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PENERAPAN MEDIA PEMBELAJARAN FLIPBOOK PADA MATERI TEMATIK TENTANG KEBERSAMAAN DI SEKOLAH UNTUK MOTIVASI BELAJAR SISWA KELAS II UPT SD NEGERI 62 GRESIK Wanda Hardianti Sukma; Leni Yuliana; Suprihatien
JOEL: Journal of Educational and Language Research Vol. 1 No. 12: Juli 2022
Publisher : Bajang Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (352.734 KB) | DOI: 10.53625/joel.v1i12.3005

Abstract

Penelitian ini bertujuan untuk mengetahui cara penerapan dan motivasi belajar pada materi tematik tentang kebersamaan di sekolah siswa kelas II SD melalui media flipbook. Pendekatan yang digunakan dalam penelitian ini adalah kualitatif, termasuk penelitian jenis deskriptif kualitatif. Instrumen penelitian yang digunakan dalam penelitian ini adalah lembar observasi guru, observasi siswa, dan angket respon siswa. Berdasarkan penelitian yang dilakukan kemampuan guru dalam mengelola pembelajaran dengan menggunakan media flipbook untuk motivasi belajar memperoleh persentase 89,1%, aktivitas belajar siswa kelas II UPT SD Negeri 62 Gresik mencapai skor 88%, rata-rata yang diperoleh dari data angket respon siswa kelas II UPT SD Negeri 62 Gresik adalah 95% dengan kategori sangat baik dan respon siswa bisa dinyatakan positif. Dengan demikian dapat dikatakan bahwa setelah penerapan media Flipbook, motivasi belajar siswa kelas II UPT SD Negeri 62 Gresik mengalami peningkatan yang sangat besar.
Exploring the Use of Microsoft PowerPoint for Early Childhood Education: A Community Engagement Program Leni Yuliana; Mukhtar Adinugroho; Firman Yudianto; Teguh Herlambang; Fajar Annas Susanto; Jauharotur Rihlah
Indonesian Journal of Cultural and Community Development Vol 14 No 2 (2023): June
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/ijccd.v14i2.886

Abstract

In traditional early childhood education, teachers often rely on paper-based materials for teaching letters and numbers recognition, which can quickly bore young children. This study aimed to explore the use of Microsoft PowerPoint as an interactive learning media for early childhood education. Using a qualitative approach, the study involved a community engagement program in Harapan Bangsa PAUD, East Java, Indonesia, to introduce the use of Microsoft PowerPoint to teachers. Interviews, observations, and event documentation provided data for descriptive analysis. The program improved teachers' ability to experiment with new and interactive educational material, according to the findings. Community involvement programs improve early childhood education and promote the Tri Dharma Perguruan Tinggi, according to participants and the PAUD Harapan Bangsa. This study highlights the potential of using technology, specifically Microsoft PowerPoint, in early childhood education, and the importance of community engagement in promoting innovation and improving education quality.Highlights: Microsoft PowerPoint as a learning medium for preschool children Community engagement programs to explore innovative learning media ICT incorporation in early childhood education Keywords: Early childhood education, Information and Communication Technology (ICT), Learning Media, Microsoft PowerPoint, Community Engagement.
Innovation in Company Profit Management: Socialization of Numerical Calculation for Efficiency Improvement at PT Ajisaka Firman Yudianto; Teguh Herlambang; Mohamad Yusak Anshori; Mukhtar Adinugroho; Afib Rulyansah; Leni Yuliana
Indonesian Journal of Cultural and Community Development Vol 14 No 2 (2023): June
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/ijccd.v14i2.890

Abstract

This community service project aimed to enhance the efficiency and effectiveness of PT. AJISAKA's business management through the introduction of a sophisticated software tool for forecasting and profitability estimation. Blending management science with computational science, the project sought to facilitate informed decision-making by leveraging artificial intelligence in profitability ratio prediction. The methods employed involved the execution of Tri Dharma Perguruan Tinggi and extensive socialization of numerical calculation techniques related to the company's profit estimation. The project was well received by the company's management, with the software's potential to enhance business insight and streamline operations being widely appreciated. The result of this endeavor underscores the potential of AI in revolutionizing profitability forecasts and business management. Furthermore, it bolsters the case for technological self-sufficiency in the economic and business sectors, paving the way for future innovation and the broad adoption of artificial intelligence in business management. Highlights: Utilization of artificial intelligence for accurate profitability forecasting and enhanced business decision-making. Successful execution of Tri Dharma Perguruan Tinggi, promoting technological independence in the economic sector. Broad appreciation and potential for AI application in streamlining operations and fostering business insight. Keywords: Artificial Intelligence, Profitability Forecasting, Business Management, Technological Self-sufficiency, Numerical Calculation.
Sosialisasi pemanfaatan sistem informasi keuangan toko sembako bu Riya di Kelurahan Banyu Urip Surabaya Mukhtar Adinugroho; Teguh Herlambang; Firman Yudianto; Afiananda Rizky; Leni Yuliana
Indonesia Berdaya Vol 5, No 1 (2024)
Publisher : UKInstitute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47679/ib.2024651

