Reza Giga Isnanda, Reza Giga
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Cognitive Remediation Game of Selecting Tools Independently for Mentally Disordered Patients Isnanda, Reza Giga; Yosa, Muhammad Ferdy; Setiawan, Asep
Emerging Information Science and Technology Vol 5, No 1 (2024): May
Publisher : Universitas Muhammadiyah Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.18196/eist.v5i1.22335

Abstract

Cognitive impairment is one of the negative effects of schizophrenia. To treat this, cognitive remediation could serve as an option to improve the cognitive performance of the sufferers. In this line, Doctor Herdaetha developed a computer-based game module to assist psychiatrists in performing cognitive remediation treatment during the recovery period of patients. However, patients could not utilize the game module without the assistance of psychiatrists, making it ineffective and inefficient. Given these considerations, a mobile Selecting Tool game was created as an independent cognitive remediation medium for schizophrenia patients during their recovery period. The game was created using a waterfall model and involved multiple review and discussion sessions with psychiatrists. The results revealed that the game was well-functioning and could be played independently.
Innovative Learning Strategy Using H5P to Create Engaging Learning Modules for Students Kurnianti, Apriliya; Isnanda, Reza Giga; Farkhani, Jodi Nur; Qodri, Krisna Nuresa
Emerging Information Science and Technology Vol. 6 No. 1 (2025)
Publisher : Universitas Muhammadiyah Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.18196/eist.v6i1.27169

Abstract

Technology in education plays a crucial role in delivering effective learning, especially for students in Indonesian schools abroad. This study aims to develop and evaluate an interactive learning website based on WordPress and H5P, with a focus on Indonesian culture, particularly traditional dance. The website was developed locally using XAMPP and integrated with interactive videos, quizzes, and simulations. Evaluation results indicate that most students felt a greater connection to Indonesian culture, and the learning process became more engaging. This strategy has proven to enhance student engagement and strengthen national identity in multicultural environments
The Development of 3D Survival Simulation Game for Identifying Safe Food and Water in Borneo Forest Kurniawan, Yuda Fatah; Isnanda, Reza Giga; Asroni, Asroni
Emerging Information Science and Technology Vol. 1 No. 1: February 2020
Publisher : Universitas Muhammadiyah Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.18196/eist.111

Abstract

For adventures who like to explore the forest with diverse type of flora, such as Borneo forest, being lost and have limited supply of food and water become one of the biggest threats for survival. Therefore, it is important to know how to identify food and water that is safe for consumption. Unfortunately, the learning media for survival skills are still heavy on verbal approach, so there is a need for a more practical and visual learning media. To overcome the problem, this research was aimed to develop a survival simulation game that teach the player how to identify safe food and water in Borneo forest. The game was developed in six steps based on Luther’s steps of authoring multimedia. At the end of the development process, the feasibility of the game as learning media is tested using pre-test and post-test method. Statistical analysis using paired t-test showed that the post-test result (M=77.33, SD=5.37) was significantly higher than the pre-test result (M=56.67, SD=8.24) ); t(29)=18.49, p < 0.001. This indicates that the game is feasible in teaching the knowledge to the player. In the future, this game can be an alternative and practical solution for teaching survival skill.
The Development of Serious Game to Teach the Concept of Dunya and Akhirah to Young Muslims Setyawan, Haris; Isnanda, Reza Giga; Diano, Elvan; Subarkah, Muhammad Fadlun
Emerging Information Science and Technology Vol. 1 No. 1: February 2020
Publisher : Universitas Muhammadiyah Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.18196/eist.112

Abstract

Nowadays, young Muslims are so busy with their needs in Dunya (this World) that they overlook the importance of preparing for life in Akhirah (the Hereafter). Afterall, one of the teaching in Islam is to prioritize the Akhirah than the Dunya. Because of the lack of awareness, many young Muslims neglect their religious duties such as Sholat or reciting al-Qur’an. To help introduce, teach, and remind them the concept of balancing life in Dunya and Akhirah, a solution that can pique their interest is a necessity. Therefore, this paper explain the development process of serious game to teach the concept of Dunya and Akhirah. The game implements the main mission and hidden mission that resemble Dunya and Akhirah responsibility respectively. The game’s effectivity was then evaluated with pre-test and post-test method. The result suggested that the game can increase the player’s knowledge in Dua and awareness in Dunya and Akhirah. This shows the potential of the game as learning media.