Claim Missing Document
Check
Articles

Found 3 Documents
Search

Perancangan Media Pembelajaran Berbasis Augmented Reality pada Pembelajaran Matematika untuk Kelas VIII di MTsN 2 Pasaman Rafika Sani; Liza Efriyanti; Supriadi Supriadi; Sarwo Derta
ANTHOR: Education and Learning Journal Vol 1 No 5 (2022): Vol 1 No 5. Page: 240 - 293
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (175.26 KB) | DOI: 10.31004/anthor.v1i5.46

Abstract

This research was conducted from the problems that the authors found during observations at MTsN 2 Pasaman which so far the teacher has not maximized the use of technology in learning mathematics, students only rely on learning from the teacher verbally, so students get bored quickly when learning takes place and have difficulty understanding the material taught by the teacher. Therefore, the authors design learning media based on Augmented Reality so that it can be an alternative learning media. The purpose of this research is to produce an Augmented Reality-based supporting media design for mathematics learning that is valid, practical and effective. The method used in this study is the Research andDevelopment (R&D) method using the Luther-Sutopo version of the Multimedia Development Life Cycle (MDLC), which consists of six stages, namely concept (conception), design (design), collecting material (material collection). assembly (manufacture), testing (testing), and distribution (distribution). And the product test was carried out in this study, namely the validity test given to lecturers of field experts or field experts, practicality tests carried out by mathematics subject teachers and effectiveness tests given to students at MTsN 2 Pasaman class VIII. Based on the results of product tests that have been carried out by the author of the validity test, the average value is 0.84 which is declared valid, for the practicality test, the average value is 0.88 which is declared practical and for the effectiveness test, the average value is obtained. the average is 0.87 which is declared effective.
Pengaruh Pemanfaatan Edmodo Terhadap Hasil Belajar pada Mata Pelajaran Biologi di SMAN 1 Lareh Sago Halaban Tila Oktomaini; Supriadi Supriadi; Supratman Zakir; Liza Efriyanti
Indonesian Research Journal on Education Vol. 3 No. 1 (2023): irje 2023
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (344.284 KB) | DOI: 10.31004/irje.v3i1.131

Abstract

This research was motivated by the development of the Covid-19 virus (Corona Virus) or better known as the Corona virus in 2020. Therefore, educators try to use Edmodo as an alternative to the learning media used and to see if the use of Edmodo is working properly, it can be seen from the learning outcomes of students. The useof Edmodo can help students carry out learning well, where the application of Edmodo is easy to use, and helps students understand the teaching materials provided by educators, where the use of Edmodo will be integrated with 21st century abilities (critical thinking skills, creative thinking, communication and collaboration). The type of research used is quantitative with a correlation approach. The population of this study were all students of class X in the science department at SMAN 1 Lareh Sago Halaban. The sample was taken using a 25% proportional stratified random sampling, so the sample in this study was 33 students with the sample selected using the lottery technique, with data collection using a Likert scale questionnaire, for the analysis of thequestionnaire instrument using the Validity and Reliability Test, while the analysis prerequisite test used the normality test. data and linearity test, while for hypothesis testing using simple linear regression analysis test, and Product Moment which requires the hypothesis to be accepted if r count is greater than r table. The results of this study indicate that the results of the calculation of r = 0.865 are in a strong scale. Then the results ofhypothesis testing show that there is an effect of using Edmodo on learning outcomes with a value of r count > r table or r count 0.865 > of 0.344 then H1 is accepted.
Perancangan Media Pembelajaran Berbasis Augmented Reality pada Pembelajaran Matematika untuk Kelas VIII di MTsN 2 Pasaman Rafika Sani; Liza Efriyanti; Supriadi Supriadi; Sarwo Derta
ANTHOR: Education and Learning Journal Vol 1 No 5 (2022): Vol 1 No 5. Page: 240 - 293
Publisher : Institut Teknologi Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/anthor.v1i5.46

Abstract

This research was conducted from the problems that the authors found during observations at MTsN 2 Pasaman which so far the teacher has not maximized the use of technology in learning mathematics, students only rely on learning from the teacher verbally, so students get bored quickly when learning takes place and have difficulty understanding the material taught by the teacher. Therefore, the authors design learning media based on Augmented Reality so that it can be an alternative learning media. The purpose of this research is to produce an Augmented Reality-based supporting media design for mathematics learning that is valid, practical and effective. The method used in this study is the Research andDevelopment (R&D) method using the Luther-Sutopo version of the Multimedia Development Life Cycle (MDLC), which consists of six stages, namely concept (conception), design (design), collecting material (material collection). assembly (manufacture), testing (testing), and distribution (distribution). And the product test was carried out in this study, namely the validity test given to lecturers of field experts or field experts, practicality tests carried out by mathematics subject teachers and effectiveness tests given to students at MTsN 2 Pasaman class VIII. Based on the results of product tests that have been carried out by the author of the validity test, the average value is 0.84 which is declared valid, for the practicality test, the average value is 0.88 which is declared practical and for the effectiveness test, the average value is obtained. the average is 0.87 which is declared effective.