Claim Missing Document
Check
Articles

Found 5 Documents
Search

Pengaruh Komunikasi Organisasi Terhadap Motivasi Kerja Karyawan PT Marga Agung Tahun 2022 Chandra Rio Himawan Chandra; Eldhea Verenisa Kristy; Annisa Farida Hasibuan; Naela Faza Fariha; M. Nastain M. Nastain
Jurnal Ilmu Komunikasi Dan Media Sosial (JKOMDIS) Vol. 3 No. 1 (2023): January-April
Publisher : CV. ITTC INDONESIA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47233/jkomdis.v3i1.457

Abstract

Organizational communication is an important part of an organization to influence one another to achieve an effective quality of organizational communication. Organizational communication also encourages good relationships and coordination of good organization members. The study aims to see how organizational communications can affect the increased motivation for employees' work at the PT Marga Agung Yogyakarta in 2022. This study uses a quantitative methods and a simple regression analysis approach with a linear relationship between variables. Data retrieval was carried out by spreading through Google Forms and direct observation. The method of sampling in this study uses the probability sample and the method using the simple random sampling technique, with the sample data of 113 respondents. The result of this study indicated that oeganizational communication has an effect of 42% on woek motivation and 58% is influenced by variable hat are not measuredor examinedin the process of the result. and states organizational communication has an influenced on work motivation of employes PT Marga Agung Yogyakarta in 2022 with a positive relationship.
Pengaruh Instagram Terhadap Sikap Toleransi pada Siswa SMA Al Islam 1 Surakarta Muhammad Abduh Alfaruqie; Silvia Estefina Subitmele; Cut Rayhanun Hafizah R; Naela Faza Fariha
Journal of Education and Culture Vol. 3 No. 2 (2023): Journal of Education and Culture
Publisher : Indra institute Research & Publication

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (223.693 KB) | DOI: 10.58707/jec.v3i2.373

Abstract

A person's tolerance is influenced by many factors, be it the environment, family, habits etc. In the era of technological development 4.0, media and information technology has developed quite rapidly, which is thought to influence a person's social attitudes. The purpose of this study was to find out whether Instagram social media affects the tolerance attitude of SMA Al Islam 1 Surakarta students. The method used in this study is a quantitative method, by examining the relationship between two variables using a statistical test assisted by the SPSS application. The results showed that there was an influence between the use of social media Instagram on the tolerance attitude of SMA Al Islam 1 Surakarta students. Instagram had a 15.4% influence in determining student tolerance, while 84.6% was influenced by other variables not included in the research object.
Pelatihan Pembuatan Game Edukasi WordWall Bagi Guru SMA Dharma Amiluhur Yogyakarta Nafida Hetty Marhaeni; Ichlasia Ainul Fitri; Naela Faza Fariha
Dinamisia : Jurnal Pengabdian Kepada Masyarakat Vol. 7 No. 4 (2023): Dinamisia: Jurnal Pengabdian Kepada Masyarakat
Publisher : Universitas Lancang Kuning

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31849/dinamisia.v7i4.14772

Abstract

This community service aims to provide training on creating a WordWall educational game for teachers at SMA Dharma Amiluhur, Sedayu, Special Region of Yogyakarta. The training was held in May at the school and was attended by 25 teachers of all subjects. This activity begins with an introduction regarding the types of educational games, the advantages and disadvantages of each educational game, and the latest developments related to the benefits of using educational games for learning. In addition, this service is also focused on providing knowledge and understanding to teachers at Dharma Amiluhur High School regarding the benefits of the WordWall educational game, the features on the website and how to make it. The results of the dedication show that the success indicators have been achieved, namely ≥75% of teachers understand the benefits and features of WordWall, attendance at each meeting is 80%, and all teachers can make educational games WordWall with various features available even in learning that takes place after training, teachers at SMA Dharam Amiluhur have used the educational game WordWall as a learning evaluation website that students must work on. Therefore, this community service has achieved the set indicators of success and the goal of making teachers at the school able to understand and use the WordWall educational game has been achieved.
Peningkatan Kemampuan Literasi Numerasi Siswa SDN 1 Pedes Melalui Program Bimbel Intensif Arie Purwanto; Nanang Khuzaini; Nuryadi; Rusmining; Nafida Hetty Marhaeni; Muhammad Irfan Rumasoreng; Naela Faza Fariha
Kurnia Mengabdi: Jurnal Pengabdian kepada Masyarakat Vol. 3 No. 2 (2026): Kurnia Mengabdi: Jurnal Pengabdian kepada Masyarakat
Publisher : CV. Kurnia Grup

