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Small Scale Trials: Implementation of Mobile Learning Applications for Badminton Materials Silvi Aryanti; Novritika Novritika; Fitriana Fitriana; Destriana Destriana; Samsul Azhar; Nurpajriwati Nurpajriwati; Yunda Anisa
Altius: Jurnal Ilmu Olahraga dan Kesehatan Vol 11, No 2 (2022): Altius: Jurnal Ilmu Olahraga dan Kesehatan
Publisher : Universitas Sriwijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36706/altius.v11i2.19911

Abstract

This study aims to determine the results of small-scale trials of research products, namely mobile learning applications for basic badminton techniques. This research is a continuation of previous research, namely the research product has been validated by experts and then in the next stage, namely conducting product trials on a small scale. Respondents in this study were 14 students of the Physical and Health Education Study Program, Faculty of Teaching and Education, Sriwijaya University. Small-scale trials are carried out by displaying mobile learning applications while learning takes place. This research is research and development by adopting Borg & Gall's theory only to small-scale trials. Based on the results of small-scale trials implementing mobile learning applications, namely 85.6% in the feasible category. The implication of this research is that mobile learning application research products are suitable for use for learning because they can be downloaded without being constrained by time and space.
Implementation of e-book flip pdf professional learning sepak takraw in college students Silvi Aryanti; Arizky Ramadhan; Novritika Novritika; Fitriana Fitriana; Samsul Azhar; Rizki Gustaman; Frayesi Frayesi
Journal Of Sport Education (JOPE) Vol 6, No 2 (2024)
Publisher : Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31258/jope.6.2.151-159

Abstract

(English)Media is one of the determining factors for success in physical education learning. In the 5.0 era, the media provided is expected to be informative and efficient so that it can facilitate the learning process and obtain maximum learning results. This research aims to determine the use of Professional Flip PDF Based Sepak Takraw Learning E-Books among students through the application of media development carried out by the author, namely flip PDF e-book media in sepak takraw learning. This research is quantitative research on the application of the use of e-book flip pdf media. The subjects of this research were 20 students in the third semester of Physical Education and Health, Faculty of Teacher Training and Education, Universitas Sriwijaya. The stage of this research is to conduct a survey on the use of professional e-book flip pdf media among students. Data analysis used was the percentage of success in applying media to takraw learning outcomes. The research results obtained were 80.1% which were included in the feasible and efficient category based on the results carried out to help the learning and success of sepak takraw. The findings of this research are that the E-Book Flip PDF Professional research product can be used as a reference for student teaching materials in sepak takraw learning(Indonesian)Media merupakan salah satu faktor penentu keberhasilan dalam pembelajaran pendiidkan jasmani, di era 5.0 media yang diberikan diharapkan bersifat informatif dan efisien sehingga dapat memudahkan proses pembelajaran dan mendapatkan hasil belajar yang maksimal. Penelitian ini bertujuan untuk mengetahui penggunaan E-Book Pembelajaran Sepak Takraw Berbasis Flip PDF Professional pada Mahasiswa melalui penerapan pengembangan media yang dilakukan oleh penulis yaitu media e-book flip pdf dalam pembelajaran sepak takraw. Penelitian ini merupakan penelitian kuantitatif pendekatan survey penerapan dari penggunaan media e-book flip pdf. Subjek penelitian ini yaitu mahasiswa semester III berjumlah 20 orang mahasiswa Pendidikan Jasmani dan Kesehatan Fakultas Keguruan dan Ilmu Pendidikan Universitas Sriwijaya. Tahapan penelitian ini yaitu dengan melakukan survey penggunaan media e-book flip pdf profesional kepada mahasiswa. Analisis data yang digunakan presentase keberhasilan penerapan media kepada hasil pembelajaran takraw. Hasil penelitian yang diperoleh 80,1% yang termasuk dalam kategori Layak dan efisiens berdasarkan hasil yang dilakukan untuk membantu pembelajara dan keberhasilan sepak takraw. Temuan penelitian ini adalah produk penelitian E-Book Flip PDF Professional dapat digunakan sebagai referensi bahan ajar mahasiswa pada pembelajaran sepak takraw.Copyright © The Author (s) 2024Journal of Sport Education (JOPE) is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
Pendampingan Penerapan Media Berbasis Animaker guna Meningkatkan Kualitas Guru PJOK Silvi Aryanti; Iyakrus; Destriana; Destriani; Samsul Azhar; Karina Alisya Putri; Naila Zafhira Yunizar
KOMUNITA: Jurnal Pengabdian dan Pemberdayaan Masyarakat Vol 5 No 1 (2026): Februari
Publisher : PELITA NUSA TENGGARA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.60004/komunita.v5i1.399

Abstract

Teachers' pedagogical competence in organizing educational learning is through the use of learning media according to the characteristics of students. The problem found by junior high school physical education teachers in Ogan Ilir Regency is the lack of knowledge and utilization of science and technology in the form of animaker-based learning media, not yet understanding how to utilize Animaker optimally. The purpose of this community service activity is to provide training and mentoring on the application of animaker-based learning media to improve teacher skills. The methods used are lecture, question and answer and simulation methods. The results of community service activities, namely the pre-test results, can be seen that the interest of participants in participating in the service activities was 93.8%, experiencing an increase in the post-test of 6.2%. According to participants, 100% considered the importance of learning innovation in the digital era. The pre-test results regarding knowledge of animaker learning media were 44,8%, increasing after being given training materials and animaker mentoring by 55.2% during the post-test to 100%. Participants, 35.5%, knew how to operate animaker-based learning media according to the pre-test results, experiencing an increase of 64.5% during the post-test to 100%. The implication is that Animaker-based learning media can be applied as a reference for teaching materials for teachers. The conclusion is that training and mentoring activities using Animaker-based media for teachers have a positive impact, namely improving the quality of physical education teachers.