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SiDaur: Aplikasi Berbasis Mobile dan Traceability dalam Mengurangi Limbah Makanan di Indonesia Muhamad Riyan Maulana; Marsya Jelita; Fajar Agus Saputro; Imbuk Risnawati; Ismalia Nur Hasanah; Dini Nur Hakiki; Dian Nurdiana
Swabumi Vol 11, No 1 (2023): Volume 11 Nomor 1 Tahun 2023
Publisher : Universitas Bina Sarana Informatika Kota Sukabumi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31294/swabumi.v11i1.15281

Abstract

Salah satu jenis sampah yang menjadi perhatian masyarakat adalah sampah makanan. Perkembangan ekonomi, pertumbuhan penduduk, serta tingkat konsumsi dan produksi yang tidak diimbangi dengan kesadaran akan tanggung jawab terhadap lingkungan, menjadikan food waste semakin menumpuk dan menimbulkan berbagai permasalahan. Tujuan penelitian ini adalah untuk merancang prototype aplikasi berbasis mobile yang dapat digunakan sebagai ‘wadah’ untuk pengelolaan sisa makanan yang nantinya dapat dimanfaatkan kembali, dibagikan atau dijadikan sebagai pupuk dengan dilengkapi sistem traceability yang diberi nama SiDaur. SiDaur hadir sebagai solusi yang inovatif dan efektif dalam membantu mengurangi limbah makanan dengan pemanfaatan aplikasi berbasis mobile dan sistem traceability. Model yang digunakan untuk pengembangannya menggunakan model Waterfall. Terdapat dua tahapan pengujian yang dilakukan. Tahap pertama menggunakan 7 skenario pengujian Black Box dengan capaian 100% sesuai. Sementara tahap kedua menggunakan metode Kuesioner dengan capaian 95% dari 80 responden tertarik menggunakan aplikasi SiDaur. Hasil dari penelitian ini adalah terciptanya prototype aplikasi berbasis mobile yang dapat membantu pelaku usaha sektor pangan dan pertanian dalam menampung sisa makanan dan hasil panen yang tidak terjual di pasaran.
Pengembangan Potensi Wisata Danau Kembar Sebagai Destinasi Baru di Kecamatan Maja Junaenti Junaenti; Alphina Safetiara; Febbyana Win Astika Chandra; Muhamad Riyan Maulana; Novi Rachmadani; Rakhmini Juwita
BERNAS: Jurnal Pengabdian Kepada Masyarakat Vol. 5 No. 1 (2024)
Publisher : Universitas Majalengka

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31949/jb.v5i1.8022

Abstract

Danau Kembar merupakan salah satu danau yang berada di Kecamatan Maja Kabupaten Lebak. Danau Kembar ini memiliki karakteristik tersendiri yaitu memiliki air yang jernih berwarna biru, dan memiliki banyak pengunjung dari masyarakat sekitar. Selain itu, Danau Kembar tersebut memiliki lahan yang cukup luas, akan tetapi tidak dimanfaatkan sebagai destinasi wisata. Danau Kembar memiliki potensi sebagai destinasi pariwisata yang dapat memberikan keuntungan perekonomian bagi masyarakat setempat. Studi kasus ini menggunakan teknik deskriptif yang didasarkan pada observasi. Hasil studi kasus menunjukkan perlu adanya kerja sama dengan pihak swasta dan masyarakat setempat serta pembentukan strategi promosi untuk mengembangkan potensi wisata Danau Kembar di Kecamatan Maja Kabupaten Lebak. Dalam mengembangkan potensi wisata Danau Kembar sebagai destinasi pariwisata bergantung pada tiga faktor, yaitu: atraksi, aksesibilitas, dan fasilitas.
Pengembangan Potensi Wisata Danau Kembar Sebagai Destinasi Baru di Kecamatan Maja Junaenti Junaenti; Alphina Safetiara; Febbyana Win Astika Chandra; Muhamad Riyan Maulana; Novi Rachmadani; Rakhmini Juwita
BERNAS: Jurnal Pengabdian Kepada Masyarakat Vol. 5 No. 1 (2024)
Publisher : Universitas Majalengka

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31949/jb.v5i1.8022

Abstract

Danau Kembar merupakan salah satu danau yang berada di Kecamatan Maja Kabupaten Lebak. Danau Kembar ini memiliki karakteristik tersendiri yaitu memiliki air yang jernih berwarna biru, dan memiliki banyak pengunjung dari masyarakat sekitar. Selain itu, Danau Kembar tersebut memiliki lahan yang cukup luas, akan tetapi tidak dimanfaatkan sebagai destinasi wisata. Danau Kembar memiliki potensi sebagai destinasi pariwisata yang dapat memberikan keuntungan perekonomian bagi masyarakat setempat. Studi kasus ini menggunakan teknik deskriptif yang didasarkan pada observasi. Hasil studi kasus menunjukkan perlu adanya kerja sama dengan pihak swasta dan masyarakat setempat serta pembentukan strategi promosi untuk mengembangkan potensi wisata Danau Kembar di Kecamatan Maja Kabupaten Lebak. Dalam mengembangkan potensi wisata Danau Kembar sebagai destinasi pariwisata bergantung pada tiga faktor, yaitu: atraksi, aksesibilitas, dan fasilitas.
Design of Web-Based Student Attendance Application at MAN 2 Kabupaten Pandeglang Hafizh Nurfauzan; Muhamad Riyan Maulana
Journal Innovation in Information and Computer Technology Vol. 1 No. 1 (2024): (September) Journal Innovation in Information and Computer Technology (JICTECH)
Publisher : PT. Altaf Publishing Corp

