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Development of Quizizz Application E-Module-Based Teaching Materials on Student Mathematics Learning Outcomes Nur, Zeni Eva Hoerunisa; Raharjo, Hendri; Wahid , Sirojudin
Educational Insights Vol. 1 No. 1 (2023): June 2023
Publisher : PT Ilmu Inovasi Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58557/eduinsights.v1i1.7

Abstract

Teaching materials have an important role for the continuation of learning so that student learning outcomes are more optimal. Teachers must create a learning media and teaching materials that of course so that students feel interested and active during learning. During a pandemic like this, online learning is certainly not effective if the use of print-based teaching materials is carried out, due to the limited communication between students and teachers. One of the teaching materials that can be sought to improve student learning outcomes is E-Module-based teaching materials with the Quizizz application. The population is all students of Class VII of SMP Negeri 2 Sumber for the 2021/2022 school year. Samples in this study. The class used is class VII G as the control class and VII I as the experimental class. The instruments used are tests and questionnaires. The results of this research are: Based on the validation results from material experts and media experts that the development of e-module-based teaching materials with the quizizz application is suitable for use as mathematics teaching materials and Students' mathematics learning outcomes increase after the provision of e-module teaching materials with the quizizzi application in the learning process.
Empowering Students in the Digital Era: An Analysis of Interactive E-Modules' Effect on Digital Mathematical Communication Weylin; Raharjo, Hendri; Haqq, Arif Abdul; Larsari, Vahid Norouzi
International Journal of Mathematics and Mathematics Education (IJMME) Vol. 1 No. 2 (2023)
Publisher : EDUPEDIA Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (587.747 KB) | DOI: 10.56855/ijmme.v1i02.401

Abstract

Students' mathematical digital communication abilities are paramount in the current digital era, yet many continue encountering difficulties. This study focuses on using interactive e-modules as an innovative learning medium to enhance these abilities. Adopting a quantitative experimental approach, this research involved grade 8students from SMP Negeri 1 Ciwaringin during the 2022/2023 academic year, allocating them into control and experimental groups. The study aimed to evaluate student responses to the e-module, compare students' mathematical digital communication abilities before and after the module's implementation, and determine the effectiveness of the e-module. The study's results showed a significant improvement in students' abilities, with a 75.5% positive response to the e-module and an average student score increase from 36.63 (pretest) to 72.56 (posttest). An N-Gain rise of 56.62% demonstrated the effectiveness of the e-module. These findings solidify the interactive e-module as a suitable learning medium that increases student enthusiasm and participation in mathematical learning. Thus, this research significantly contributes to mathematics education, demonstrating that interactive e-modules can effectively overcome challenges in teaching mathematical digital communication.
Applications of Mathematics Charged Islamic Values by Using Macromedia Flash and Camtasia Durri, Agus Ahmad; Raharjo, Hendri; Muchyidin, Arif
ITEJ (Information Technology Engineering Journals) Vol 1 No 1 (2016): June
Publisher : Pusat Teknologi Informasi dan Pangkalan Data IAIN Syekh Nurjati Cirebon

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24235/itej.v1i1.2

Abstract

Some factors of low interresting of Mathematic learning material for student on Junior High School grade (SMP/MTs) are design of learning material that is less animation and the difficuties of use the learning material. Therefore, the use of learning material should be inovated for increasing the learners’ interrest, to make them easy understanding the subject that has been learnt, and still capable to increase reigion value in their ownselves. One form of this effort is to create learning material in the form of flash mathematics with consits Islamic value. Flash application is an application that can be developed in accordance animatif developer creativity. The purpose of the research is the developing of learning material in the electric learning form that consists Islamic value in Transformation subject. The method of research is research and development, and the design of the research is using the steps of ADDIE model, there are analysis, design, development, implemetation, and evaluation. Data collection techniques included interviews and observations with research instruments are questionnaires, observation sheets and tests. Further analysis of the data conducted by researchers consists of qualitative and quantitative analysis to determine the feasibility and effectiveness of the teaching materials developed. The results of the expert evaluation consisting of a material expert and a media expert, shows that the average velue obtained from every aspects: content quality and purpose,instructional quality of learning material, aspects of the charge Islamic value, and the technique quality was 4.37 that very good category. The results of the assessment by the teachers of Junior High School grade (MTs) Nurul Huda Munjul which consist of two Mathematics teacher and a teacher of Information and Communication Technology (ICT), shows that the average velue of each aspect was 4.46 with very good category. Than the student quationnaire responses result data obtained by the average velue of each aspects: the quality of learning and instructional, technical aspects of the display, and payload integrition aspects of Islamic value in learning material, namely 3.98, with good categories. The data test scores of student learning outcomes gained an average of 82.34 > KKM (75) with the classical completeness of 89.19% > 85%. The conclusion showed that the quality of Mathematic learning materials charged Islamic velues are developed with macromedia flash and catamsia aplications is feasible and effective to be used in the learning process.
Pengembangan Bahan Ajar Berbasis Multimedia Interaktif Dalam Meningkatkan Minat Belajar Matematika Siswa Nuritno, Rizqi; Raharjo, Hendri; winarso, widodo
ITEJ (Information Technology Engineering Journals) Vol 2 No 1 (2017): June
Publisher : Pusat Teknologi Informasi dan Pangkalan Data IAIN Syekh Nurjati Cirebon