Abstract

The grocery store business is currently very promising for entrepreneurs who are currently involved in the business economy. This business has many enthusiasts due to its unique concept with customers being free to choose the type of product they sell themselves. If you look at the competitors, there are quite a lot and each shop has its own advantages over the others. One of the differences that can be seen is on the management side, various variations or methods are used to increase productivity from the management side, which include recording existing product stock, calculating expenditure and calculating input. This will be the key to the success of management in carrying out processing because when these things are not done well it will result in the emergence of new problems. Therefore, the service activities carried out at the Bu Riya grocery store are to help with these problems using an approach method that includes planning, implementation and evaluation stages. The stages that have been carried out in planning are able to create a plan to resolve problems in stall management such as recording and the flow of money in and out. After that, the implementation method itself is implemented, namely by implementing what has been identified by creating a management application solution. From the entire series of activities carried out, a new management process was obtained by digitizing several aspects such as recording product stock and managing the flow of cash in and out. The digitalization that has been implemented is based on Android and significant results have been obtained, namely that operational shop management is able to use it well.
Pelatihan bisnis digital marketing di PT. Abisakti Surya Megakon Firman Yudianto; Dike Bayu Magfira; Mukhtar Adinugroho; Teguh Herlambang; Leni Yuliana
Indonesia Berdaya Vol 4, No 4 (2023)
Publisher : Utan Kayu Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47679/ib.2023605

Abstract

Digital marketing is a marketing strategy using the internet and information technology to expand traditional marketing functions. Digital marketing can help marketers establish relationships with customers to increase customer loyalty. Digital Marketing is one of the media that is currently in great demand by the public and as a support in their daily activities. Gradually, many people are starting to leave conventional marketing methods and switch to digital marketing. The problems experienced by PT. ASM is about digital marketing business marketing that can increase revenue on a sustainable scale in the era of globalization. This training will be given to employees / HR from PT. ASM to be able to improve soft skills in implementing and developing digital marketing so that it can help receive all forms of scientific and technological information that comes from outside to improve the economy for future prosperity. This training will be provided in a hybrid manner, conducted offline or online (zoom). This training will explain in more depth about digital marketing. Participants will also be taught to develop strategies to communicate brands through various digital media, as well as evaluate and measure their level of success.
Employee Information System Development at PT. Friends of Sakinah Flashlight Surabaya Teguh Herlambang; Firman Yudianto; Mukhtar Adinugroho; Fajar Annas Susanto; Leni Yuliana
Indonesia Berdaya Vol 5, No 1 (2024)
Publisher : Utan Kayu Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47679/ib.2024654

Abstract

PT Sahabat Sakinah senter is a service provider providing smart solutions, especially focusing on clearing in non-performing assets.  We are committed to using information technology and algorithms to provide customers with quality non-performing asset collection strategies and resource pooling, as well as providing one-stop post-loan solutions. Our community service was carried out at PT Sahabat Sakina Center, a company engaged in billing customers who make online loans, where this company only accepts billing services.  With the information system development training at PT Sahabat Sakinah Senter, it could modernizes its database and office systems.
Pengembangan Sistem Notifikasi dan Rekap Penggunaan Data Internet pada Aplikasi Myim3 di PT Indosat Ooredoo Firman Yudianto; Elisa Qotrunnada; Teguh Herlambang; Mukhtar Adinugroho; Leni Yuliana
REMIK: Riset dan E-Jurnal Manajemen Informatika Komputer Vol. 7 No. 3 (2023): Volume 7 Nomor 3 Agustus 2023
Publisher : Politeknik Ganesha Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33395/remik.v7i3.12399

Abstract

Penelitian ini berjudul “Pengembangan Sistem Notifikasi dan Rekap Penggunaan Data Internet Pada Aplikasi MyIM3 di PT. Indosat Ooredoo”. Adapun tujuan dari penelitian ini adalah untuk mengetahui perkembangan pencapaian standar kualitas pelayanan di PT.Indosat Oredooo,Tbk. Masalah dari penelitian ini adalah notifikasi dan rekap penggunaan data pada aplikasi MyIM3. Jenis penelitian yang digunakan adalah deskriptif dengan metode studi kasus. Yaitu dengan melakukan analisis terkait problem yang terjadi dengan aplikasi MyIM3. Dari hasil analisis tersebut beberapa temuan terkait MyIM3 ditemukan diantaranya tidak adanya sistem notifikasi yang ada dalam aplikasi yang langsung terkoneksi dengan perangkat pengguna, tidak adanya rekap penggunaan data yang terekam dalam aplikasi sehingga saat paket data pengguna telah habis atau melewati masa tenggang tidak dapat menginformasikan kepada pengguna. Pengguna yang awam akan kesulitan untuk mengetahui rekap penggunaan datanya apabila dalam perangkat yang dimiliki tidak mendukung untuk melihat hasil rekap data tersebut.
Pelatihan Pemanfaatan Aplikasi Quizizz Untuk Pembelajaran Daring Di SD Al-Ikhlas Surabaya Hery Setiyawan; Friendha Yuanta; Leni Yuliana
Prosiding Seminar Nasional Kusuma Vol 1 (2023): Prosiding Seminar Nasional Kusuma
Publisher : LPPM UWKS

