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Pengaruh Media Pembelajaran Daring terhadap Hasil Belajar PWPB Kelas XII RPL SMK N 1 Bukit Sundi Resti Rahmi Khairati Costa; Latifah Annisa; Ambiyar Ambiyar; Deviana Ridhani
Journal on Education Vol 5 No 3 (2023): Journal on Education: Volume 5 Nomor 3 Tahun 2023
Publisher : Departement of Mathematics Education

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This study aims to determine the effect of online learning (X) on learning outcomes in web programming and mobile devices (Y) subjects at SMK N 1 Bukit Sundi. This study uses quantitative research. The data collection technique uses a questionnaire which is distributed to students. The population in this study were all class XII students majoring in RPL SMK N 1 Bukit Sundi totaling 40 students. The number of samples in this study were 40 students. Data analysis used simple linear regression analysis through calculations with the help of the IBM SPSS Statistics 26 program. The results showed that "The influence of online learning has a positive effect on learning outcomes of PWPB subjects at SMK N 1 Bukit Sundi". Linear Regression Equation The simple linear equation Y = 33.258 + 0.701X is obtained. From the results of the analysis, tcount is 4.284 > ttable value is 2.024 or Ho is rejected. Thus "Online Learning has a positive effect on Learning Outcomes of Class XII RPL PWPB subjects". This can be seen in the coefficient table of the tcount and the p-value is less than 0.05. The coefficient of determination is as big as in the table above, namely the value of R Square = 0.326 = 32.6%, this means that the variation in the learning outcomes variable is PWPB subject.
Meta-Analisis Media Pembelajaran Mobile Learning Berbasis Android Terhadap Hasil Belajar Peserta Didik Elfi Tasrif; Intan Witari Intan; Latifah Annisa
JURNAL PTI (PENDIDIKAN DAN TEKNOLOGI INFORMASI) FAKULTAS KEGURUAN ILMU PENDIDIKAN UNIVERSITA PUTRA INDONESIA "YPTK" PADANG Vol. 10 (2023) No. 1
Publisher : Universitas Putra Indonesia YPTK Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35134/jpti.v10i1.148

Abstract

Penelitian ini untuk mengetahui pengaruh penggunaan media pemebelajaran mobile learning berbasis android terhadap hasil belajar siswa. Penelitian ini menyelidiki bagaimana pengaruh media pembelajaran mobile learning berbasis android terhadap hasil belajar siswa dengan menghitung effect size. Jenis penelitian yang dilakukan adalah meta-analisis. Data yang didapat berasal dari 20 jurnal ber ISSN dan bersumber dari Sinta, Google Schoolar. Dari perolehan hasil analisis effect size berdasarkan kategori jenis media audio visual dengan nilai 1.51 berada kategori sangat tinggi. Sedangkan berdasarkan kategori jurusan rata-rata media pembelajaran mobile learning berbasis android sangat mempengaruhi hasil belajar dengan nilai 3.59 berada pada kategori sangat tinggi pada jurusan Bisnis Daring dan Pemasaran (BDP). Berdasarkan hasil analisis menyimpulkan bahwa media pembelajaran mobile learning berbasis android terhadap hasil belajar memberikan pengaruh yang berarti pada aspek jurusan terutama pada jurusan BDP, dimana nilai rata-rata effect size yang diperoleh pada jurusan BDP lebih tinggi dibandingkan pada jurusan lainnya. Pengaruh media pembelajaran terhadap hasil belajar siswa memberikan pengaruh yang berarti pada setiap jenis media. Rata-rata effect size jenis media visual memiliki rata-rata yang lebih tinggi dari pada media audio visual.
Development of Mobile Media Based on Problem-Based Learning in Basic Computer Network Engineering and Communication Subjects Latifah Annisa; Nizwardi Jalinus; Yeka Hendriyani; Mukhlidi Muskhir
AL-ISHLAH: Jurnal Pendidikan Vol 16, No 2 (2024): AL-ISHLAH: JURNAL PENDIDIKAN
Publisher : STAI Hubbulwathan Duri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35445/alishlah.v16i2.4999

Abstract

This research aims to develop mobile learning media specifically designed for basic subjects in Computer Network Engineering and Telecommunications to enhance student motivation and learning outcomes. Utilizing the RD (Research and Development) method, the ASSURE model was employed for development. This model includes analyzing learners, stating objectives, selecting instructional methods, media, and materials, utilizing media and materials, requiring learner participation, and evaluating and reinforcing. The mobile media was tested with 36 students from TJKT Vocational High School in Padang. Data collection instruments included validation sheets, practicality questionnaires, student evaluation questions, and student response questionnaires. Results showed a material expert validity of 0.89 and a media expert validity of 0.94, both indicating high validity. Teacher-assessed practicality scored 90.67, while student assessments scored 86.19, both in the very practical category. Effectiveness was determined by student evaluations, with 88.89% of students achieving competency, indicating high effectiveness. The increase in student learning outcomes was significant, with a gain score of 0.74% in the high category. The T-test revealed a significant difference in pretest and posttest learning outcomes (p-value 0.005). In conclusion, the problem-based learning mobile media developed for basic computer network engineering and telecommunications subjects has been validated, deemed practical, and proven effective for learning. Its implementation is expected to boost student engagement, creativity, and learning outcomes, thereby potentially improving the overall quality of education.