in Indonesia. The research method used is an experimental approach by conducting a pretest and posttest. This method is used to study students in a subject using certain learning media. The purpose of making this journal is to find out how much influence education has on the literacy and numeracy skills of elementary school level students. The results of the research show that the use of literacy and numeracy games has a positive impact on students' literacy and numeracy skills. Learners who engage in literacy games show significant improvements in reading ability and text comprehension, while numeracy games help improve basic math skills such as addition, subtraction and problem solving. Apart from that, these games also increase students' learning motivation, making the learning process more fun and interactive. These results indicate that the integration of educational games in the curriculum can be an effective strategy for improving students' literacy and numeracy skills.
PENGARUH GAME EDUKATIF TERHADAP KEMAMPUAN LITERASI DAN NUMERASI PESERTA DIDIK TINGKAT SEKOLAH DASAR Lailiatul Qomariah; Nadya Arini Atmaja; Imana Bellany Filianti; Syazwina Ramaita Awra S; Finandya Putri Hanifatun Nurrohmah; Sri Wahyuni
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02` (2025): Volume 10 No. 2 Juni 2024 In Built
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i2.16011

Abstract

Literacy and numeracy are thinking activities that involve learning symbols and the language that expresses them orally or in writing. Data from PISA 2018 shows significant challenges in improving these capabilities in Indonesia. The research method used is an experimental approach by conducting a pretest and posttest. This method is used to study students in a subject using certain learning media. The purpose of making this journal is to find out how much influence education has on the literacy and numeracy skills of elementary school level students. The results of the research show that the use of literacy and numeracy games has a positive impact on students' literacy and numeracy skills. Learners who engage in literacy games show significant improvements in reading ability and text comprehension, while numeracy games help improve basic math skills such as addition, subtraction and problem solving. Apart from that, these games also increase students' learning motivation, making the learning process more fun and interactive. These results indicate that the integration of educational games in the curriculum can be an effective strategy for improving students' literacy and numeracy skills.