Iswadi Iswadi
Politeknik Tunas Pemuda

Published : 2 Documents Claim Missing Document
Claim Missing Document
Check
Articles

Found 2 Documents
Search

THE INTERPLAY BETWEEN LEARNING MEDIA, MOTIVATION AND LEARNING OUTCOMES: INSIGHTS FROM INDONESIAN EFL CONTEXT Iswadi Iswadi
Research and Development Journal of Education Vol 7, No 1 (2021)
Publisher : Universitas Indraprasta PGRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30998/rdje.v7i1.7809

Abstract

The objectives of the study are to explore the impact of English comic learning media towards English’s learning outcomes, the  impact of   learning motivation towards English’s learning outcomes, and the  interaction effect between  English comic learning media and learning motivation towards English’s learning outcomes. The method of research is experimental with 2x2 factorial design. Data collection techniques are multiple choice and questionnaires. Population of the study are 175 students. Sample of the study are 60 students. Random sampling are  used for gaining sample. The researcher used SPSS 22.0 version to analyze data. The  conclusions of  this study are: (1) There is a significant  impact of English comic learning media towards English’s learning outcomes because significant value is 0.000 < 0.05.(2) There is a significant impact of learning motivation towards English’s learning outcomes because significant value is 0.000 < 0.05. (3) There is a significant  interaction impact between  English comic learning media and learning motivation towards English’s learning outcomes because significant value is 0.004 < 0.05.   
THE CORRELATION BETWEEN GADGET USE AND STUDENT LEARNING ACHIEVEMENT AT SMAN 21 BEKASI CITY Apriyanto Apriyanto; Iswadi Iswadi
Research and Development Journal of Education Vol 9, No 2 (2023)
Publisher : Universitas Indraprasta PGRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30998/rdje.v9i2.20233

Abstract

The goal of the study is to examine the relationship between gadget use and learning achievement. Quantitative methods are used by researchers. The research population was 276 students. The sample consisted of 73 students taken through random sampling. The researchers use questionnaires. To analyze the data, the researchers use using simple correlation and t test with SPPS Program. The finding: (1) There is a significant correlation between the use of gadgets and academic achievement of class XI students at SMAN 21 Bekasi City. The implication is that students can use gadgets in the learning process in the classroom because using gadgets can develop students' learning independence in solving questions from the teacher. Students who use gadgets in learning will get various kinds of learning resources from the Internet so that students will be more creative and innovative in the learning process.