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Banyak media pembelajaran yang dapat meningkatkan motivasi belajar siswa, salah satunya yaitu pemanfaatan aplikasi Quizizz atau media pembelajaran berbasis permainan. Hal ini bisa dimanfaatkan sebagai sarana menyampaikan materi dalam proses pembelajaran yaitu untuk mengukur pemahaman siswa selama mendapatkan materi yang telah diajarkan. Quizizz sendiri, merupakan aplikasi permainan pendidikan yang sifatnya naratif dan fleksibel, selain bisa dimanfaatkan sebagai sarana menyampaikan materi, Quizizz juga bisa digunakan, sebagai media evaluasi pembelajaran yang menarik dan menyenangkan. Dengan adanya media pembelajaran berbasis aplikasi guru dapat dengan mudah menerapkan dalam pembalajaran daring sehingga pemanfaatan aplikasi Quizizz mampu membuat pembelajaran tidak membosankan dan tujuan dari pembelajaran dapat dengan mudah dicapai. Pelatihan ini sangat diperlukan untuk meningkatkan kualitas sekolah dan hasil akhir dari pelatihan ini sangat bermanfaat bagi guru yang telah mengikuti kegiatan pelatihan dengan disiplin.
Pengaruh Media Augmented Reality Terhadap Hasil Belajar IPAS Siswa Kelas V Sekolah Dasar Triendhita Nuraini Dewi; Yudha Popiyanto; Leni Yuliana
Indonesian Journal of Innovation Multidisipliner Research Vol. 2 No. 3 (2024): July - September
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.69693/ijim.v2i3.157

Abstract

Penelitian ini bertujuan untuk mengetahui pengaruh media augmented reality terhadap hasil belajar siswa kelas V SD Simo Kalangan Surabaya. Penelitian ini menggunakan metode kuantitatif dengan jenis penelitian eksperimen. Dengan sampel terdiri dari kelas V-B sebagai kelas kontrol dan kelas V-C sebagai kelas eksperimen. Teknik pengumpulan data yang digunakan dalam penelitian ini adalah observasi dan tes. Data yang diperoleh kemudian dianalisis menggunakan uji statistik dengan bantuan SPSS versi 25 meliputi uji normalitas, uji homogenitas dan uji hipotesis (Uji-T). Berdasarkan hasil analisis data yang diperoleh pada nilai rata-rata kelas kontrol mencapai nilai rata-rata 75,45 sementara kelas eksperimen nilai rata-rata 81,59, maka terdapat adanya perbedaan nilai yang signifikan antara kedua kelas Dari uji T didapatkan hasil nilai thitung 2,337 > nilai ttabel 1,685, sehingga H0 ditolak dan H1 diterima. Maka dapat disimpulkan bahwa penggunaan media augmented reality memberikan pengaruh signifikan terhadap hasil belajar IPAS siswa kelas V SD Al Hikmah Simo Kalangan Surabaya.
PENERAPAN MEDIA EDUKATIF TEKA-TEKI SILANG MATERI MEMBACA DONGENG UNTUK MENINGKATKAN HASIL BELAJAR PADA SISWA KELAS III SDN DUKUH KUPANG V SURABAYA Sheren Priscilia Shabilla; Suprihatien; Leni Yuliana
Jurnal Pendidikan dan Kebudayaan (JURDIKBUD) Vol. 3 No. 2 (2023): Juli: Jurnal Pendidikan dan Kebudayaan (JURDIKBUD)
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jurdikbud.v3i2.1955

Abstract

This study was prepared with the aim of improving student learning outcomes by using learning media tools that are games, namely educational media crossword puzzles in fairy tale reading learning material for third grade students of SDN Dukuh Kupang V, Surabaya. The improvement of student learning outcomes referred to in this study, namely student learning by using crossword puzzle educational media that can produce an increase in the final learning outcomes. This type of research is quantitative research, where the teacher is the implementer of learning while the researcher is the observer. This research design uses an experimental model. The object of research is student learning outcomes. Data collection techniques used questionnaires, observations, and tests. The variables in this study used independent variables in the form of learning media and the dependent variable was learning outcomes. The class in this study was divided into two, namely the control class and the experimental class, each of which received treatment in different studies so that the two classes experienced an increase or decrease in their results. The experimental class experienced an increase in learning outcomes of 84% (very good category), then the control class decreased to -80% (very poor category). Thus the use of crossword puzzle educational learning media in Indonesian language subjects can improve student learning outcomes )of class III students at SDN Dukuh Kupang V, Surabaya.