Claim Missing Document
Check
Articles

Found 3 Documents
Search

PENDIDIKAN DAN PENGETAHUAN IBU BEKERJA TENTANG ASI PERAH Noor Azizah; Ana Zumrotun Nisak; Ashri Maulida Rahmawati
Jurnal Ilmu Keperawatan dan Kebidanan Vol 14, No 1 (2023): JURNAL ILMU KEPERAWATAN DAN KEBIDANAN
Publisher : Universitas Muhammadiyah Kudus

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26751/jikk.v14i1.1690

Abstract

Abstrak Kesetaaraan gender bagi perempuan salah satunya adalah bekerja, namun terdapat dampak negative yaitu tidak optimalnya pemberian ASI eksklusif pada bayinya sehingga meningkatkan pemberian susu formula. Rendahnya cakupan pemberian ASI eksklusif disebabkan tingginya perempuan yang bekerja. Pengetahuan sebagai salah satu faktor keberhasilan dalam pemberian ASI eksklusif. Tujuan penelitian untuk mengetahui Pendidikan dan pengetahuan ibu bekerja tentang ASI Perah. Metode penelitian ini adalah deskriptif dengan sampel 109 ibu bekerja. Kriteria inklusi adalah ibu bekerja yang memiliki bayi usia > 6 bulan sampai 12 bulan.Hasil penelitian riwayat Pendidikan tamat SMP sebesar 37,6 %, tamat SMA 33,9% dan tamat SD 28,4%. pengetahuan tentang Teknik memerah ASI dengan kategori kurang 77,1%, pengetahuan cukup 17,4% dan pengetahuan baik 5,5%. Semakin tinggi Pendidikan ibu maka akan meningkatkan pengetahuan tentang Teknik memerah ASI. Pengetahuan ibu tentang Teknik memerah ASI sebagai salah satu factor keberhasilan ASI sehingga perlu dilakukan edukasi bagi ibu, perusahaan, keluarga dan pemangku kebijakan dalam meningkatkan cakupan ASI Eksklusif.
PENGARUH LATIHAN FISIK DAN VIRTUAL REALITY BERBASIS GAMES TERHADAP EFIKASI DIRI PASIEN STROKE DI RSUD BLORA Ika Puji Eviyanti; Diana Tri Lestari; Ashri Maulida Rahmawati
Nusantara Hasana Journal Vol. 5 No. 3 (2025): Nusantara Hasana Journal, August 2025
Publisher : Yayasan Nusantara Hasana Berdikari

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59003/nhj.v5i3.1643

Abstract

Stroke is a leading cause of disability and death worldwide, including in Indonesia, impacting motor function decline and low patient self-efficacy. Conventional physical exercise is physically beneficial but is often considered monotonous, while game-based Virtual Reality (VR) offers interactive, fun, and motivating exercises. This study aims to determine the effect of a combination of physical exercise and VR on the self-efficacy of stroke patients. Self-efficacy, according to Bandura, is the belief in one's ability to complete a task. The combination of physical exercise and game-based VR is expected to provide a synergistic effect, increasing patient motivation and engagement. The research method used a quantitative quasi-experimental design with two groups: intervention (physical exercise + VR) and control (physical exercise only). The sample consisted of 35 stroke patients at Blora Regional Hospital, drawn by total sampling. The intervention was carried out for 7 days, 6 times a day, for 10 minutes per session. Self-efficacy was measured before and after the intervention using a questionnaire. Data analysis used the Wilcoxon and Mann-Whitney tests because the data were not normally distributed. The results showed that the intervention group experienced a significant increase in self-efficacy from moderate to high (p=0.001), while the control group showed no significant increase (p=0.076). Comparison between groups showed a significant difference (p=0.001), with higher scores in the intervention group. Game-based VR effectively increased self-efficacy through gradual success experiences, intrinsic motivation, and immediate feedback. Conventional physical exercise helped maintain motor function but had less impact on psychological aspects without the support of motivational stimulation. These results support the integration of VR in stroke rehabilitation programs. The combination of physical exercise and game-based VR effectively increased self-efficacy in stroke patients significantly compared to physical exercise alone. Recommendations provided include the implementation of game-based VR in nursing practice, further research with a larger sample size and intervention duration, and family support in implementing exercises to accelerate patient recovery.
Improving Adolescents' Reproductive Health Knowledge Through Animated Video Education on Vulva Hygiene Lintang Ayu Diana Linsqy; Diana Tri Lestari; Ashri Maulida Rahmawati
Indonesian Journal of Nursing Research (IJNR) Vol. 8 No. 2 (2025)
Publisher : Program Studi S1 Keperawatan Universitas Ngudi Waluyo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35473/ijnr.v8i2.4288

Abstract

A common problem among adolescent girls is a lack of understanding about proper vulva hygiene, which increases the risk of reproductive tract infections. This study aimed to determine the effect of education using animated videos about vulva hygiene on adolescents' knowledge of reproductive health. This study used a quantitative approach with a quasi-experimental pre- and post-test design with a control group. The population and sample consisted of 50 Grade XI IPS students at MA Darul Ulum Purwogondo, selected using total sampling and divided into 25 students in the intervention group and 25 students in the control group. The instrument used was a valid and reliable knowledge questionnaire, while the educational media was an interactive animated video. Data analysis was performed using the paired sample t-test and independent t-test. The results showed a significant increase in the intervention group, with an average knowledge score of 5.20 before education and an increase to 6.92 after education (p < 0.001). Meanwhile, the control group experienced a decrease in scores from 4.80 to 4.64 (p = 0.54). A comparison between the two groups showed a statistically significant difference (p = 0.00). Thus, education using animated videos proved to be effective in increasing adolescents' knowledge about reproductive health. These results imply that visual educational media can be used by school nurses to provide interesting and informative health education for adolescent girls.