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Big Data Analysis on Smartcampus Applications IAIN Syekh Nurjati Cirebon : A Preliminary Study Saluky Saluky
Procediamath Vol 1, No 1 (2017)
Publisher : IAIN Syekh Nurjati Cirebon

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (538.899 KB)

Abstract

The growth of data so rapidly that it is necessary to anticipate in accommodating the amount of data so large that in the Big data is divided into 3 V namely high-volume, high-velocity and high-variety information, this study is a preliminary study in big data analysis in universities in This initializes the Smart Campus Application in order to be analyzed in Big data obtained structured data and unstructured data that can be processed into useful information for the institution. 
IMPLEMENTASI BILANGAN BULAT PADA PERMAINAN TRADISIONAL CONGKLAK Hilmi Zaki Islahati; Rezza Trie Kusdayati; Saluky Saluky
Nurjati Journal of Mathematics and Mathematical Sciences (NJMMS) Vol 1, No 2 (2021)
Publisher : Jurusan Matematika, IAIN Syekh Nurjati Cirebon

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Abstract

Many traditional games apply mathematics, Congklak is a game that contains elements of mathematics, one of which is integer operations. This paper applies the material to integers with a sub-discussion of the mixed arithmetic operation method of integers. While the purpose of this study is to determine the implementation of number theory on the subject of integers, namely the operation of counting integers in the Congklak game. In this paper, the game is carried out as usual but has been modified in order to implement the learning objectives. The results of the study show that students indirectly learn integers and are easy to understand.
The Development of Islamic Religious Education Android-Based Application of Salat Material for Elementary Students Nurul Bahiyah; Wulandari Wulandari; Saluky Saluky
Al-Aulad: Journal of Islamic Primary Education Vol 5, No 2 (2022): Al-Aulad: Journal of Islamic Primary Education
Publisher : Jurusan Pendidikan Guru Madrasah Ibtidaiyah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15575/al-aulad.v5i2.17736

Abstract

The Covid-19 pandemic has had a significant impact on various lines of life, including the education sector. The government's policy to minimize the transmission of the virus is carried out by implementing physical distancing rules. Therefore, the government in this case the Ministry of Education and Culture (Kemendikbud) provides rules for conducting distance learning. One of the schools affected by this policy is SDI (Islamic elementary school) Losari Lor. Teaching and Learning Activities (KBM) at SDI Losari Lor, before the pandemic were completely carried out offline with a lecture model. However, during the pandemic, activities were carried out with limited face-to-face and online in accordance with the instructions of the Brebes Education Office. The weakness of KBM is that learning is less than optimal, the teacher explains the material in class in a limited way, students are required to study independently. Likewise with the subject of Islamic Religious Education (PAI). Salat material is the material taught in class II semester 2. This study aims to create an android-based learning application, in order to increase students' understanding and understanding of the material to be discussed, namely the salat material. In addition, this research is also to overcome learning that is constrained by the internet network. Data collection methods used are interview methods, direct observation methods and literature methods. While the method used in building the application is a 4D model. The steps taken are Define, Design, Develop, and Dessiminate. The software used is Microsoft Powerpoint, iSpring Suite, and Web2Apk Builder. The result of the research is an Android-based Salat application. The result of this research is a mobile learning of salat application that can be used to make teaching and learning activities more interesting and interactive. Besides the fact that the material presented to the student will be easier to understand, the application can also be accessed even without an internet network.
Revolutionizing Education: Unlocking the Potential of Asynchronous Video for Interactive Online Learning Saluky; Nurul Bahiyah
International Journal of Education and Humanities Vol. 3 No. 2 (2023): International Journal of Education and Humanities (IJEH)
Publisher : Ilmu Inovasi Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58557/(ijeh).v3i2.149