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61476/66ekw545

Abstract

This Community Service Program (PkM) aims to improve the numeracy literacy skills of students at SD Negeri 1 Pedes through intensive tutoring at the UMBY Mathematics Education Tutoring Center "The Brilliant Minds". This activity was conducted from June to July 2026, targeting 3rd grade students. The program was implemented through an academic collaboration between Mathematics Education lecturers from Universitas Mercu Buana Yogyakarta (UMBY), Mathematics Education lecturers from Universitas Ahmad Dahlan (UAD), and students from the UMBY Mathematics Education Student Association (HIMATIKA). The implementation method was based on a need assessment and a participatory approach comprising five stages: preparation, diagnostic assessment, module/tool development, intensive tutoring, and evaluation and follow-up. One of the main innovations applied by student tutors was the use of the Jarimatika method and context-based word problems to reduce math anxiety and enhance students' concrete understanding. The evaluation results showed an increase in the overall average numeracy score, from a pretest score of 93.45 to a posttest score of 95.00. The most significant improvement was experienced by students in the category requiring intensive guidance. This program proved effective in building students' motivation, confidence, and critical thinking skills, while providing a sustainable impact through the handover of learning modules to the partner school.
Penguatan Kompetensi Pedagogik Guru melalui Pelatihan Pengembangan Animasi Pembelajaran Menggunakan Canva di SMA Dharma Amiluhur Muhammad Irfan Rumasoreng; Nanang Khuzaini; Arie Purwanto; Nuryadi Nuryadi; Nafida Hetty Marhaeni; Naela Faza Fariha
Jurnal Kreativitas Pengabdian Kepada Masyarakat (PKM) Vol 9, No 9 (2026): Volume 9 Nomor 9 (2026)
Publisher : Universitas Malahayati Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33024/jkpm.v9i9.27517

Abstract

ABSTRAK Perkembangan teknologi digital menuntut integrasi media pembelajaran interaktif untuk memperkuat kompetensi pedagogik guru di era modern. Namun, guru-guru di SMA Dharma Amiluhur menghadapi kendala berupa keterbatasan pemahaman teknis dan pedagogis dalam mengembangkan media animasi digital. Kegiatan pengabdian kepada masyarakat ini bertujuan untuk menguatkan kompetensi pedagogik guru melalui pelatihan dan pendampingan pengembangan animasi pembelajaran berbasis Canva. Kegiatan ini menggunakan pendekatan partisipatif dan berbasis proyek (Project-Based Professional Development) yang melibatkan 10 orang guru SMA Dharma Amiluhur. Evaluasi keberhasilan program diukur melalui analisis pretest dan posttest yang mencakup 10 indikator kompetensi pedagogik dan literasi digital. Hasil evaluasi menunjukkan adanya peningkatan signifikan pada rerata skor peserta dari 30,50 (76,25%) pada saat pretest menjadi 35,60 (89,00%) pada saat posttest. Peningkatan tertinggi terjadi pada pemahaman pembuatan animasi (indikator 2), peningkatan keterampilan digital (indikator 3), serta pemahaman pentingnya inovasi pembelajaran (indikator 7). Seluruh peserta (100%) menyatakan kesiapan penuh dan berharap adanya kegiatan pelatihan lanjutan di masa mendatang. Pelatihan pengembangan animasi pembelajaran menggunakan Canva terbukti efektif dalam meningkatkan kompetensi pedagogik, keterampilan digital, serta motivasi inovasi pembelajaran guru di SMA Dharma Amiluhur. Kata Kunci: Animasi Pembelajaran, Canva, Kompetensi Pedagogik, Pengabdian Masyarakat, TPACK.  ABSTRACT Rapid digital advancements demand the integration of interactive learning media to strengthen teachers' pedagogical competence in the modern era. However, teachers at SMA Dharma Amiluhur face constraints such as limited technical and pedagogical mastery in developing digital animation media. This community service activity aims to enhance teachers' pedagogical competence through training and mentoring in developing Canva-based learning animations. The program utilized a participatory and project-based approach (Project-Based Professional Development) involving 10 teachers at SMA Dharma Amiluhur. Program success was evaluated using pretest and posttest instruments covering 10 indicators of pedagogical and digital literacy competencies. Evaluation results demonstrated a significant increase in average participant scores from 30.50 (76.25%) in the pretest to 35.60 (89.00%) in the posttest. The most substantial improvements were observed in animation creation understanding (indicator 2), digital skill enhancement (indicator 3), and awareness of learning innovation (indicator 7). Furthermore, all participants (100%) expressed full readiness and enthusiasm for advanced follow-up training in the future. The training on developing learning animations using Canva effectively enhances teachers' pedagogical competence, digital skills, and innovative motivation at SMA Dharma Amiluhur. Keywords: Learning Animation, Canva, Pedagogical Competence, Community Service, TPACK.