Nur Alim Amri
PGPAUD, Universitas Muhammadiyah Makassar

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PENINGKATAN KETERAMPILAN MOTORIK HALUS MELALUI KEGIATAN MENEMPEL BIJI-BIJIAN PADA ANAK DIDIK KELOMPOK B DI TK BUKIT PERMAI 2 DESA KAMPILI KABUPATEN GOWA Silvia; Nur Alim Amri; Tasrif Akib
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 8 No. 2 (2022): Volume 08 No 02, Desember 2022
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v8i2.631

Abstract

This study aims to determine Improving Fine Motor Skills Through Grain Sticking Activities in Group B Children in Bukit Permai 2 Kindergarten, Kampili Village, Gowa Regency. This type of research is class action research which consists of planning, implementation, observation, and reflection. The subjects in this study were group B children with a total of 15 children consisting of 9 boys and 6 girls. Data collection techniques used were observation and documentation. The instruments used are observation and documentation sheets. The data analysis used is descriptive qualitative. The results showed that in the first cycle of 15 children, in improving fine motor skills through the activity of sticking grains, the average value was 34.67% with the criteria for starting to develop (MB), while in the second cycle, where the 15 children obtained an average -an average of 81.17% with very well developed criteria (BSB). Based on the results of the above study, it can be concluded that improving fine motor skills through sticking seeds in group B children at Bukit Mai 2 Kindergarten, Kampili Village, Gowa Regency has increased.
IBM BAGI GURU TAMAN KANAK-KANAK PADA PEMBUATAN MEDIA PEMBELAJARAN BERBASIS APLIKASI Nur Alim Amri; Usman Usman; Hajerah Hajerah; Nurhidayah Ramadhani; Nur Aisyah; Rifka Asitha Sari; Febriyanti Febriyanti
JMM (Jurnal Masyarakat Mandiri) Vol 7, No 1 (2023): Februari
Publisher : Universitas Muhammadiyah Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31764/jmm.v7i1.12685

Abstract

Abstrak: Kegiatan PkM ini bertujuan untuk meningkatkan kompetensi dan kreativitas dalam membuat media pembelajaran edukatif yang berbasis aplikasi. Program pelatihan ini dilaksanakan dalam satu bulan dengan mode sinkronous dan asinkronous dengan target luaran utama adalah media permainan edukatif berbasis aplikasi (powtoon) yang dapat digunakan dalam pembelajaan di Taman Kanak-kanak. Agar pelaksanaan pelatihan ini lebih terarah, metode yang digunakan adalah lesson studi (LS) yang dilaksanakan secara bersiklus dalam tiga tahap kegiatan dimulai dari tahap perencanaan, tahap pelaksanaan, dan tahap refleksi. Tahap pelaksanaan kegiatan memuat kegiatan pemberian materi pengembangan media pembelajaran berbasis aplikasi, membuat rancangan media pembelajaran, mengembangkan media pembelajaran berbasis aplikasi powtoon, demonstrasi media pembelajaran. Berdasarkan hasil pengukuran persentase pada setiap indikator dari 66 peserta, menunjukkan 58% peserta telah mampu membuat media pembelajaran berbasis aplikasi powtoon, terdapat 67% peserta mampu mengoperasikan aplikasi powtoon, dan 88% peserta menganggap bahwa media pembelajaran berbasis aplikasi sangat efektif diterapkan dalam proses pembelajaran. Abstract: This program aims to improve competence and develop creativity to create educational application media. The training program was carried out by applying sinkronous and asinkronous modes with the main output target being application based learning media (powtoon) that can be used in kindergarten learning. So that the implementation of science and technology for the community is more focused, the method used is lesson study (LS) which is carried out in cycles in three stages of activity starting from the planning stage, the implementation phase, and the reflection stage. The implementation stage of the activity includes the provision of material for developing application-based learning media, designing learning media, developing powtoon application-based learning media, demonstrating learning media. Based on the percentage measurement results for each indicator from 66 participants, it shows that 58% of participants have been able to make learning media based on the powtoon application, there are 67% of participants able to operate the powtoon application, and 88% of participants think that application-based learning media is very effectively applied in the learning process.