Abstract

The traditional education landscape has witnessed a significant transformation in recent years due to advancements in technology and the growing demand for flexible learning options. Asynchronous video has emerged as a powerful tool in online education, offering learners the freedom to access course materials and engage with interactive content at their own pace and convenience. This paper explores the potential of asynchronous video in revolutionizing education by unlocking new possibilities for interactive online learning. The paper begins by discussing the limitations of traditional synchronous learning models and the need for innovative approaches that cater to the diverse learning styles and schedules of today's students. It then delves into the concept of asynchronous video, highlighting its key features and advantages. By enabling learners to access video lectures, tutorials, and demonstrations anytime and anywhere, the asynchronous video promotes self-paced learning and facilitates personalized educational experiences. Moreover, the paper examines how interactive elements can be seamlessly integrated into asynchronous video content. By incorporating quizzes, assessments, and interactive discussions within video platforms, educators can foster active engagement, promote critical thinking, and enhance knowledge retention. The potential of augmented reality (AR) and virtual reality (VR) technologies in creating immersive and interactive learning experiences through asynchronous video is also explored. Furthermore, the paper addresses the challenges and considerations associated with implementing asynchronous video in educational settings. It discusses issues related to video production, accessibility, and learner support, offering practical solutions and best practices to overcome these hurdles. The paper highlights successful case studies and initiatives that have effectively harnessed the potential of asynchronous video for interactive online learning. It presents evidence of improved learning outcomes, increased student engagement, and enhanced instructor-student interaction through the utilization of asynchronous video
Optimizing Household Energy Consumption Using Numerical Approaches to Reduce Costs and Environmental Impacts Saluky; Fathimah , Aisya
International Journal of Smart Systems Vol. 1 No. 3 (2023): August
Publisher : Etunas

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.63876/ijss.v1i3.14

Abstract

In an effort to face the challenges of increasing global energy consumption and its environmental impacts, optimizing energy use in the household sector is one of the important solutions. This article proposes a numerical approach to optimize household energy consumption with the aim of reducing costs and environmental impacts. Through mathematical modeling and simulation, this method evaluates the energy use of household electrical devices, and analyzes efficient energy consumption patterns. The results of the study show that the implementation of this optimization strategy can reduce energy costs by up to 20% and reduce carbon emissions, thus supporting environmental sustainability. This approach can be applied by both urban and suburban households, making a significant contribution to green energy initiatives and national energy-saving policies.
Development of H5P Course Presentation to Improve Student Mathematics Learning Outcomes Putri, Intan Nur; Arif Abdul Haqq; Saluky, Saluky
Journal of Mathematics Instruction, Social Research and Opinion Vol. 3 No. 3 (2024): November
Publisher : MASI Mandiri Edukasi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58421/misro.v3i3.231

Abstract

Educators are the people who are responsible for all educational processes, so it would be better if learning plans were designed before the implementation took place so that student learning outcomes could be optimized. One of the things that needs to be prepared is learning media. The selected learning media must be able to convey the content of the learning material, either in the form of videos, slides, images, or graphics. Course Presentation is an interactive media in the form of slides that can be filled with videos and interactive quizzes equipped with adaptive feedback. This type of research is in the form of R&D with the ADDIE model, which aims to develop Course Presentation as a learning medium that improves students' mathematics learning outcomes. This research took place in class 9F SMPN 2 Sumber, totaling 32 students. The study results showed that Course Presentation was suitable for learning mathematics through an expert validity test analyzed using the V-Aiken formula. The validity of the material was 0.86 with a valid category, and the media validity result was 0.76 with a valid category. In addition to the feasibility of the media, this study also tested Course Presentation to improve students' mathematics learning outcomes; through the Normalized Gain test, students' mathematics learning outcomes increased by 0.5 with the medium category. From this data, it can be concluded that Course Presentation can be used as a learning medium to improve students' mathematics learning outcomes
Analysis of Students' Mathematical Literacy Ability in Solving Mathematical Problems in View of Logical Intelligence Tuti Isnani; Hendri Handoko; Saluky
Educational Insights Vol. 1 No. 2 (2023): December 2023
Publisher : PT Ilmu Inovasi Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58557/eduinsights.v1i2.9

