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The Effect of Online Games on Learning Motivation and Learning Achievement Santinah, Santinah; Saluky, Saluky
ITEJ (Information Technology Engineering Journals) Vol 7 No 1 (2022): June
Publisher : Pusat Teknologi Informasi dan Pangkalan Data IAIN Syekh Nurjati Cirebon

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24235/itej.v7i1.100

Abstract

Technological developments make online games increasingly known throughout the community as a means for entertainment and even serve as a sport. This study aims to determine the effect of online games on learning motivation and student achievement. The results of the study show that at a certain level online games can be used as motivation to learn, but at the level of addiction to online games, it is very disturbing for students in learning achievement.