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70895/jictech.v1i1.1

Abstract

In the current era of rapid technological development, the student attendance system at MAN 2 Pandeglang Regency still uses conventional paper-based methods, which are considered less efficient and error-prone. This research aims to design a web-based student attendance application to improve the efficiency and accuracy of the student attendance recording process. The development method used is the Waterfall method, which provides a systematic and sequential approach in software development, starting from the needs analysis stage to implementation and maintenance. This application is designed to facilitate the attendance process, where students can take attendance independently and the results are directly stored in the school database. The implementation of this application shows an increase in efficiency, with attendance time drastically reduced to less than 2 minutes, compared to the previous method which was more time-consuming. In addition, this application also helps reduce the use of paper and improve the accuracy of attendance data. In conclusion, this web-based attendance application makes a positive contribution in supporting more effective and efficient teaching and learning activities at MAN 2 Pandeglang Regency.
Design of Web-Based Office Inventory Application at PT. Persepsi Karya Cipta Sri Ratu Dewi; Muhamad Riyan Maulana
Journal Innovation in Information and Computer Technology Vol. 1 No. 1 (2024): (September) Journal Innovation in Information and Computer Technology (JICTECH)
Publisher : PT. Altaf Publishing Corp

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70895/jictech.v1i1.11

Abstract

The management of inventory of goods at PT. Persepsi Karya Cipta is currently still ongoing. done with method manual by utilizing a recording system that is sometimes ineffective and inefficient. The difficulty of coordination between departments also makes inventory management more complicated. Therefore, the purpose from study This is to design and implement a web-based goods inventory application at PT. Persepsi Karya Cipta. The development method chosen is the waterfall method, which involves several stages such as needs analysis, system design, implementation, testing, and maintenance. At the analysis stage, information is searched for the system to be developed and inventory data is collected. The system design stage includes data structures, software architecture, and program views. Implementation involves translating the design into a programming language and creating a database. Application This web- based application has features such as user login, Home menu with a graph of the number of items per year, a menu to view items, rooms, item conditions, and user data. Testing was carried out using the Black box Testing method to ensure that it is in accordance with functional specifications. The results show that this application can facilitate inventory management, increase productivity, and facilitate coordination between departments. The result is a web-based office goods inventory application that has been successfully implemented at PT. Persepsi Karya Cipta, contributing to facilitating the recording, review, and data collection of office goods.
Website-Based Library Inventory Information System at SMAIT Putri Al Hanif Winda Arianti; Muhamad Riyan Maulana
Journal Innovation in Information and Computer Technology Vol. 1 No. 1 (2024): (September) Journal Innovation in Information and Computer Technology (JICTECH)
Publisher : PT. Altaf Publishing Corp

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70895/jictech.v1i1.12

Abstract

Library inventory management at SMAIT Putri Al Hanif is currently still done manually using a book recording system which is sometimes ineffective and inefficient. The difficulty of coordination between teachers and students also makes book management more complicated. Therefore, this research aims to design and implement a website-based library inventory information system at SMAIT Putri Al Hanif. The development method chosen is the waterfall method, which involves the stages of needs analysis, system design, implementation, testing, and maintenance. In the analysis stage, information searches related to the system to be developed and collection of inventory data are carried out. The system design stage includes data structure, software architecture, and programme appearance. Implementation involves translating the design into a programming language and creating a database. This web-based application has features such as user login, Home menu, menu to view book loan information, menu to view book return information, and user data. Testing is done using the Black box Testing method to ensure compliance with functional specifications. The results show that this application can facilitate inventory management, increase productivity, and facilitate coordination between departments. The result is a website-based library inventory information system that has been successfully implemented at SMAIT Putri Al Hanif, contributing to facilitating the recording, reviewing, and data collection of books in the library.
MOBA Metamorphosis: The Evolution of Gamer Preferences in the MOBA Esport Landscape in Indonesia Muhammad Yovie Ridwan; Muhamad Riyan Maulana
Journal Innovation in Information and Computer Technology Vol. 1 No. 1 (2024): (September) Journal Innovation in Information and Computer Technology (JICTECH)
Publisher : PT. Altaf Publishing Corp

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70895/jictech.v1i1.14

Abstract

This research examines the shift in player preferences from Mobile Legends to Honor of Kings (HOK) in Indonesia, which reflects significant changes in the MOBA esports industry. This research aims to understand the factors that influence this shift in interest and its impact on the esports industry. The research methods used include social media content analysis and participatory observation in gaming communities to collect qualitative data. The results showed that the uniqueness of HOK's gameplay, boredom with Mobile Legends, and positive influence from influencers and the HOK community were the main drivers of players' interest switch. This research confirms that changing player preferences reflect the evolving dynamics of the video game industry, in which marketing strategies and gameplay innovation play an important role. The findings provide valuable insights for game developers and industry stakeholders in the face of future market changes and consumer behaviour.