Abstract

Mathematical literacy skills are really needed by students in everyday life. Apart from that, students' logical intelligence still needs to be developed . Students must be equipped with logical intelligence to improve mathematical literacy skills so they can solve everyday mathematical problems. This research aims to determine students' mathematical literacy abilities in solving mathematical problems in terms of logical intelligence. This research was conducted at SMP Negeri 1 Gebang with subjects as many as 32 students in class VIII C. This research used a qualitative approach with descriptive methods . Data collection techniques in this research were a mathematical literacy ability test , a logical intelligence questionnaire and an interview guide. Logical intelligence is divided into three categories, namely high, medium and low , 1 student is taken from each category to be interviewed . The results of the research show that students' mathematical literacy abilities in solving mathematical problems in terms of high category logical intelligence can fulfill three indicators of mathematical literacy abilities . Mathematical literacy ability in solving students' mathematical problems in terms of logical intelligence in the moderate category can fulfill two indicators of mathematical literacy ability . Mathematical literacy ability in solving students' mathematical problems in terms of low category logical intelligence can fulfill two indicators of mathematical literacy ability . The average mathematical literacy ability of all categories of students' logical intelligence contains two indicators of mathematical literacy ability .
PENGEMBANGAN VIDEO INTERAKTIF MATH BATTLE UNTUK MENINGKATKAN MOTIVASI BELAJAR SISWA Hilmi Zaki Islahati; Saluky, Saluky; Sirojudin Wahid
Sindoro: Cendikia Pendidikan Vol. 4 No. 4 (2024): Sindoro: Cendikia Pendidikan
Publisher : Cahaya Ilmu Bangsa Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.9644/sindoro.v4i4.3154

Abstract

Dalam pembelajaran matematika, masih terdapat guru yang hanya mengandalkan papan tulis, buku paket, dan LKS. Hal ini mengakibatkan pembelajaran cenderung membosankan dan berlangsung satu arah, di mana siswa cenderung menjadi pasif dan kurang antusias dalam mengikuti pembelajaran. Penelitian ini bertujuan untuk mengembangkan media pembelajaran matematika dalam bentuk video interaktif math battle. Video yang dikembangkan bersifat interaktif yaitu dilengkapi dengan kuis interaktif sehingga siswa dapat terlibat aktif dalam pembelajaran. Dalam penelitian ini, penambahan kuis interaktif menggunakan H5P. Selain itu, tujuan penelitian ini adalah untuk mengevaluasi kelayakan media, menilai respon siswa terhadap media, dan untuk mengetahui apakah media video interaktif math battle dapat meningkatkan motivasi belajar matematika siswa. Pengembangan media dilakukan untuk pembelajaran matematika aritmetika sosial pada topik harga penjualan, harga pembelian, untung, dan rugi. Pengembangan media menggunakan model ADDIE dengan melibatkan siswa MTs Salafiyah Kota Cirebon sebagai subjek penelitian. Hasil evaluasi oleh para ahli menunjukkan bahwa media pembelajaran video interaktif math battle yang dihasilkan sangat layak, baik dari segi media maupun materi. Berdasarkan hasil penilaian oleh ahli materi diperoleh persentase sebesar 100% berada pada kategori sangat layak. Sedangkan berdasarkan penialain ahli media, diperoleh persentase sebesar 83% juga berada pada kategori sangat layak. Ditemukan respon positif dari siswa terhadap video interaktif math battle, dengan persentase sebesar 90% pada kategori sangat positif. Rata-rata Nilai N-Gain motivasi belajar siswa mencapai 0.57 berapa pada kategori sedang. Adapun dalam bentuk persen, N-Gain yang diperoleh adalah 56.8% yang termasuk pada kategori efektif. Hal ini menunjukkan bahwa video interaktif math battle dinilai efektif dalam meningkatkan motivasi belajar siswa.
Pendampingan Model Desa Digital di Desa Marikangen Kusmanto, Hadi; Saluky, Saluky
Dimasejati: Jurnal Pengabdian Kepada Masyarakat Vol 5, No 2 (2023)
Publisher : IAIN Syekh Nurjati Cirebon

