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Taufik
Universitas Islam Negeri Sunan Ampel Surabaya

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Reflective Study of Teachers' Strategies for Managing Art and Culture Classes in the Last Hour of Learning Nidaus Sa’diyah; Taufik; Galuh Jevani Pambawati; Nur Romdlon Maslahul Adi
Journal of Practice Learning and Educational Development Vol. 6 No. 1 (2026): Journal of Practice Learning and Educational Development (JPLED)
Publisher : Global Action and Education for Society

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58737/jpled.v6i1.940

Abstract

This study explores teachers' strategies for managing Arts and Culture learning during the final session at Al-Chusnaini Islamic Elementary School, a full-day Islamic elementary school. Ideally, Arts and Culture learning is expected to foster creativity, artistic expression, and active student engagement. However, in reality, students often experience fatigue and decreased concentration during the final session, resulting in suboptimal learning. This problem requires teachers to design creative and varied classroom management strategies to maintain student motivation and participation. This study uses a qualitative descriptive approach, with data obtained through observation, documentation, and teaching reflection. The results showed that teachers implemented several strategies, including educational games such as modified Monopoly, interactive digital media, icebreaker activities, group projects, and simple rewards. These strategies were effective in increasing student engagement, maintaining focus, and creating a fun and interactive learning atmosphere. This study highlights the importance of innovative classroom management to maintain student motivation and learning quality, especially during low-energy periods, where the implementation of game-based learning and cooperative models such as Teams Games Tournament (TGT) proved practical and had a positive impact. These findings are expected to contribute to the development of learning strategies for end-of-day sessions in elementary schools
Game-Based Learning dalam Pembelajaran Pantun di SD/MI: Eksplorasi Media Ular Tangga untuk Keaktifan dan Keterlibatan Siswa Kelas V Adinda Nurhabibah Nasution; Munawir; Taufik; Nur Romdlon Maslahul Adi; Nuril Kartika
Journal of Practice Learning and Educational Development Vol. 6 No. 2 (2026): Journal of Practice Learning and Educational Development (JPLED) in Press
Publisher : Global Action and Education for Society

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58737/jpled.v6i2.1012

Abstract

The teaching of pantun in elementary schools (SD/MI) has been found to still employ conventional, monotonous teaching methods, resulting in students becoming less enthusiastic, experiencing difficulties in composing pantun according to the rules, and lacking involvement in the learning process. This study aims to describe the implementation of snakes and ladders as a form of Game-Based Learning (GBL) in teaching pantun in fifth grade, analyze the role of teachers in the process, and identify forms of student activity and engagement. The research method used in this study is a qualitative approach with a case study design. Data were obtained through observation, teacher reflective journals, and interviews with students. The results of the study indicate that the pantun snake and ladder game is effective in creating an active, collaborative, and enjoyable learning atmosphere. Teachers play the role of facilitators, guides, and motivators, maintaining a balance between the structure of learning and the flexibility of the process. Student engagement is reflected in active participation in answering questions, group discussions, and healthy competitive spirit. Most students (around 90%) were able to compose pantun independently according to the rules and rhymes. This GBL strategy successfully fostered students' interest, creativity, and understanding of pantun. These findings recommend the integration of traditional game media in literature learning to improve cultural literacy and learning effectiveness at the elementary school level.