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24235/itej.v2i1.11

Abstract

This research is a form of interactive multimedia development as a resource that aims to: 1) Develop Interactive Multimedia Learning Material and Beam Cube; 2) Determine the feasibility of Cube Interactive Multimedia Learning Material and Beam; 3) Increasing interest in learning math using the Interactive Multimedia Learning Material and Beam Cube. This research method is the Research and Development (R & D), adapted from ADDIE development model, with the following steps: 1) Analysis,2) Design,3) Development,4) Implementation5) Evaluation.Validation is done by two people matter experts and two experts media. Teaching materials developed tested to 5 learners VIII class A and 31 learners in class VIII B of SMP Negeri 12 Cirebon. Feasibility level Interactive Multimedia-Based Instructional Materials and Beam Cube based assessment: 1) Matter Experts obtained an average value of 4.2 which is included in the category of Good, 2) Expert Media obtained an average value of 4.26 are included in the category of Very Good, 3) learners field trials obtained an average value of 4.26 are included in the category of Very Good. Thus the Interactive Multimedia-Based Instructional Materials and Beam Cube is good and fit for use as teaching material. Based on the analysis Interest in Learning students before and after the use of the Interactive Multimedia-Based Instructional Materials and Beam Cube, obtained by N-gain of 0.405 which is included in the category of Medium of the total score early 2026 into 2521. In the test paired t test obtained t count equal to -16.619 with sig , 0,000 showed significant measurement so that the conclusion is the development of Interactive Multimedia-Based Instructional Materials and Beam Cube can improve Students Interest in Learning Mathematics.
Pengembangan Bahan Ajar Matematika Berbasis Multimedia Interaktif Terhadap Prestasi Belajar Peserta Didik dalam Materi Fungsi Subarkah, Muhamad Rizki; Raharjo, Hendri; Abdul Haqq, Arif; Mafatikah, Putri
Journal of Mathematics Learning Innovation Vol 4 No 1 (2025): Journal of Mathematics Learning Innovation
Publisher : Department of Mathematics Education, Faculty of Tarbiyah, Institut Agama Islam Negeri Parepare

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35905/jmlipare.v4i1.13053

Abstract

This study aims to develop and assess the feasibility of interactive multimedia-based mathematics teaching materials as practical and effective learning media. The background of this study is the monotonous and one-way learning method without technology-based teaching materials in the school. The study used the Research and Development (R&D) method with the ADDIE (Analyze, Design, Development, Implementation, Evaluation) model. The subjects of the study were students of class X MIPA 3 at one of the high schools in Cirebon Regency. Data collection techniques included questionnaires, observations, tests, and documentation, with qualitative descriptive analysis for observation and quantitative analysis for validation of teaching materials. The results showed that interactive multimedia teaching materials had a feasibility level of 86.72% (very feasible) based on expert validation, and a practicality level of 96.70% (very practical) based on teacher and student assessments. In addition, this study showed an increase in student learning achievement after using the teaching materials. The implication of this study is that interactive multimedia-based teaching materials can be applied in mathematics learning to improve understanding of abstract concepts, such as functions. Educators and developers of learning materials are advised to consider integrating similar learning materials into learning and improving training for teachers in the application of learning technologies.