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24235/dimasejati.v5i2.15187

Abstract

Villages around the world are increasingly facing challenges in bringing information and communication technology (ICT) innovations into government and community services. This research discusses efforts to develop the Digital Village model implemented in Marikangen Village as an example of a case study. This research explores various aspects related to digital transformation at the village level, including technological infrastructure, community digital literacy, government policies, and socio-economic impacts. This research integrates community surveys, interviews with stakeholders, and data analysis to evaluate the Digital Village model implemented in Marikangen Village. The research results show increased public access to public services through digital platforms, such as e-government, e-commerce and online education. In addition, it was found that there was increased collaboration between village government, the private sector and the community in accelerating village development. In this context, this research also highlights the challenges faced, such as data security, privacy, and inequality in ICT access. The Digital Village Model implemented in Marikangen Village offers valuable insight into how villages can utilize the potential of ICT to improve the quality of life of their communities. This research contributes to further understanding of the importance of digital transformation at the village level and provides guidance for other villages wishing to develop similar models. In conclusion, the development of Digital Villages has great potential to overcome development challenges at the village level and create more connected and empowered communities.
PENGEMBANGAN APLIKASI CMS BERBASIS MOBILE SEBAGAI KEUNGGULAN DISTINGSI PROGRAM STUDI ILMU AL-QUR’AN DAN TAFSIR Maimun, Muhammad; Bahiyah, Nurul; Muhyidin, Iid; Ramadhan S., M. Fathur; Saluky, Saluky
Diya Al-Afkar: Jurnal Studi al-Quran dan al-Hadis Vol 12, No 1 (2024): Juni
Publisher : IAIN Syekh Nurjati Cirebon

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24235/diyaafkar.v12i1.18464

Abstract

The ability of a study program to develop its uniqueness is a significant advantage. This uniqueness is a distinctive characteristic that sets it apart from study programs at other universities or campuses. In this context, the Al-Qur’an and Tafsir Studies Program at UIN Siber Syekh Nurjati Cirebon has a unique focus on information and computer technology. To realize this distinctiveness, this research aims to develop an Android-based CMS application. The application is designed to host the works of the academic community within the study program, including both scientific and non-scientific works. The data collection methods used include direct observation and literature review. The method used to develop the application is the SDLC (System Development Life Cycle) method, which involves stages such as Analysis, Design, Implementation, Testing, Deployment, and Maintenance. The software utilized includes PHP and MySQL. The research resulted in the creation of the "Kalamuna" application, a content management system application used to convert scientific papers or final projects into a format that can be accessed online. This application facilitates users, especially lecturers and final-year students, in disseminating their ideas and makes it easier to search for literature as research references. Kemampuan program studi dalam mengembangkan kekhasannya merupakan suatu keunggulan. Kekhasan tersebut merupkan ciri khusus yang membedakan dengan program studi di universitas atau kampus lainnya. Dalam hal ini, Program Studi Ilmu al-Qur’an dan Tafsir UIN Siber Syekh Nurjati Cirebon memiliki kekhasan yaitu teknologi informasi dan komputer. Dalam rangka mewujudkan kekhasan tersebut, penelitian ini bertujuan untuk mengembangan aplikasi cms berbasis android. Aplikasi tersebut dibangun untuk memuat karya-karya sivitas akademika program studi, baik karya ilmiah maupun karya non ilmiah. Metode pengumpulan data yang digunakan adalah metode observasi langsung dan metode literatur. Metode yang digunakan dalam membangun aplikasi adalah metode SDLC. SDLC (System Devolepment Life Cycle) Tahapan-tahapan yang dilakukan adalah Analisis, Desain, implementasi, pengujian dan penerapan serta pemeliharaan. Software yang digunakan yaitu PHP dan MySql. Hasil penelitian berupa aplikasi Kalamuna, aplikasi ini merupakan aplikasi content manajemen sistem yang digunakan untuk mengkonversi karya ilmiah atau tugas akhir yang dapat diakses secara daring. Aplikasi ini memudahkan pengguna khususnya dosen dan mahasiswa semester akhir dalam menyebarkan gagasan hasil karya dan memudahkan untuk melakukan pencarian literatur sebagai bahan referensi penelitian.