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Small Scale Trials: Implementation of Mobile Learning Applications for Badminton Materials Silvi Aryanti; Novritika Novritika; Fitriana Fitriana; Destriana Destriana; Samsul Azhar; Nurpajriwati Nurpajriwati; Yunda Anisa
Altius: Jurnal Ilmu Olahraga dan Kesehatan Vol 11, No 2 (2022): Altius: Jurnal Ilmu Olahraga dan Kesehatan
Publisher : Universitas Sriwijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36706/altius.v11i2.19911

Abstract

This study aims to determine the results of small-scale trials of research products, namely mobile learning applications for basic badminton techniques. This research is a continuation of previous research, namely the research product has been validated by experts and then in the next stage, namely conducting product trials on a small scale. Respondents in this study were 14 students of the Physical and Health Education Study Program, Faculty of Teaching and Education, Sriwijaya University. Small-scale trials are carried out by displaying mobile learning applications while learning takes place. This research is research and development by adopting Borg & Gall's theory only to small-scale trials. Based on the results of small-scale trials implementing mobile learning applications, namely 85.6% in the feasible category. The implication of this research is that mobile learning application research products are suitable for use for learning because they can be downloaded without being constrained by time and space.
Implementation of e-book flip pdf professional learning sepak takraw in college students Silvi Aryanti; Arizky Ramadhan; Novritika Novritika; Fitriana Fitriana; Samsul Azhar; Rizki Gustaman; Frayesi Frayesi
Journal Of Sport Education (JOPE) Vol 6, No 2 (2024)
Publisher : Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31258/jope.6.2.151-159

Abstract

(English)Media is one of the determining factors for success in physical education learning. In the 5.0 era, the media provided is expected to be informative and efficient so that it can facilitate the learning process and obtain maximum learning results. This research aims to determine the use of Professional Flip PDF Based Sepak Takraw Learning E-Books among students through the application of media development carried out by the author, namely flip PDF e-book media in sepak takraw learning. This research is quantitative research on the application of the use of e-book flip pdf media. The subjects of this research were 20 students in the third semester of Physical Education and Health, Faculty of Teacher Training and Education, Universitas Sriwijaya. The stage of this research is to conduct a survey on the use of professional e-book flip pdf media among students. Data analysis used was the percentage of success in applying media to takraw learning outcomes. The research results obtained were 80.1% which were included in the feasible and efficient category based on the results carried out to help the learning and success of sepak takraw. The findings of this research are that the E-Book Flip PDF Professional research product can be used as a reference for student teaching materials in sepak takraw learning(Indonesian)Media merupakan salah satu faktor penentu keberhasilan dalam pembelajaran pendiidkan jasmani, di era 5.0 media yang diberikan diharapkan bersifat informatif dan efisien sehingga dapat memudahkan proses pembelajaran dan mendapatkan hasil belajar yang maksimal. Penelitian ini bertujuan untuk mengetahui penggunaan E-Book Pembelajaran Sepak Takraw Berbasis Flip PDF Professional pada Mahasiswa melalui penerapan pengembangan media yang dilakukan oleh penulis yaitu media e-book flip pdf dalam pembelajaran sepak takraw. Penelitian ini merupakan penelitian kuantitatif pendekatan survey penerapan dari penggunaan media e-book flip pdf. Subjek penelitian ini yaitu mahasiswa semester III berjumlah 20 orang mahasiswa Pendidikan Jasmani dan Kesehatan Fakultas Keguruan dan Ilmu Pendidikan Universitas Sriwijaya. Tahapan penelitian ini yaitu dengan melakukan survey penggunaan media e-book flip pdf profesional kepada mahasiswa. Analisis data yang digunakan presentase keberhasilan penerapan media kepada hasil pembelajaran takraw. Hasil penelitian yang diperoleh 80,1% yang termasuk dalam kategori Layak dan efisiens berdasarkan hasil yang dilakukan untuk membantu pembelajara dan keberhasilan sepak takraw. Temuan penelitian ini adalah produk penelitian E-Book Flip PDF Professional dapat digunakan sebagai referensi bahan ajar mahasiswa pada pembelajaran sepak takraw.Copyright © The Author (s) 2024Journal of Sport Education (JOPE) is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
Developing Baamboozle-Based Learning Media to Enhance Badminton Footwork Techniques for Senior High School Students Maryatul Qibtiyah; Silvi Aryanti; Wahyu Indra Bayu; Fitri Agung Nanda; Hartati Hartati; Samsul Azhar
IJOEM: Indonesian Journal of E-learning and Multimedia Vol. 5 No. 1 (2026): Indonesian Journal of E-learning and Multimedia
Publisher : CV. Media Inti Teknologi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58723/ijoem.v5i1.603

Abstract

Background: The use of technology-based learning media in Physical Education, Sports, and Health remains limited, particularly in badminton footwork instructional materials. This limitation affects students’ motivation, engagement, and understanding. Therefore, innovative and interactive learning media are required to support effective learning.Aims: The aim of this research is to develop Baamboozle-based learning media for badminton footwork technique materials for senior high school students and to evaluate its feasibility and examine student responses.Methods: This study employed research and development (R&D) using the ADDIE model with stages of analysis, design, development, implementation, and evaluation. The sample consisted of eleventh-grade students at Rambang Dangku State Senior High School 2. Data were analyzed using percentage analysis techniques.Results: This research resulted in a Baamboozle-based learning media product that was declared highly suitable by experts. Validation results showed a percentage of 86% from material experts, 84% from language experts, and 88.89% from media experts. Teacher responses reached 92.5%, categorized as very interesting. Student responses were 94.58% in minor trials and 93.86% in major trials, both classified as very interesting.Conclusion: The learning media developed using Baamboozle is highly suitable and effective for application in teaching badminton footwork techniques at the high school level and can be an alternative interactive learning medium for physical education subjects.