Claim Missing Document
Check
Articles

Found 3 Documents
Search

RANCANG BANGUN MEDIA PEMBELAJARAN MATEMATIKA MENGGUNAKAN METODE DEMONSTRASI UNTUK KELAS 1 SEKOLAH DASAR Muhammad Arif Julyananda; Tien Yulianti; Donaya Pasha
Jurnal Informatika dan Rekayasa Perangkat Lunak Vol 3, No 3 (2022)
Publisher : Universitas Teknokrat Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33365/jatika.v3i3.2416

Abstract

During this primary school mathematics learning method is conventional, namely the teacher notes the material on the blackboard and gives lectures. This causes students to be less efficient in understanding the mathematics subject matter delivered because of the lack of visualization in mathematics. So that mathematics learning media is needed to help students in learning. This study aims to build a mathematics learning media for grade 1 elementary school. Methods of data collection using interviews, documentation, and literature study. Mathematics learning media for grade 1 SD is built with Contruct 2 and CorelDraw Graphics Suite X7. The application development phase includes analysis, system design, implementation, and testing. Mathematics learning media applications for grade 1 elementary school can be used as media by teachers and students in giving and receiving mathematics learning materials, so that it can make it easier for students to understand the material and make it easier to understand the material. teacher to deliver the material. The system test results show that this application is feasible and can be used as a learning aid for mathematics in grade 1 elementary school.
Game Edukasi Pengenalan Tapis Lampung Berbasis Android M Andika Kurniawan; Ade Dwi Putra; Donaya Pasha; Tien Yulianti
Jurnal Teknologi dan Sistem Informasi Vol 4, No 3 (2023): Volume 4 Nomer 3 September 2023
Publisher : Universitas Teknokrat Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33365/jtsi.v4i3.2847

Abstract

Kain tapis merupakan pakaian resmi masyarakat adat Lampung dalam berbagai upacara adat dan keagamaan. Penggambaran dari kain tapis Lampung sendiri merupakan bentuk dari simbol-simbol yang dianggap sakral oleh masyarakat Lampung. Dalam wawancara yang dilakukan di SMP Negri 5 Banjit menyatakan bahwa dalam proses pembelajaran disekolah , pembelajaran mata pelajaran yang bersifat muatan lokal kurang di minati, salah satunya karena kurangnya media yang dapat menarik minat murid. Oleh karna itu pembelajaran muatan lokal terutama tapis Lampung harus dibuat semenarik mungkin agar siswa dapat berpikir dan menimbulkan ketertarikan akan mempelajari materi mengenai tapis Lampung, Salah satu media pembelajaran yang paling menyenangkan dan dapat dengan mudah diterima dengan baik adalah melalui game edukasi. Dalam penelitian ini proses pengembangan menggunakan metode GDLC (Game Development Life Cycle), pada penelitian ini game akan dibangun menggunakan Unity3D menggunakan bahasa pemrograman C#. pengujian yang dilakukan pada Alpha Testing menggunakan pengujian Black Box menghasilkan total pengujian berhasil 100%, dan pengujian pada Beta Testing menggunakan ISO 9126 yang diuji oleh guru dan murid keduanya menghasilkan presentase sebesar 100% yang masuk kedalam kategori “Sangat Layak”
ENHANCING PUBLIC SPEAKING ABILITY THROUGH FOCUS GROUP DISCUSSION Tien Yulianti; Ari Sulistyawati
Jurnal PAJAR (Pendidikan dan Pengajaran) Vol. 5 No. 2 (2021): March
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/pjr.v5i2.8238

Abstract

The purpose of this research was to develop a Focus Group Discussion (FGD) model in learning personality development as an effort to improve students' public speaking skills. FGD learning model enables students to possess the ability to think critically, creatively, and innovatively in preparing group presentations and discussions. The results of the implementation of FGD model were expected to be able to develop and enhance students’ public speaking skills, so they have competitiveness in facing of society 5.0. This research was conducted in six steps of development based on the ASSURE model. The development of FGD learning model consisting of presentations and discussions was conducted online and gathering data about audience’s opinion was carried out based on the specified themes. The object of this research was the students who took Personal Development and public speaking courses. The results of data analysis obtained an average score = 8.1 from a maximum score = 10 and a standard deviation = 1.8 which was derived based on 10 components of public speaking skills assessment. The grade was categorized into A (Excellence), B (Good), and E (Failed).