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PEMANFAATAN LAYANAN ADMINISTRASI BERBASIS MAIL MERGE PADA KELURAHAN PASAR LAMA Jauhari Maulani; Ihda Innar Ridho; Galih Mahalisa; Muhammad Amin; Muhammad Iqbal Firdaus; Gita Ayu Syafarina; Nadiya Hijriana; Sefto Pratama
Community Development Journal : Jurnal Pengabdian Masyarakat Vol. 4 No. 1 (2023): Volume 4 Nomor 1 Tahun 2023
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/cdj.v4i2.12086

Abstract

Layanan administrasi surat menyurat merupakan hal penting dalam proses penyelesaian kelengkapan berkas pada warga atau masyarakat. Selama ini, layanan administasi surat menyurat yang ada di kelurahan dilakukan dengan sistem manual, yaitu dengan langsung datang ke lokasi. Kelurahan hanya menggunakan Template form surat yang diisi dengan tulis tangan untuk membuat pengantar dari RT, atau beberapa surat sejenisnya. Hal tersebut mempunyai kekurangan salah satunya yaitu tidak ada perekapan surat, hasil surat yang dibuat tidak statis atau format pengisian yang biasa selalu berubah-ubah, serta tidak teratur dan tertata rapi dalam pembuatan surat. Maka dari itu Pelatihan dengan materi yang diberikan oleh tim pengabdian kepada masyarakat dapat meningkatkan pengetahuan dalam administrasi berbasis mail merge lengkap pada Kelurahan Pasar Lama Banjarmasin.
PENINGKATAN KOMPETENSI GURU DALAM MENCIPTAKAN MEDIA PEMBELAJARAN BERBASIS GAME EDUKASI INTERAKTIF MELALUI EKOSISTEM CANVA DI SDN ANJIR SERAPAT MUARA I.3 Agus Alim Muin; Silvia Ratna Silvia; Rahmadi Agus; Rizqi Elmuna Hidayah; Sefto Pratama
Jurnal Inovasi Pengabdian Masyarakat Vol 3 No 2 (2026): JIPMAS : Jurnal Inovasi Pengabdian Masyarakat
Publisher : PT. Karya Inovatif Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.65255/jipmas.v3i2.337

Abstract

The rapid advancement of digital technology and Artificial Intelligence (AI) requires teachers to possess competencies in developing innovative, interactive, and engaging learning media that meet the needs of students in the digital era. However, the utilization of such technologies at SD Negeri Anjir Serapat Muara I.3 has not been fully optimized, despite the availability of supporting facilities such as Chromebooks and Belajar.id accounts integrated with Canva. This community service program aimed to enhance teachers’ competencies in designing interactive educational game-based learning media using Canva and AI technologies. The implementation methods included lectures, discussions, demonstrations, workshops, mentoring, and evaluation through pre-tests and post-tests. The results showed that teachers were able to utilize Canva’s interactive features, including hyperlinks, animations, and gamification elements, to develop various interactive learning media and educational games such as interactive quizzes, digital escape rooms, adventure quizzes, and digital mazes. In addition, teachers successfully utilized Canva AI, ChatGPT, and Gemini in the development process of learning media. Evaluation results indicated a significant increase in participants’ competency levels, from an average of 37.2% before the training to 87.2% after the training, with an average improvement of 55.2%. Therefore, the training and mentoring program proved effective in enhancing teachers’ competencies in developing creative, interactive, and technology-based learning media that are relevant to the demands of 21st-century education.